refactor: consolidate engine architecture contracts

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西风逍遥游 committed 2026-08-27 12:54:48 +08:00
1 parent 4e8deb1180
commit a8b8e83128
677 files changed
+79854 -9670

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+55 -38
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@@ -7,20 +7,30 @@ namespace {
constexpr const char* kShellHostName = "eve_editor";
void setHostVisible(UIHostHandle handle, bool visible) {
auto host = UIHost::resolve(handle);
if (host) host->get().setVisible(visible);
}
} // namespace
EditorShell::~EditorShell() {
if (host_) host_->setTree(window("", {}));
auto host = UIHost::resolve(host_);
if (host) host->get().setTree(window("", {}));
}
void EditorShell::open(UIHost* inspector, UIHost* database, UIHost* scene) {
void EditorShell::open(UIHostHandle inspector, UIHostHandle database, UIHostHandle scene) {
inspector_ = inspector;
database_ = database;
scene_ = scene;
if (!host_) {
auto host = UIHost::resolve(host_);
if (!host) {
host_ = UIHost::createHost(kShellHostName);
host = UIHost::resolve(host_);
}
auto meta = host_->meta();
if (!host) return;
UIHost& shell = host->get();
auto meta = shell.meta();
meta->overlay = true; // no title bar
meta->hasPos = true;
meta->lockPos = true;
@@ -34,59 +44,66 @@ void EditorShell::open(UIHost* inspector, UIHost* database, UIHost* scene) {
meta->visible = true;
meta->overlayBgAlpha = 1.f;
meta->overlayFlush = true;
host_->setTree(build());
shell.setTree(build());
relayout();
if (inspector_) inspector_->setVisible(true);
if (database_) database_->setVisible(true);
if (scene_) scene_->setVisible(true);
setHostVisible(inspector_, true);
setHostVisible(database_, true);
setHostVisible(scene_, true);
}
void EditorShell::close() {
if (host_) host_->setVisible(false);
if (inspector_) inspector_->setVisible(false);
if (database_) database_->setVisible(false);
if (scene_) scene_->setVisible(false);
setHostVisible(host_, false);
setHostVisible(inspector_, false);
setHostVisible(database_, false);
setHostVisible(scene_, false);
}
bool EditorShell::isOpen() const { return host_ && host_->meta()->visible; }
bool EditorShell::isOpen() const {
auto host = UIHost::resolve(host_);
return host && host->get().meta()->visible;
}
bool EditorShell::selectPanel(const std::string& name) {
if (!host_ || !host_->meta()->visible) return false;
auto host = UIHost::resolve(host_);
if (!host || !host->get().meta()->visible) return false;
if (name == "inspector") {
if (inspector_) inspector_->setVisible(true);
if (database_) database_->setVisible(false);
if (scene_) scene_->setVisible(false);
setHostVisible(inspector_, true);
setHostVisible(database_, false);
setHostVisible(scene_, false);
return true;
}
if (name == "database") {
if (database_) database_->setVisible(true);
if (inspector_) inspector_->setVisible(false);
if (scene_) scene_->setVisible(false);
setHostVisible(database_, true);
setHostVisible(inspector_, false);
setHostVisible(scene_, false);
return true;
}
if (name == "scene") {
if (scene_) scene_->setVisible(true);
if (inspector_) inspector_->setVisible(false);
if (database_) database_->setVisible(false);
setHostVisible(scene_, true);
setHostVisible(inspector_, false);
setHostVisible(database_, false);
return true;
}
if (name.empty()) {
if (inspector_) inspector_->setVisible(false);
if (database_) database_->setVisible(false);
if (scene_) scene_->setVisible(false);
setHostVisible(inspector_, false);
setHostVisible(database_, false);
setHostVisible(scene_, false);
return true;
}
return false;
}
bool EditorShell::togglePanel(const std::string& name) {
if (!host_ || !host_->meta()->visible) return false;
UIHost* panel = nullptr;
if (name == "inspector") panel = inspector_;
if (name == "database") panel = database_;
if (name == "scene") panel = scene_;
auto host = UIHost::resolve(host_);
if (!host || !host->get().meta()->visible) return false;
UIHostHandle handle{};
if (name == "inspector") handle = inspector_;
if (name == "database") handle = database_;
if (name == "scene") handle = scene_;
auto panel = UIHost::resolve(handle);
if (!panel) return false;
panel->setVisible(!panel->meta()->visible);
UIHost& panelHost = panel->get();
panelHost.setVisible(!panelHost.meta()->visible);
return true;
}
@@ -115,8 +132,8 @@ void EditorShell::relayout() {
// Seed a responsive three-column workspace once. lockPos/lockSize are
// disabled so subsequent user adjustments are stored/restored by ImGui's
// standard ini workspace persistence.
if (inspector_) {
auto meta = inspector_->meta();
if (auto inspector = UIHost::resolve(inspector_)) {
auto meta = inspector->get().meta();
meta->hasPos = true;
meta->posX = 0.f;
meta->posY = toolbarHeight_;
@@ -130,8 +147,8 @@ void EditorShell::relayout() {
meta->percentH = 0.9f;
meta->lockSize = false;
}
if (database_) {
auto meta = database_->meta();
if (auto database = UIHost::resolve(database_)) {
auto meta = database->get().meta();
meta->hasPos = true;
meta->posX = 0.f;
meta->posY = toolbarHeight_;
@@ -145,8 +162,8 @@ void EditorShell::relayout() {
meta->percentH = 0.9f;
meta->lockSize = false;
}
if (scene_) {
auto meta = scene_->meta();
if (auto scene = UIHost::resolve(scene_)) {
auto meta = scene->get().meta();
meta->hasPos = true;
meta->posX = 0.f;
meta->posY = toolbarHeight_;