feat: enhance map module with multi-layer support and object management

- Implemented multi-layer tilemap functionality, allowing for the reading and saving of Tiled JSON formats.
- Added support for various tile projections (orthogonal, isometric, staggered, hexagonal) and depth calculations.
- Introduced object layer parsing and caching for improved map object management.
- Updated the rendering system to unify 2D depth queues and enhance sprite handling.
- Added new methods for accessing object properties, including position and dimensions.

This update significantly improves the map module's capabilities and integration with the rendering system.
This commit is contained in:
西风逍遥游 committed 2026-08-08 00:26:58 +08:00
1 parent 6063684e5a
commit f0b0527f9f
30 files changed
+1106 -347

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+51 -81
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@@ -1,20 +1,18 @@
#include "map/TileSystem.h"
#include "map/TileLayer.h"
#include "map/TileConfig.h"
#include "map/TileProjection.h"
#include "graphics/Graphics.h"
#include "graphics/RenderSystem.h"
#include "graphics/Canvas.h"
#include "filesystem/Filesystem.h"
#include "common/Module.h"
#include <algorithm>
#include <vector>
namespace eve::map {
namespace {
float clampZoom(float z) { return z <= 0.f ? 1e-4f : z; }
struct ViewCam {
float x = 0.f;
float y = 0.f;
@@ -33,22 +31,6 @@ ViewCam fromEntity(graphics::Camera2D *ent) {
return v;
}
void applyCamera(float wx, float wy, float ww, float wh, const ViewCam &cam, int viewW, int viewH,
float &sx, float &sy, float &sw, float &sh) {
if (!cam.valid) {
sx = wx;
sy = wy;
sw = ww;
sh = wh;
return;
}
const float z = clampZoom(cam.zoom);
sx = (wx - cam.x) * z + float(viewW) * 0.5f;
sy = (wy - cam.y) * z + float(viewH) * 0.5f;
sw = ww * z;
sh = wh * z;
}
/** Deterministic debug color when no tileset texture is bound. */
Color solidForGid(uint32_t gid, const Color &tint) {
const uint32_t h = gid * 2654435761u;
@@ -78,37 +60,6 @@ bool atlasUV(const TileLayer::Tileset &ts, uint32_t gid, float &u0, float &v0, f
return true;
}
void drawLayer(const TileLayer::Config &cfg, const TileLayer::Tiles &tiles,
const TileLayer::Tileset &ts, const TileLayer::Draw &draw, graphics::Graphics *gfx,
const ViewCam &cam) {
if (!gfx || !draw.visible || cfg.mapW <= 0 || cfg.mapH <= 0) return;
if (tiles.gids.size() < size_t(cfg.mapW * cfg.mapH)) return;
const int viewW = draw.canvas ? draw.canvas->getWidth() : gfx->getWidth();
const int viewH = draw.canvas ? draw.canvas->getHeight() : gfx->getHeight();
const Color &tint = draw.tint;
for (int ty = 0; ty < cfg.mapH; ++ty) {
for (int tx = 0; tx < cfg.mapW; ++tx) {
const uint32_t raw = tiles.gids[size_t(ty * cfg.mapW + tx)];
const uint32_t gid = tileGid(raw);
if (gid == 0) continue;
const float wx = cfg.originX + float(tx) * cfg.tileW;
const float wy = cfg.originY + float(ty) * cfg.tileH;
float sx, sy, sw, sh;
applyCamera(wx, wy, cfg.tileW, cfg.tileH, cam, viewW, viewH, sx, sy, sw, sh);
float u0, v0, u1, v1;
if (atlasUV(ts, gid, u0, v0, u1, v1)) {
gfx->drawTexturedRectUV(ts.texture, sx, sy, sw, sh, u0, v0, u1, v1, tint);
} else {
gfx->drawSolidRect(sx, sy, sw, sh, solidForGid(gid, tint));
}
