#include "zeroerr/assert.h" #include "zeroerr/unittest.h" #include "Fixtures.h" #include "common/Exception.h" #include "data/ByteData.h" #include "font/Font.h" #include "font/FontData.h" #include "graphics/AmbientOcclusion.h" #include "graphics/AntiAliasing.h" #include "graphics/Canvas.h" #include "graphics/DrawItem2D.h" #include "graphics/Font.h" #include "graphics/GBuffer.h" #include "graphics/GlobalIllumination.h" #include "graphics/Graphics.h" #include "graphics/Grass.h" #include "graphics/Light.h" #include "graphics/Material.h" #include "graphics/Mesh.h" #include "graphics/Outline.h" #include "graphics/Quad.h" #include "graphics/RenderControl.h" #include "graphics/ScreenSpaceReflection.h" #include "graphics/Shader.h" #include "graphics/Texture.h" #include "graphics/Volumetric.h" #include "graphics/Water.h" #include "graphics/Waterfall.h" #include "image/ImageData.h" #include "window/Window.h" #include #include #include #include #include #include using namespace eve::graphics; namespace { // Same fixture used by test/font.cpp: FontAwesome, which only has icon // glyphs (no printable ASCII) — its one well-known bitmap lives at U+F000. constexpr int kIconCodepoint = 0xF000; constexpr const char *kIconUtf8 = "\xEF\x80\x80"; // UTF-8 for U+F000 #include "PathBesideSource.h" // Color lives in eve::graphics (see graphics/Canvas.h); keep the unqualified form. using eve::graphics::Color; EVE_DEFINE_PATH_BESIDE_SOURCE() std::vector readBinaryFile(const std::string &path) { std::ifstream in(path, std::ios::binary); if (!in) return {}; return std::vector((std::istreambuf_iterator(in)), std::istreambuf_iterator()); } std::unique_ptr loadFontAwesome(int size = 32) { auto raw = readBinaryFile(pathBesideThisSource("fonts/FontAwesome.ttf")); if (raw.empty()) return nullptr; eve::data::ByteData data(raw.data(), raw.size()); return std::unique_ptr(eve::font::Font::create()->newFontData(&data, size)); } bool expectException(const std::function &fn) { try { fn(); } catch (const eve::Exception &) { return true; } return false; } } // namespace TEST_CASE("graphics.font.newFontBuildsAtlasForCharset") { auto fontData = loadFontAwesome(32); REQUIRE(fontData.get() != nullptr); GfxFixture fx(320, 240, /*useHeadless=*/true); REQUIRE(fx.gfx != nullptr); std::unique_ptr gfont(fx.gfx->newFont(fontData.get(), kIconUtf8)); REQUIRE(gfont.get() != nullptr); REQUIRE(gfont->getTexture() != nullptr); CHECK(gfont->getTexture()->getWidth() > 0); CHECK(gfont->getTexture()->getHeight() > 0); CHECK(gfont->getHeight() > 0.f); CHECK(gfont->getAscent() > 0.f); CHECK(gfont->getBaseline() > 0.f); CHECK(gfont->getWidth(kIconUtf8) > 0.f); // In the atlas (built only for kIconUtf8's codepoint), the icon is present // but an arbitrary ASCII letter is not — even though FontData itself might // resolve it differently; atlas coverage is what Font::hasGlyph reports. CHECK(gfont->hasGlyph(kIconCodepoint)); CHECK(!gfont->hasGlyph(static_cast('A'))); const Font::Glyph *g = gfont->findGlyph(kIconCodepoint); REQUIRE(g != nullptr); CHECK(g->width > 0); CHECK(g->height > 0); CHECK(g->advance > 0); CHECK(gfont->findGlyph(static_cast('A')) == nullptr); } TEST_CASE("graphics.font.newFontDefaultCharsetDoesNotCrash") { auto fontData = loadFontAwesome(24); REQUIRE(fontData.get() != nullptr); GfxFixture fx(320, 240, /*useHeadless=*/true); // FontAwesome has no printable ASCII glyphs, so most/all of the default // charset will be skipped — this exercises the "no glyphs rasterized" // fallback path (a valid 1x1 