#include "zeroerr/assert.h" #include "zeroerr/unittest.h" #include "building/Building.h" #include "building/BuildingDef.h" #include "building/Ghost.h" #include "building/PlacementSystem.h" #include "building/PlacementWorld.h" #include #include #include using namespace eve::building; namespace { bool approxEq(float a, float b, float eps = 1e-4f) { return std::fabs(a - b) < eps; } } // namespace TEST_CASE("building.registry.registerAndJson") { BuildingRegistry::clear(); BuildingDefinition house; house.id = "house.wood"; house.displayName = "Wood House"; house.footprintW = 2; house.footprintH = 2; house.tags = {"house", "housing"}; house.cost["wood"] = 20; house.extra["mesh"] = "models/house.glb"; BuildingRegistry::registerBuilding(house); CHECK(BuildingRegistry::count() == 1); CHECK(BuildingRegistry::find("house.wood") != nullptr); CHECK_EQ(BuildingRegistry::find("house.wood")->footprintW, 2); CHECK(BuildingRegistry::find("house.wood")->hasTag("house")); CHECK_EQ(BuildingRegistry::find("house.wood")->getCost("wood"), 20); CHECK_EQ(BuildingRegistry::find("house.wood")->getExtra("mesh"), "models/house.glb"); int n = BuildingRegistry::loadFromJson(R"([ {"id":"road.straight","displayName":"Road","footprintW":1,"footprintH":1, "tags":["road"],"category":"infra","cost":{"gold":1}}, {"id":"dock","displayName":"Dock","footprintW":3,"footprintH":2, "requireTerrain":[2],"tags":["dock"],"rotationMode":"cardinal"} ])"); CHECK_EQ(n, 2); CHECK_EQ(BuildingRegistry::count(), 3); CHECK_EQ(BuildingRegistry::find("dock")->requireTerrain.size(), size_t(1)); CHECK_EQ(BuildingRegistry::find("dock")->requireTerrain[0], 2); BuildingRegistry::clear(); CHECK_EQ(BuildingRegistry::count(), 0); } TEST_CASE("building.world.placeOccupyConflict") { BuildingRegistry::clear(); PlacementSystem::clearEvents(); PlacementSystem::ensureBuiltins(); BuildingDefinition hut; hut.id = "hut"; hut.footprintW = 2; hut.footprintH = 2; BuildingRegistry::registerBuilding(hut); PlacementWorld world(8, 8, 32.f); world.setId("map1"); CHECK(world.canPlace("hut", 1, 1, 0.f)); int id = world.placeAt("hut", 1, 1, 0.f); CHECK(id > 0); CHECK_EQ(world.getBuildingCount(), 1); CHECK(!world.isCellEmpty(1, 1)); CHECK(!world.isCellEmpty(2, 2)); CHECK(world.isCellEmpty(3, 1)); CHECK(!world.canPlace("hut", 2, 2, 0.f)); CHECK_EQ(world.canPlaceReason("hut", 2, 2, 0.f), "occupied"); CHECK(world.canPlace("hut", 3, 1, 0.f)); CHECK_EQ(PlacementSystem::events().size(), size_t(1)); CHECK_EQ(PlacementSystem::events()[0].action, "place"); CHECK_EQ(PlacementSystem::events()[0].buildingId, "hut"); BuildingRegistry::clear(); } TEST_CASE("building.world.snapAndGhost") { BuildingRegistry::clear(); PlacementSystem::ensureBuiltins(); BuildingDefinition tower; tower.id = "tower"; tower.footprintW = 1; tower.footprintH = 1; tower.snapMode = "grid"; BuildingRegistry::registerBuilding(tower); PlacementWorld world(10, 10, 32.f); world.setOrigin(0.f, 0.f); Ghost ghost; ghost.setBuildingId("tower"); ghost.setFromWorld(&world, 