}
}
}
int64_t fileModtime(const std::string &path) {
auto *fs = eve::ModuleManager::getInstance<eve::filesystem::Filesystem>("Filesystem");
if (!fs) fs = eve::filesystem::Filesystem::create();
@@ -119,49 +70,68 @@ int64_t fileModtime(const std::string &path) {
} // namespace
void TileRenderSystem::render(graphics::Graphics *gfx) {
if (!gfx) return;
if (ecs::ComponentManager<TileLayer>::inst().registy == nullptr) return;
struct Item {
TileLayer::Config *cfg;
TileLayer::Tiles *tiles;
TileLayer::Tileset *ts;
TileLayer::Draw *draw;
ViewCam cam;
};
std::vector<Item> items;
void TileRenderSystem::collect(std::vector<graphics::DrawItem2D> &out) {
if (ecs::current()->getManager<TileLayer>() == nullptr) return;
auto view = ecs::View<TileLayer, TileLayer::Config, TileLayer::Tiles, TileLayer::Tileset,
TileLayer::Draw>();
for (auto it = view.begin(); it != view.end(); ++it) {
auto [cfg, tiles, ts, draw] = *it;
if (!draw->visible) continue;
items.push_back(Item{cfg, tiles, ts, draw, fromEntity(draw->camera)});
}
if (!draw->visible || cfg->mapW <= 0 || cfg->mapH <= 0) continue;
if (tiles->gids.size() < size_t(cfg->mapW * cfg->mapH)) continue;
std::stable_sort(items.begin(), items.end(), [](const Item &a, const Item &b) {
const bool aOff = a.draw->canvas != nullptr;
const bool bOff = b.draw->canvas != nullptr;
if (aOff != bOff) return aOff && !bOff;
if (a.draw->canvas != b.draw->canvas) return a.draw->canvas < b.draw->canvas;
return a.draw->layer < b.draw->layer;
});
const Color &tint = draw->tint;
const ViewCam cam = fromEntity(draw->camera);
graphics::Canvas *current = reinterpret_cast<graphics::Canvas *>(static_cast<uintptr_t>(1));
for (const Item &it : items) {
graphics::Canvas *next = it.draw->canvas;
if (next != current) {
gfx->setCanvas(next);
current = next;
for (int ty = 0; ty < cfg->mapH; ++ty) {
for (int tx = 0; tx < cfg->mapW; ++tx) {
const uint32_t raw = tiles->gids[size_t(ty * cfg->mapW + tx)];
const uint32_t gid = tileGid(raw);
if (gid == 0) continue;
graphics::DrawItem2D item;
tileToWorld(*cfg, tx, ty, item.x, item.y);
item.w = cfg->tileW;
item.h = cfg->tileH;
item.depthY = tileToDepthY(*cfg, tx, ty);
item.layer = draw->layer;
item.canvas = draw->canvas;
item.camera = draw->camera;
item.camValid = cam.valid;
item.camX = cam.x;
item.camY = cam.y;
item.camZoom = cam.zoom;
item.receiveLight = false;
item.litPath = false;
float u0, v0, u1, v1;
if (atlasUV(*ts, gid, u0, v0, u1, v1)) {
item.texture = ts->texture;
item.hasUV = true;
item.u0 = u0;
item.v0 = v0;
item.u1 = u1;
item.v1 = v1;
item.color = tint;
} else {
item.texture = nullptr;
item.color = solidForGid(gid, tint);
}
out.push_back(item);
}
}
drawLayer(*it.cfg, *it.tiles, *it.ts, *it.draw, gfx, it.cam);
}
if (current != nullptr) gfx->setCanvas();
}
void TileRenderSystem::render(graphics::Graphics *gfx) {
if (!gfx) return;
std::vector<graphics::DrawItem2D> items;
collect(items);
graphics::RenderSystem::drawItems(*gfx, items, false);
}
int TileConfigSystem::poll() {
if (ecs::ComponentManager<TileLayer>::inst().registy == nullptr) return 0;
if (ecs::current()->getManager<TileLayer>() == nullptr) return 0;
int reloaded = 0;
auto view = ecs::View<TileLayer, TileLayer::Config, TileLayer::Resource>();