Previously the database path depended on app.getPath('userData') which
varies with app name changes (CodePilot vs codepilot vs Claude GUI).
Now uses a fixed ~/.codepilot/ directory for both dev and production.
Includes automatic migration: on first launch, if the DB doesn't exist
at the new path, it checks old locations (Application Support variants
and the old dev-mode data/ folder) and copies the database over.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
255 lines
7.3 KiB
TypeScript
255 lines
7.3 KiB
TypeScript
import { app, BrowserWindow, nativeImage, dialog } from 'electron';
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import path from 'path';
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import { spawn, execFileSync, ChildProcess } from 'child_process';
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import net from 'net';
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import os from 'os';
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let mainWindow: BrowserWindow | null = null;
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let serverProcess: ChildProcess | null = null;
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let serverPort: number | null = null;
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let serverErrors: string[] = [];
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let userShellEnv: Record<string, string> = {};
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const isDev = !app.isPackaged;
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/**
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* Read the user's full shell environment by running a login shell.
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* When Electron is launched from Dock/Finder, process.env is very limited
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* and won't include vars from .zshrc/.bashrc (e.g. API keys).
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*/
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function loadUserShellEnv(): Record<string, string> {
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try {
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const shell = process.env.SHELL || '/bin/zsh';
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const result = execFileSync(shell, ['-ilc', 'env'], {
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timeout: 5000,
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encoding: 'utf-8',
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stdio: ['pipe', 'pipe', 'pipe'],
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});
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const env: Record<string, string> = {};
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for (const line of result.split('\n')) {
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const idx = line.indexOf('=');
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if (idx > 0) {
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const key = line.slice(0, idx);
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const value = line.slice(idx + 1);
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env[key] = value;
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}
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}
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console.log(`Loaded ${Object.keys(env).length} env vars from user shell`);
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return env;
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} catch (err) {
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console.warn('Failed to load user shell env:', err);
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return {};
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}
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}
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function getPort(): Promise<number> {
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return new Promise((resolve, reject) => {
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const server = net.createServer();
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server.unref();
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server.on('error', reject);
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server.listen(0, '127.0.0.1', () => {
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const addr = server.address();
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if (addr && typeof addr === 'object') {
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const port = addr.port;
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server.close(() => resolve(port));
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} else {
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server.close(() => reject(new Error('Failed to get port')));
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}
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});
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});
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}
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async function waitForServer(port: number, timeout = 30000): Promise<void> {
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const start = Date.now();
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while (Date.now() - start < timeout) {
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// If the server process already exited, fail fast
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if (serverProcess && serverProcess.exitCode !== null) {
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throw new Error(
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`Server process exited with code ${serverProcess.exitCode}.\n\n${serverErrors.join('\n')}`
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);
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}
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try {
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await new Promise<void>((resolve, reject) => {
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const req = require('http').get(`http://127.0.0.1:${port}/api/health`, (res: { statusCode?: number }) => {
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if (res.statusCode === 200) resolve();
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else reject(new Error(`Status ${res.statusCode}`));
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});
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req.on('error', reject);
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req.setTimeout(1000, () => {
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req.destroy();
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reject(new Error('timeout'));
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});
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});
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return;
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} catch {
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await new Promise(r => setTimeout(r, 200));
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}
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}
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throw new Error(
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`Server startup timeout after ${timeout / 1000}s.\n\n${serverErrors.length > 0 ? 'Server output:\n' + serverErrors.slice(-10).join('\n') : 'No server output captured.'}`
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);
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}
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function startServer(port: number): ChildProcess {
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const standaloneDir = path.join(process.resourcesPath, 'standalone');
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const serverPath = path.join(standaloneDir, 'server.js');
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// Always use Electron's built-in Node.js in packaged mode.
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// electron-builder's @electron/rebuild compiles native modules (better-sqlite3)
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// for Electron's Node ABI, so we must use the matching runtime.