40.f, 70.f); CHECK_EQ(ghost.getCellX(), 1); // floor(40/32)=1 CHECK_EQ(ghost.getCellY(), 2); // floor(70/32)=2 CHECK(approxEq(ghost.getWorldX(), 32.f)); CHECK(approxEq(ghost.getWorldY(), 64.f)); CHECK(ghost.validate(&world)); int id = world.placeGhost(&ghost); CHECK(id > 0); CHECK_EQ(world.getBuildingCellX(id), 1); CHECK_EQ(world.getBuildingCellY(id), 2); BuildingRegistry::clear(); } TEST_CASE("building.world.rotationFootprint") { BuildingRegistry::clear(); PlacementSystem::ensureBuiltins(); BuildingDefinition hall; hall.id = "hall"; hall.footprintW = 3; hall.footprintH = 1; hall.rotationMode = "cardinal"; BuildingRegistry::registerBuilding(hall); PlacementWorld world(6, 6, 1.f); // 0°: occupies (0,0)(1,0)(2,0) CHECK(world.canPlace("hall", 0, 0, 0.f)); int id = world.placeAt("hall", 0, 0, 0.f); CHECK(id > 0); CHECK(!world.isCellEmpty(2, 0)); CHECK(world.isCellEmpty(0, 2)); world.removeBuilding(id); // 90°: W/H swap conceptually — local (0,0)(1,0)(2,0) → (0,2)(0,1)(0,0) after 90 CCW remap CHECK(world.canPlace("hall", 0, 0, 90.f)); id = world.placeAt("hall", 0, 0, 90.f); CHECK(id > 0); CHECK(!world.isCellEmpty(0, 0)); CHECK(!world.isCellEmpty(0, 1)); CHECK(!world.isCellEmpty(0, 2)); CHECK(world.isCellEmpty(1, 0)); CHECK(approxEq(world.getBuildingRotation(id), 90.f)); BuildingRegistry::clear(); } TEST_CASE("building.world.terrainAndAdjacency") { BuildingRegistry::clear(); PlacementSystem::ensureBuiltins(); BuildingDefinition dock; dock.id = "dock"; dock.footprintW = 1; dock.footprintH = 1; dock.requireTerrain = {2}; // water BuildingRegistry::registerBuilding(dock); BuildingDefinition stall; stall.id = "stall"; stall.footprintW = 1; stall.footprintH = 1; stall.requireAdjacentTag = "road"; BuildingRegistry::registerBuilding(stall); BuildingDefinition road; road.id = "road"; road.footprintW = 1; road.footprintH = 1; road.tags = {"road"}; BuildingRegistry::registerBuilding(road); PlacementWorld world(5, 5, 1.f); world.fillTerrain(1); // land world.setTerrain(2, 2, 2); // water CHECK(!world.canPlace("dock", 1, 1, 0.f)); CHECK_EQ(world.canPlaceReason("dock", 1, 1, 0.f), "terrain_mismatch"); CHECK(world.canPlace("dock", 2, 2, 0.f)); CHECK(world.placeAt("dock", 2, 2, 0.f) > 0); CHECK(!world.canPlace("stall", 0, 0, 0.f)); CHECK_EQ(world.canPlaceReason("stall", 0, 0, 0.f), "adjacency_tag"); CHECK(world.placeAt("road", 0, 1, 0.f) > 0); CHECK(world.canPlace("stall", 0, 0, 0.f)); CHECK(world.placeAt("stall", 0, 0, 0.f) > 0); BuildingRegistry::clear(); } TEST_CASE("building.world.moveRemoveMask") { BuildingRegistry::clear(); PlacementSystem::clearEvents(); PlacementSystem::ensureBuiltins(); BuildingDefinition L; L.id = "L"; L.footprintW = 2; L.footprintH = 2; // mask: ## / #. (row-major) L.footprintMask = {1, 1, 1, 0}; BuildingRegistry::registerBuilding(L); PlacementWorld world(5, 5, 1.f); int id = world.placeAt("L", 1, 1, 0.f); CHECK(id > 0); CHECK(!world.isCellEmpty(1, 1)); CHECK(!world.isCellEmpty(2, 