#include "zeroerr/assert.h" #include "zeroerr/unittest.h" #include "Fixtures.h" #include "common/Exception.h" #include "graphics/AmbientOcclusion.h" #include "graphics/AntiAliasing.h" #include "graphics/Canvas.h" #include "graphics/DrawItem2D.h" #include "graphics/Font.h" #include "graphics/GBuffer.h" #include "graphics/GlobalIllumination.h" #include "graphics/Graphics.h" #include "graphics/Grass.h" #include "graphics/Light.h" #include "graphics/Material.h" #include "graphics/Mesh.h" #include "graphics/Outline.h" #include "graphics/Quad.h" #include "graphics/RenderControl.h" #include "graphics/RenderSystem3D.h" #include "graphics/ScreenSpaceReflection.h" #include "graphics/Shader.h" #include "graphics/Texture.h" #include "graphics/TextureSampler.h" #include "graphics/Volumetric.h" #include "graphics/Water.h" #include "graphics/Waterfall.h" #include "image/ImageData.h" #include "procgen/GtsTerrainLod.h" #include "procgen/GtsTerrainLodRuntime.h" #include "procgen/PcgMeshLod.h" #include "procgen/PcgMeshLodBackup.h" #include "procgen/Procgen.h" #include "window/Window.h" #include #include #include #include #include #include #include // Color lives in eve::graphics (see graphics/Canvas.h); keep the unqualified form. using eve::graphics::Color; using namespace eve::graphics; namespace { std::vector makeSolid(int w, int h, uint8_t r, uint8_t g, uint8_t b) { std::vector px(size_t(w) * size_t(h) * 4); for (size_t i = 0; i < px.size(); i += 4) { px[i + 0] = r; px[i + 1] = g; px[i + 2] = b; px[i + 3] = 255; } return px; } } // namespace TEST_CASE("TextureSampler.mipmapCountForSize") { CHECK_EQ(mipmapCountForSize(1, 1), 1); CHECK_EQ(mipmapCountForSize(2, 2), 2); CHECK_EQ(mipmapCountForSize(256, 128), 9); CHECK_EQ(mipmapCountForSize(64, 64), 7); } TEST_CASE("TextureSampler.parseFilterAndMipmap") { CHECK_EQ(static_cast(TextureSampler::parseFilter("nearest")), static_cast(FilterMode::Nearest)); CHECK_EQ(static_cast(TextureSampler::parseFilter("linear")), static_cast(FilterMode::Linear)); CHECK_EQ(static_cast(TextureSampler::parseMipmap("none")), static_cast(MipmapMode::Disabled)); CHECK_EQ(static_cast(TextureSampler::parseMipmap("linear")), static_cast(MipmapMode::Linear)); CHECK_EQ(static_cast(TextureSampler::parseMipmap("nearest")), static_cast(MipmapMode::Nearest)); } TEST_CASE("GraphicsSmoke.textureMipmapsAndAnisotropy") { GfxFixture fx(320, 240, /*useHeadless=*/true); auto px = makeSolid(64, 64, 200, 40, 40); TextureCreateInfo info = TextureCreateInfo::withMipmaps(true, 8.f); Texture *tex = fx.gfx->newTexture(64, 64, px.data(), info); REQUIRE(tex != nullptr); CHECK_EQ(tex->getMipmapCount(), mipmapCountForSize(64, 64)); CHECK_EQ(static_cast(tex->getSampler().mipmap), static_cast(MipmapMode::Linear)); CHECK(tex->getSampler().maxAnisotropy >= 8.f - 1e-3f); const float deviceMax = fx.gfx->getMaxAnisotropy(); CHECK(deviceMax >= 