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const nodePath = process.execPath;
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console.log(`Using Node.js: ${nodePath}`);
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console.log(`Server path: ${serverPath}`);
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console.log(`Standalone dir: ${standaloneDir}`);
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serverErrors = [];
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const home = os.homedir();
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const basePath = `/usr/local/bin:/opt/homebrew/bin:/usr/bin:/bin`;
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const shellPath = userShellEnv.PATH || process.env.PATH || '';
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const env: Record<string, string> = {
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...userShellEnv,
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...process.env as Record<string, string>,
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// Ensure user shell env vars override (especially API keys)
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...userShellEnv,
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PORT: String(port),
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HOSTNAME: '127.0.0.1',
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CLAUDE_GUI_DATA_DIR: path.join(home, '.codepilot'),
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ELECTRON_RUN_AS_NODE: '1',
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HOME: home,
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PATH: `${basePath}:${home}/.npm-global/bin:${home}/.local/bin:${home}/.claude/bin:${shellPath}`,
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};
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// Spawn via /bin/sh to prevent the Electron binary from appearing
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// as a separate Dock icon on macOS (even with ELECTRON_RUN_AS_NODE=1,
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// macOS may show a Dock entry for the Electron Framework binary).
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const child = spawn('/bin/sh', ['-c', `exec "${nodePath}" "${serverPath}"`], {
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env,
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stdio: 'pipe',
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cwd: standaloneDir,
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});
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child.stdout?.on('data', (data: Buffer) => {
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const msg = data.toString().trim();
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console.log(`[server] ${msg}`);
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serverErrors.push(msg);
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});
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child.stderr?.on('data', (data: Buffer) => {
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const msg = data.toString().trim();
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console.error(`[server:err] ${msg}`);
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serverErrors.push(msg);
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});
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child.on('exit', (code) => {
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console.log(`Server process exited with code ${code}`);
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serverProcess = null;
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});
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return child;
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}
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function getIconPath(): string {
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if (isDev) {
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return path.join(process.cwd(), 'build', 'icon.png');
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}
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return path.join(process.resourcesPath, 'icon.icns');
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}
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function createWindow(port: number) {
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mainWindow = new BrowserWindow({
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width: 1280,
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height: 860,
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minWidth: 800,
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minHeight: 600,
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icon: getIconPath(),
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titleBarStyle: 'hiddenInset',
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webPreferences: {
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preload: path.join(__dirname, 'preload.js'),
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contextIsolation: true,
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nodeIntegration: false,
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},
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});
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mainWindow.loadURL(`http://127.0.0.1:${port}`);
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if (isDev) {
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mainWindow.webContents.openDevTools();
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}
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mainWindow.on('closed', () => {
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mainWindow = null;
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});
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}
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app.whenReady().then(async () => {
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// Load user's full shell environment (API keys, PATH, etc.)
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userShellEnv = loadUserShellEnv();
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// Set macOS Dock icon
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if (process.platform === 'darwin' && app.dock) {
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const iconPath = getIconPath();
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app.dock.setIcon(nativeImage.createFromPath(iconPath));
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}
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try {
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let port: number;
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if (isDev) {
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port = 3000;
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console.log(`Dev mode: connecting to http://127.0.0.1:${port}`);
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} else {
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port = await getPort();
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console.log(`Starting server on port ${port}...`);
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serverProcess = startServer(port);
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await waitForServer(port);
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console.log('Server is ready');
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}
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serverPort = port;
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createWindow(port);
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} catch (err) {
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console.error('Failed to start:', err);
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dialog.showErrorBox(
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'CodePilot - Failed to Start',
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`The internal server could not start.\n\n${err instanceof Error ? err.message : String(err)}\n\nPlease try restarting the application.`
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);
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app.quit();
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}
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});
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app.on('window-all-closed', () => {
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if (serverProcess) {
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serverProcess.kill();
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serverProcess = null;
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}
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if (process.platform !== 'darwin') {
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app.quit();
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}
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});
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app.on('activate', async () => {
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if (BrowserWindow.getAllWindows().length === 0) {
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try {
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if (!isDev && !serverProcess) {
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const port = await getPort();
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serverProcess = startServer(port);
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await waitForServer(port);
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serverPort = port;
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}
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createWindow(serverPort || 3000);
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} catch (err) {
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console.error('Failed to restart server:', err);
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}
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}
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});
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app.on('before-quit', () => {
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if (serverProcess) {
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serverProcess.kill();
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serverProcess = null;
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}
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});
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