feat(ui): DevTools panel suite - database grid, nested editing, scene tree, editor shell

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西风逍遥游 committed 2026-08-21 18:15:59 +08:00
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commit 96dae32c38
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#include "ui/EditorShell.h"
#include "ui/UIHost.h"
namespace eve::ui {
namespace {
constexpr const char* kShellHostName = "eve_editor";
} // namespace
EditorShell::~EditorShell() {
if (host_) host_->setTree(window("", {}));
}
void EditorShell::open(UIHost *inspector, UIHost *database, UIHost *scene) {
inspector_ = inspector;
database_ = database;
scene_ = scene;
if (!host_) {
host_ = UIHost::createHost(kShellHostName);
}
auto meta = host_->meta();
meta->overlay = true; // no title bar
meta->hasPos = true;
meta->posX = 0.f;
meta->posY = 0.f;
meta->hasSize = true;
meta->sizeX = 0.f; // width = full display (percentW below)
meta->sizeY = 34.f;
meta->percentW = 1.f;
meta->visible = true;
host_->setTree(build());
relayout();
}
void EditorShell::close() {
if (host_) host_->setVisible(false);
if (inspector_) inspector_->setVisible(false);
if (database_) database_->setVisible(false);
}
bool EditorShell::isOpen() const {
return host_ && host_->meta()->visible;
}
bool EditorShell::selectPanel(const std::string &name) {
if (!host_ || !host_->meta()->visible) return false;
if (name == "inspector") {
if (inspector_) inspector_->setVisible(true);
if (database_) database_->setVisible(false);
if (scene_) scene_->setVisible(false);
return true;
}
if (name == "database") {
if (database_) database_->setVisible(true);
if (inspector_) inspector_->setVisible(false);
if (scene_) scene_->setVisible(false);
return true;
}
if (name == "scene") {
if (scene_) scene_->setVisible(true);
if (inspector_) inspector_->setVisible(false);
if (database_) database_->setVisible(false);
return true;
}
if (name.empty()) {
if (inspector_) inspector_->setVisible(false);
if (database_) database_->setVisible(false);
if (scene_) scene_->setVisible(false);
return true;
}
return false;
}
WidgetDesc EditorShell::build() {
std::vector<WidgetDesc> menu;
menu.push_back(text("DevTools", "lbl_title"));
menu.push_back(spacer("menu_spacer"));
menu.push_back(button("Inspector##menu", "menu_inspector",
[this]() { selectPanel("inspector"); }));
menu.push_back(button("Database##menu", "menu_database",
[this]() { selectPanel("database"); }));
menu.push_back(button("Scene##menu", "menu_scene",
[this]() { selectPanel("scene"); }));
menu.push_back(button("Close##menu", "menu_close",
[this]() { selectPanel(""); }));
return window("Editor", {row(std::move(menu), "menubar")}, "root");
}
void EditorShell::relayout() {
// Simple dock (MVP): inspector / database / scene left-to-right, below the
// menu bar. Panels use fixed pixel sizes so they never overlap on the
// default window; a full flex dock layout can replace this later.
if (inspector_) {
auto meta = inspector_->meta();
meta->hasPos = true;
meta->posX = 0.f;
meta->posY = 34.f;
meta->hasSize = true;
meta->sizeX = 280.f;
meta->sizeY = 600.f;
meta->percentW = 0.f;
meta->percentH = 0.f;
}
if (database_) {
auto meta = database_->meta();
meta->hasPos = true;
meta->posX = 280.f;
meta->posY = 34.f;
meta->hasSize = true;
meta->sizeX = 280.f;
meta->sizeY = 600.f;
meta->percentW = 0.f;
meta->percentH = 0.f;
}
if (scene_) {
auto meta = scene_->meta();
meta->hasPos = true;
meta->posX = 560.f;
meta->posY = 34.f;
meta->hasSize = true;
meta->sizeX = 280.f;
meta->sizeY = 600.f;
meta->percentW = 0.f;
meta->percentH = 0.f;
}
}
} // namespace eve::ui