1.f); // Nearest pixel-art style sampler without rebuilding image. fx.gfx->setTextureSampler(tex, TextureSampler::nearest()); CHECK_EQ(static_cast(tex->getSampler().min), static_cast(FilterMode::Nearest)); CHECK_EQ(static_cast(tex->getSampler().mag), static_cast(FilterMode::Nearest)); // Draw once to exercise descriptor rewrite path. fx.gfx->setBackgroundColor(Color(0.05f, 0.05f, 0.08f, 1.f)); fx.gfx->clear(std::nullopt, std::nullopt, std::nullopt); fx.gfx->drawTexturedRect(tex, 10.f, 10.f, 64.f, 64.f, Color(1, 1, 1, 1)); fx.gfx->present(); } TEST_CASE("GraphicsSmoke.setTextureSamplerValidatesStrings") { GfxFixture fx(320, 240, /*useHeadless=*/true); auto px = makeSolid(16, 16, 120, 120, 120); Texture *tex = fx.gfx->newTexture(16, 16, px.data()); REQUIRE(tex != nullptr); // Valid string update through the script-facing name. fx.gfx->setTextureSampler(tex, "nearest", "none", 1.f, 0.f); CHECK_EQ(static_cast(tex->getSampler().min), static_cast(FilterMode::Nearest)); fx.gfx->setTextureSampler(tex, "linear", "linear", 8.f, 0.f); CHECK_EQ(static_cast(tex->getSampler().mipmap), static_cast(MipmapMode::Linear)); // Typos fail fast instead of silently falling back to linear. bool threw = false; try { fx.gfx->setTextureSampler(tex, "linar", "none", 1.f, 0.f); } catch (const eve::Exception &) { threw = true; } CHECK(threw); threw = false; try { fx.gfx->setTextureSampler(tex, "linear", "mip", 1.f, 0.f); } catch (const eve::Exception &) { threw = true; } CHECK(threw); } TEST_CASE("GraphicsSmoke.cubemapGeneratesMipChain") { GfxFixture fx(320, 240, /*useHeadless=*/true); const int face = 16; std::vector faces(size_t(face) * face * 4 * 6, 128); Texture *cube = fx.gfx->newCubemap(face, faces.data()); REQUIRE(cube != nullptr); CHECK_EQ(cube->getMipmapCount(), mipmapCountForSize(face, face)); CHECK_EQ(static_cast(cube->getSampler().mipmap), static_cast(MipmapMode::Linear)); } TEST_CASE("Renderable3D.meshLodSelectsByDistance") { auto *ent = Renderable3D::create(); REQUIRE(ent != nullptr); // Use distinct non-null-ish pointers via cast of integers — only identity matters. Mesh *hi = reinterpret_cast(uintptr_t(0x1000)); Mesh *mid = reinterpret_cast(uintptr_t(0x2000)); Mesh *lo = reinterpret_cast(uintptr_t(0x3000)); ent->setMeshLod(0, hi); ent->setMeshLod(1, mid, 20.f); ent->setMeshLod(2, lo, 50.f); CHECK_EQ(ent->getMeshLodCount(), 3); CHECK_EQ(ent->getMeshLodLevelAtDistance(0.f), 0); CHECK_EQ(ent->getMeshLodLevelAtDistance(19.9f), 0); CHECK_EQ(ent->getMeshLodLevelAtDistance(20.f), 1); CHECK_EQ(ent->getMeshLodLevelAtDistance(49.9f), 1); CHECK_EQ(ent->getMeshLodLevelAtDistance(50.f), 2); CHECK_EQ(ent->getMeshLodLevelAtDistance(999.f), 2); auto mr = ent->meshRenderer(); CHECK(mr->meshForDistance(5.f) == hi); CHECK(mr->meshForDistance(25.f) == mid); CHECK(mr->meshForDistance(80.f) == lo); ent->setMeshLodCullDistance(100.f);CHECK_EQ(ent->getMeshLodCullDistance(),100.f); CHECK(mr->meshForDistance(99.9f)==lo);CHECK(mr->meshForDistance(100.f)==nullptr); CHECK_EQ(ent->getMeshLodLevelAtDistance(100.f),-1); REQUIRE(ent->setMeshLodFadeWidth(0, .25f).ok()); REQUIRE(ent->setMeshLodFadeWidth(2, .2f).ok()); REQUIRE(ent->setMeshLodFadePolicy(2, false, .5f).ok()); CHECK_EQ(ent->getMeshLodSecondaryLevelAtDistance(17.5f), 1); CHECK(std::abs(ent->getMeshLodSecondaryWeightAtDistance(17.5f) - .5f) < .0001f); CHECK_EQ(ent->getMeshLodSecondaryLevelAtDistance(95.f), -1); CHECK(std::abs(ent->getMeshLodSecondaryWeightAtDistance(95.f) - .5f) < .0001f); CHECK(!ent->setMeshLodFadeWidth(0, 1.1f).ok()); CHECK(!ent->setMeshLodFadePolicy(0, true, .5f).ok()); REQUIRE(ent->setMeshLodFadePolicy(2, true, 1.f).ok()); REQUIRE(ent->advanceMeshLodTransition(5.f, 0.f).ok()); REQUIRE(ent->advanceMeshLodTransition(25.f, 0.f).ok()); CHECK_EQ(ent->getMeshLodSecondaryLevelAtDistance(25.f), 1); CHECK_EQ(ent->getMeshLodSecondaryWeightAtDistance(25.f), 0.f); REQUIRE(ent->advanceMeshLodTransition(25.f, .25f).ok()); CHECK(std::abs(ent->getMeshLodSecondaryWeightAtDistance(25.f) - .25f) < .0001f); REQUIRE(ent->advanceMeshLodTransition(25.f, .75f).ok()); CHECK_EQ(ent->getMeshLodSecondaryLevelAtDistance(25.f), -1); CHECK_EQ(ent->getMeshLodLevelAtDistance(25.f), 1); CHECK(!ent->advanceMeshLodTransition(-1.f, .1f).ok()); ent->clearMeshLod(); CHECK_EQ(ent->getMeshLodCount(), 0); CHECK(mr->meshForDistance(80.f) == hi); // falls back to primary mesh } TEST_CASE("Renderable3D.gtsTerrainTileUploadsAndConfiguresRealLodChain") { using namespace eve::procgen;GfxFixture fx(128,128,true);MeshBuild source;source.setActiveGroup("terrain"); source.addVertex(0,0,0,0,1,0,0,0);source.addVertex(2,0,0,0,1,0,1,0); source.addVertex(2,0,2,0,1,0,1,1);source.addVertex(0,0,2,0,1,0,0,1); source.addTriangle(0,1,2);source.addTriangle(0,2,3); auto lods=buildGtsTerrainLods(source,1,0,GtsMeshPivot::CenterXZ,defaultGtsTerrainLodLevels());REQUIRE(lods.ok()); auto* ent=Renderable3D::create();REQUIRE(ent);Procgen procgen; auto configured=procgen.configureGtsTerrainTileLods(lods.value(),0,*ent,*fx.gfx,2.f,90.f,10.f,3.f,20.f);REQUIRE(configured.ok()); CHECK_EQ(ent->getMeshLodCount(),4);CHECK(ent->getMesh()!=nullptr);CHECK(ent->getMeshLodCullDistance()>40.f); CHECK(ent->meshRenderer()->meshForDistance(ent->getMeshLodCullDistance())==nullptr); CHECK_EQ(ent->transform()->x,10.5f);CHECK_EQ(ent->transform()->y,3.f);CHECK_EQ(ent->transform()->z,21.f); } TEST_CASE("Renderable3D.pcgGenericLodsUploadAsOneAtomicChain") { using namespace eve::procgen; GfxFixture fx(128,128,true); MeshBuild source;source.setActiveGroup("surface"); for(int z=0;z<3;++z)for(int x=0;x<3;++x) source.addVertex(float(x),0.f,float(z),0.f,1.f,0.f,float(x)/2.f,float(z)/2.f); for(int z=0;z<2;++z)for(int x=0;x<2;++x){const uint32_t