#include #include #include #include #include #include #include #include "common/Exception.h" #include "filesystem/Filesystem.h" #include "graphics/Batcher.h" #include "graphics/RenderSystem.h" #include "graphics/Graphics.h" #include "image/Image.h" #include "image/ImageData.h" #include "medialoader/image/FormatHandler.h" #include "window/Window.h" using namespace eve::graphics; TEST(Batcher, addRectProducesSixVertices) { Batcher b; b.addRect(10, 20, 30, 40, Color(1, 0, 0, 1)); ASSERT_EQ(b.vertices().size(), 6u); EXPECT_FLOAT_EQ(b.vertices()[0].pos.x, 10); EXPECT_FLOAT_EQ(b.vertices()[0].pos.y, 20); } TEST(Batcher, toNDCMapsTopLeftOrigin) { Batcher b; b.addRect(0, 0, 100, 100, Color(1, 1, 1, 1)); b.toNDC(100, 100); EXPECT_NEAR(b.vertices()[0].pos.x, -1.0f, 1e-5); EXPECT_NEAR(b.vertices()[0].pos.y, 1.0f, 1e-5); } TEST(RenderSystem, drawsVisibleSpritesViaMocklessPath) { auto *a = Renderable2D::create(); a->transform()->x = 5; a->transform()->y = 6; a->sprite()->width = 16; a->sprite()->height = 16; a->sprite()->r = 0.2f; a->sprite()->visible = true; EXPECT_FLOAT_EQ(a->transform()->x, 5); EXPECT_FLOAT_EQ(a->sprite()->width, 16); int visible = 0; auto view = ecs::View(); for (auto it = view.begin(); it != view.end(); ++it) { auto [xf, sp] = *it; if (sp->visible) ++visible; } EXPECT_GE(visible, 1); } static std::vector makeCheckerRGBA(int w, int h, int cell, uint8_t r0, uint8_t g0, uint8_t b0, uint8_t r1, uint8_t g1, uint8_t b1) { std::vector px(size_t(w) * size_t(h) * 4); for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { bool on = ((x / cell) + (y / cell)) % 2 == 0; size_t i = (size_t(y) * size_t(w) + size_t(x)) * 4; px[i + 0] = on ? r0 : r1; px[i + 1] = on ? g0 : g1; px[i + 2] = on ? b0 : b1; px[i + 3] = 255; } } return px; } static std::vector makeStripeRGBA(int w, int h, int band) { std::vector px(size_t(w) * size_t(h) * 4); for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { bool on = (x / band) % 2 == 0; size_t i = (size_t(y) * size_t(w) + size_t(x)) * 4; px[i + 0] = on ? 40 : 80; px[i + 1] = on ? 200 : 40; px[i + 2] = on ? 255 : 200; px[i + 3] = 255; } } return px; } static eve::filesystem::Filesystem *bootstrapFilesystemForSaveIO() { auto *fs = eve::filesystem::Filesystem::create(); fs->setIdentity("evengine_gfx_smoke", true); if (!fs->setupWriteDirectory()) { throw std::runtime_error("setupWriteDirectory failed"); } return fs; } TEST(GraphicsSmoke, clearAndPresentWindow) { auto *win = eve::window::Window::create(); auto *gfx = Graphics::create(); ASSERT_NE(win, nullptr); ASSERT_NE(gfx, nullptr); win->setGraphics(gfx); eve::window::WindowSettings s; s.width = 640; s.height = 480; s.centered = true; ASSERT_TRUE(win->setWindowSettings(s)) << "Failed to create Vulkan window"; ASSERT_GT(gfx->getWidth(), 0); ASSERT_GT(gfx->getPixelWidth(), 0); gfx->setBackgroundColor(Color(0.12f, 0.14f, 0.22f, 1.0f)); auto *fs = bootstrapFilesystemForSaveIO(); eve::image::Image::create(); auto checkerPx = makeCheckerRGBA(64, 64, 8, 255, 220, 60, 40, 40, 180); eve::image::ImageData src(64, 64, "RGBA8"); std::memcpy(src.getData(), checkerPx.data(), checkerPx.size()); const char *tmpName = "evengine_smoke_checker.png"; std::unique_ptr encoded( src.encode(medialoader::FormatHandler::ENCODED_PNG, tmpName, true)); ASSERT_NE(encoded, nullptr); Texture *fromFile = gfx->newTextureFromFile(tmpName); ASSERT_NE(fromFile, nullptr); auto stripePx = makeStripeRGBA(64, 64, 8); eve::image::ImageData imageData(64, 64, "RGBA8"); std::memcpy(imageData.getData(), stripePx.data(), stripePx.size()); Texture *stripes = gfx->newTexture(&imageData); ASSERT_NE(stripes, nullptr); ASSERT_NE(stripes, fromFile); auto *solid = Renderable2D::create(); solid->transform()->x = 40; solid->transform()->y = 40; solid->sprite()->width = 120; solid->sprite()->height = 80; solid->sprite()->r = 1.0f; solid->sprite()->g = 0.4f; solid->sprite()->b = 0.2f; solid->sprite()->visible = true; auto *spriteA = Renderable2D::create(); spriteA->transform()->x = 200; spriteA->transform()->y = 80; spriteA->sprite()->width = 128; spriteA->sprite()->height = 128; spriteA->sprite()->texture = fromFile; spriteA->sprite()->r = 1; spriteA->sprite()->g = 1; spriteA->sprite()->b = 1; spriteA->sprite()->visible = true; auto *spriteB = Renderable2D::create(); spriteB->transform()->x = 360; spriteB->transform()->y = 160; spriteB->sprite()->width = 160; spriteB->sprite()->height = 160; spriteB->sprite()->texture = stripes; spriteB->sprite()->r = 1; spriteB->sprite()->g = 1; spriteB->sprite()->b = 1; spriteB->sprite()->visible = true; spriteA->sprite()->layer = 1; spriteB->sprite()->layer = 1; for (int frame = 0; frame < 60; ++frame) { solid->transform()->x = 40.0f + float(frame) * 0.8f; spriteA->transform()->y = 80.0f + float((frame % 40) - 20) * 0.5f; spriteB->transform()->x = 360.0f + float((frame % 30) - 15) * 0.4f; RenderSystem::render(*gfx); SDL_Event e; while (SDL_PollEvent(&e)) { if (e.type == SDL_QUIT) break; } SDL_Delay(16); } fs->remove(tmpName); win->close(); SUCCEED(); } TEST(GraphicsSmoke, newTextureFromFileThrowsOnMissing) { auto *win = eve::window::Window::create(); auto *gfx = Graphics::create(); ASSERT_NE(win, nullptr); ASSERT_NE(gfx, nullptr); win->setGraphics(gfx); eve::window::WindowSettings s; s.width = 320; s.height = 240; s.centered = true; ASSERT_TRUE(win->setWindowSettings(s)); bootstrapFilesystemForSaveIO(); EXPECT_THROW(gfx->newTextureFromFile("definitely_missing_evengine_xyz.png"), eve::Exception); win->close(); }