script: expose dependency and config diagnostics
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@@ -1,4 +1,5 @@
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#include "common/Runtime.h"
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#include "common/ScriptCompiler.h"
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#include "common/ScriptModule.h"
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#include "zeroerr/assert.h"
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@@ -63,6 +64,15 @@ TEST_CASE("scriptModule.resolvesCachesAndInstantiatesDependencyGraph") {
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CHECK_EQ(moduleResult, int64_t(84));
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CHECK_EQ(provider->loads["mem:/answer.nut"], 1);
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CHECK_EQ(provider->loads["mem:/values.nut"], 1);
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const auto dependencies = runtime.scriptModules().dependencies("game:/main.nut");
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CHECK_EQ(dependencies.size(), size_t(1));
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CHECK_EQ(dependencies[0], std::string("mem:/answer.nut"));
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const auto reverse = runtime.scriptModules().reverseDependencies("mem:/answer.nut");
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CHECK_EQ(reverse.size(), size_t(1));
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CHECK_EQ(reverse[0], std::string("game:/main.nut"));
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const script::ScriptMetadata* metadata = runtime.scriptCompiler().metadata("game:/main.nut");
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CHECK(metadata != nullptr);
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CHECK_EQ(metadata->dependencies, dependencies);
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}
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TEST_CASE("scriptModule.rejectsCyclesBeforeExecution") {
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