a=uint32_t(z*3+x),b=a+1,c=a+3,d=c+1; source.addTriangle(a,b,d);source.addTriangle(a,d,c);} PcgMeshLodProfile profile;REQUIRE(profile.appendLevel(.8f,.1f,1.f).ok()); REQUIRE(profile.appendLevel(.2f,.15f,.5f).ok()); REQUIRE(profile.setFadePolicy(2,false,.5f).ok()); REQUIRE(profile.setLevelRendererState(0,4,2,false,2,false,4,2).ok()); REQUIRE(profile.setLevelRendererState(1,2,0,true,0,true,0,0).ok());PcgMeshLodSet lods; REQUIRE(buildPcgMeshLodsInto(lods,source,profile).ok()); auto* ent=Renderable3D::create();REQUIRE(ent);Procgen procgen; REQUIRE(procgen.configurePcgMeshLods(lods,*ent,*fx.gfx,2.f,90.f).ok()); CHECK_EQ(ent->getMeshLodCount(),2);CHECK_EQ(ent->getMeshLodLevelAtDistance(1.f),0); CHECK_EQ(ent->getMeshLodSecondaryLevelAtDistance(1.1875f),1); CHECK(std::abs(ent->getMeshLodSecondaryWeightAtDistance(1.1875f)-.5f)<.0001f); CHECK_EQ(ent->getMeshLodRendererState(0,0),4);CHECK_EQ(ent->getMeshLodRendererState(0,1),2); CHECK_EQ(ent->getMeshLodRendererState(0,2),0);CHECK_EQ(ent->getMeshLodRendererState(1,0),2); CHECK(!ent->setMeshLodRendererState(0,3,1,true,1,true,1,1).ok()); CHECK_EQ(ent->getMeshLodLevelAtDistance(2.f),1);CHECK(ent->getMeshLodCullDistance()>4.9f); ssq::VM vm(1024);auto table=vm.addTable("eve");fx.gfx->expose(table);Procgen::expose(table); vm.addFunc("pcgBackupTarget",[&](){return ent;}); vm.run(vm.compileSource(R"( local target=pcgBackupTarget();local backup=eve.PcgMeshLodBackup(); assert(backup.capture(target).ok && backup.isCaptured()); local id=backup.getEntityId();local generation=backup.getEntityGeneration(); assert(id==target.getEntityId() && generation==target.getEntityGeneration()); target.setVisible(false);assert(backup.restore(target).ok && !backup.isCaptured()); assert(target.getVisible()); )")); const int before=ent->getMeshLodCount();CHECK(!procgen.configurePcgMeshLods(lods,*ent,*fx.gfx,-1.f,90.f).ok()); CHECK_EQ(ent->getMeshLodCount(),before);ecs::DestroyEntity(ent); } TEST_CASE("Renderable3D.gtsTerrainRuntimeReplacesTilesWithStableHandles") { using namespace eve::procgen;GfxFixture fx(128,128,true);MeshBuild source;source.setActiveGroup("terrain"); source.addVertex(0,0,0,0,1,0,0,0);source.addVertex(2,0,0,0,1,0,1,0);source.addVertex(2,0,2,0,1,0,1,1);source.addVertex(0,0,2,0,1,0,0,1);source.addTriangle(0,1,2);source.addTriangle(0,2,3); auto lods=buildGtsTerrainLods(source,1,0,GtsMeshPivot::CenterXZ,defaultGtsTerrainLodLevels());REQUIRE(lods.ok()); Procgen procgen;GtsTerrainLodRuntime runtime;auto first=runtime.replace(lods.value(),procgen,*fx.gfx,2.f,90.f);REQUIRE(first.ok());CHECK_EQ(first.value(),1u);CHECK_EQ(runtime.getTileCount(),2); auto* old=runtime.getRenderable(0);REQUIRE(old);auto oldHandle=ecs::handle_of(old);CHECK(old->getVisible()); CHECK(!runtime.replace(lods.value(),procgen,*fx.gfx,-1.f,90.f).ok());CHECK_EQ(runtime.getRevision(),1u); CHECK(ecs::try_get(oldHandle)==old);CHECK(old->getVisible()); auto* material=fx.gfx->newMaterial();REQUIRE(material);auto