feat: implement network module with TCP/UDP support and event handling

Add a new Network module that includes TCP and UDP socket management, HTTP request handling, and session management. Introduce event emission for network events and integrate with the existing event system. Update CMake configurations to include the new module and its dependencies.
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西风逍遥游 committed 2026-08-05 14:01:09 +08:00
1 parent ee60344d06
commit eada3e1d2c
22 files changed
+1677 -47

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@@ -1,34 +1,31 @@
#include "event/Event.h"
#include "event/sdl/Event.h"
#include <simplesquirrel/simplesquirrel.hpp>
namespace eve::event {
Message::Message(const std::string &name, const std::vector<ssq::Object> &vargs) : name(name), args(vargs) {}
Message::Message(const std::string& name, const std::vector<Variant>& vargs) : name(name), args(vargs) {}
Message::~Message() {}
Module_IMPL(Event, new sdl::Event());
void Event::expose(ssq::Table &table) {
void Event::expose(ssq::Table& table) {
auto cls = table.addClass(name, Event::create, false);
expose(cls);
}
void Event::expose(ssq::Class &cls) {
void Event::expose(ssq::Class& cls) {
cls.addFunc("getName", &Event::getName);
}
Event::~Event() {}
void Event::push(Message *msg) {
// Lock lock(mutex);
// msg->retain();
void Event::push(Message* msg) {
queue.push(msg);
}
Message *Event::poll() {
// Lock lock(mutex);
Message* Event::poll() {
if (queue.empty()) return nullptr;
auto msg = queue.front();
queue.pop();
@@ -36,9 +33,7 @@ Message *Event::poll() {
}
void Event::clear() {
// Lock lock(mutex);
while (!queue.empty()) {
// std::queue::pop will remove the first (front) element.
delete queue.front();
queue.pop();
}