placeholder atlas) without throwing. std::unique_ptr gfont(fx.gfx->newFont(fontData.get())); REQUIRE(gfont.get() != nullptr); REQUIRE(gfont->getTexture() != nullptr); } // Shared coverage for Vulkan and WebGPU font rendering. TEST_CASE("graphics.drawText.throwsWithNullFont") { GfxFixture fx(320, 240, /*useHeadless=*/true); fx.gfx->setFont(nullptr); CHECK(fx.gfx->getFont() == nullptr); CHECK(expectException([&] { fx.gfx->print("hello", 0.f, 0.f); })); CHECK(expectException([&] { fx.gfx->drawText(nullptr, "hello", 12.f, 18.f); })); } TEST_CASE("graphics.drawText.rendersAtRequestedPosition") { auto fontData = loadFontAwesome(32); REQUIRE(fontData.get() != nullptr); GfxFixture fx(320, 240, /*useHeadless=*/true); std::unique_ptr gfont(fx.gfx->newFont(fontData.get(), kIconUtf8)); REQUIRE(gfont.get() != nullptr); fx.gfx->setFont(gfont.get()); CHECK(fx.gfx->getFont() == gfont.get()); fx.gfx->print("", 0.f, 0.f); fx.gfx->setFont(nullptr); Canvas *rt = fx.gfx->newCanvas(96, 96); REQUIRE(rt != nullptr); fx.gfx->setCanvas(rt); fx.gfx->clear(Color(0.f, 0.f, 0.f, 1.f), std::nullopt, std::nullopt); fx.gfx->drawText(gfont.get(), kIconUtf8, 48.f, 48.f); fx.gfx->setCanvas(); std::unique_ptr img(rt->newImageData()); REQUIRE(img.get() != nullptr); const auto *px = static_cast(img->getData()); long long litNearRequestedPosition = 0; long long litInOppositeCorner = 0; for (int y = 0; y < img->getHeight(); ++y) { for (int x = 0; x < img->getWidth(); ++x) { const unsigned char *p = px + (static_cast(y) * img->getWidth() + x) * 4; if (p[0] <= 40 && p[1] <= 40 && p[2] <= 40) continue; if (x >= 44 && y >= 44) ++litNearRequestedPosition; if (x < 32 && y < 32) ++litInOppositeCorner; } } CHECK(litNearRequestedPosition > 0); CHECK(litInOppositeCorner == 0); CHECK(fx.gfx->getFont() == nullptr); } TEST_CASE("graphics.drawText.rendersGlyphPixelsOnCanvas") { auto fontData = loadFontAwesome(32); REQUIRE(fontData.get() != nullptr); GfxFixture fx(320, 240, /*useHeadless=*/true); std::unique_ptr gfont(fx.gfx->newFont(fontData.get(), kIconUtf8)); REQUIRE(gfont.get() != nullptr); fx.gfx->setFont(nullptr); Canvas *rt = fx.gfx->newCanvas(64, 64); REQUIRE(rt != nullptr); fx.gfx->setCanvas(rt); fx.gfx->clear(Color(0.f, 0.f, 0.f, 1.f), std::nullopt, std::nullopt); fx.gfx->drawText(gfont.get(), kIconUtf8, 4.f, 4.f, Color(1.f, 1.f, 1.f, 1.f)); fx.gfx->setCanvas(); std::unique_ptr img(rt->newImageData()); REQUIRE(img.get() != nullptr); const auto *px = static_cast(img->getData()); const int w = img->getWidth(); const int h = img->getHeight(); // The glyph should have lit up at least some pixels away from the // all-black clear color somewhere in the canvas. long long litPixels = 0; for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { const unsigned char *p = px + (static_cast(y) * w + x) * 4; if (p[0] > 40 || p[1] > 40 || p[2] > 40) ++litPixels; } } CHECK(litPixels > 0); // Windowed-only debug preview: hold the window open so the glyph is visible // while debugging (~2s). Skipped in headless mode (present() is a no-op). if (!fx.gfx->isHeadless()) { fx.gfx->setBackgroundColorRGBA(0.08f, 0.08f, 0.1f, 1.f); for (int frame = 0; frame < 60; ++frame) { fx.gfx->clearScreen(); fx.gfx->drawTexturedRect(rt->getTexture(), 16.f, 16.f, 128.f, 128.f, Color(1.f, 1.f, 1.f, 1.f)); fx.gfx->drawText(gfont.get(), kIconUtf8, 160.f, 40.f, Color(1.f, 1.f, 1.f, 1.f), 3.f); fx.gfx->present(); SDL_Event e; while (SDL_PollEvent(&e)) { if (e.type == SDL_QUIT) break; } SDL_Delay(16); } } CHECK(fx.gfx->getFont() == nullptr); }