applied=runtime.applyMaterial(*material);REQUIRE(applied.ok());CHECK_EQ(applied.value(),2);CHECK(old->getMaterial()==material); auto second=runtime.replace(lods.value(),procgen,*fx.gfx,2.f,90.f,5.f,0.f,7.f);REQUIRE(second.ok());CHECK_EQ(second.value(),2u); CHECK(ecs::try_get(oldHandle)==nullptr);auto* current=runtime.getRenderable(0);REQUIRE(current);CHECK_EQ(current->transform()->x,5.5f);CHECK_EQ(current->transform()->z,8.f); auto cleared=runtime.clear();REQUIRE(cleared.ok());CHECK_EQ(cleared.value(),2);CHECK_EQ(runtime.getTileCount(),0);CHECK_EQ(runtime.getRevision(),3u); } TEST_CASE("Renderable3D.gtsTerrainRuntimeRestoresSourceVisibilityAcrossEveryLifetimeOrder") { using namespace eve::procgen;GfxFixture fx(128,128,true);MeshBuild sourceMesh;sourceMesh.setActiveGroup("terrain"); sourceMesh.addVertex(0,0,0,0,1,0,0,0);sourceMesh.addVertex(2,0,0,0,1,0,1,0);sourceMesh.addVertex(2,0,2,0,1,0,1,1);sourceMesh.addVertex(0,0,2,0,1,0,0,1);sourceMesh.addTriangle(0,1,2);sourceMesh.addTriangle(0,2,3); auto lods=buildGtsTerrainLods(sourceMesh,1,0,GtsMeshPivot::CenterXZ,defaultGtsTerrainLodLevels());REQUIRE(lods.ok());Procgen procgen; auto* firstSource=Renderable3D::create();REQUIRE(firstSource);firstSource->setVisible(true); auto* hiddenSource=Renderable3D::create();REQUIRE(hiddenSource);hiddenSource->setVisible(false); { GtsTerrainLodRuntime runtime;auto first=runtime.replaceAndHideSource(lods.value(),procgen,*fx.gfx,*firstSource,2.f,90.f);REQUIRE(first.ok()); CHECK(!firstSource->getVisible());CHECK(runtime.getSourceTerrain()==firstSource);CHECK_EQ(runtime.getRevision(),1u); CHECK(!runtime.replaceAndHideSource(lods.value(),procgen,*fx.gfx,*firstSource,-1.f,90.f).ok()); CHECK(!firstSource->getVisible());CHECK(runtime.getSourceTerrain()==firstSource);CHECK_EQ(runtime.getRevision(),1u); auto second=runtime.replaceAndHideSource(lods.value(),procgen,*fx.gfx,*hiddenSource,2.f,90.f);REQUIRE(second.ok()); CHECK(firstSource->getVisible());CHECK(!hiddenSource->getVisible());CHECK(runtime.getSourceTerrain()==hiddenSource); auto cleared=runtime.clear();REQUIRE(cleared.ok());CHECK(!hiddenSource->getVisible());CHECK(runtime.getSourceTerrain()==nullptr); } firstSource->setVisible(true);{ GtsTerrainLodRuntime runtime;REQUIRE(runtime.replaceAndHideSource(lods.value(),procgen,*fx.gfx,*firstSource,2.f,90.f).ok());CHECK(!firstSource->getVisible()); }CHECK(firstSource->getVisible()); auto* destroyedSource=Renderable3D::create();REQUIRE(destroyedSource);destroyedSource->setVisible(true);GtsTerrainLodRuntime sourceFirst; REQUIRE(sourceFirst.replaceAndHideSource(lods.value(),procgen,*fx.gfx,*destroyedSource,2.f,90.f).ok());ecs::DestroyEntity(destroyedSource); CHECK(sourceFirst.getSourceTerrain()==nullptr);REQUIRE(sourceFirst.clear().ok()); ecs::DestroyEntity(firstSource);ecs::DestroyEntity(hiddenSource); }