1)); CHECK(!world.isCellEmpty(1, 2)); CHECK(world.isCellEmpty(2, 2)); // mask hole CHECK(world.moveBuilding(id, 2, 2, 0.f)); CHECK(world.isCellEmpty(1, 1)); CHECK(!world.isCellEmpty(2, 2)); CHECK_EQ(world.getBuildingCellX(id), 2); CHECK(world.removeBuilding(id)); CHECK_EQ(world.getBuildingCount(), 0); CHECK(world.isCellEmpty(2, 2)); BuildingRegistry::clear(); } TEST_CASE("building.system.customValidateSnapHook") { BuildingRegistry::clear(); PlacementSystem::clearEvents(); PlacementSystem::ensureBuiltins(); BuildingDefinition barn; barn.id = "barn"; barn.footprintW = 1; barn.footprintH = 1; barn.validateRule = "needGold"; barn.snapMode = "half"; BuildingRegistry::registerBuilding(barn); int gold = 0; PlacementSystem::registerValidateRule( "needGold", [&](const PlacementWorld &, const PlacementQuery &, std::string *reason) { if (gold < 10) { if (reason) *reason = "not_enough_gold"; return false; } return true; }); PlacementSystem::registerSnapRule( "half", [](const PlacementWorld &world, float worldX, float worldY) { SnapResult r; const float cs = world.getCellSize(); r.worldX = std::floor(worldX / (cs * 0.5f)) * (cs * 0.5f); r.worldY = std::floor(worldY / (cs * 0.5f)) * (cs * 0.5f); r.cellX = world.worldToCellX(r.worldX); r.cellY = world.worldToCellY(r.worldY); return r; }); int hookCount = 0; PlacementSystem::registerChangeHook("count", [&](const BuildingChangeEvent &) { ++hookCount; }); PlacementWorld world(8, 8, 32.f); CHECK(!world.canPlace("barn", 0, 0, 0.f)); CHECK_EQ(world.canPlaceReason("barn", 0, 0, 0.f), "not_enough_gold"); gold = 10; CHECK(world.canPlace("barn", 0, 0, 0.f)); int id = world.placeAt("barn", 0, 0, 0.f); CHECK(id > 0); CHECK_EQ(hookCount, 1); SnapResult s = PlacementSystem::snap(world, "barn", 40.f, 40.f); CHECK(approxEq(s.worldX, 32.f)); // floor(40/16)*16 = 32 PlacementSystem::unregisterValidateRule("needGold"); PlacementSystem::unregisterSnapRule("half"); PlacementSystem::unregisterChangeHook("count"); BuildingRegistry::clear(); } TEST_CASE("building.facade.endToEnd") { BuildingRegistry::clear(); PlacementSystem::clearEvents(); Building mod; int n = mod.registerBuildingsFromJson( R"({"id":"farm","displayName":"Farm","footprintW":2,"footprintH":2,"tags":["farm"], "cost":{"gold":50},"extra":{"icon":"farm.png"}})"); CHECK_EQ(n, 1); CHECK(mod.hasBuildingDefinition("farm")); CHECK_EQ(mod.getBuildingDisplayName("farm"), "Farm"); CHECK_EQ(mod.getBuildingCost("farm", "gold"), 50); CHECK_EQ(mod.getBuildingExtra("farm", "icon"), "farm.png"); CHECK(mod.hasValidateRule("default")); CHECK(mod.hasSnapRule("grid")); PlacementWorld *world = mod.newWorld(16, 16, 16.f); world->setId("w1"); Ghost *ghost = mod.newGhost(); ghost->setBuildingId("farm"); ghost->setFromWorld(world, 33.f, 17.f); CHECK(ghost->validate(world)); int id = world->placeGhost(ghost); CHECK(id > 0); CHECK_EQ(mod.getChangeEventCount(), 1); CHECK_EQ(mod.getChangeEventAction(0), "place"); CHECK_EQ(mod.getChangeEventBuildingId(0), "farm"); CHECK_EQ(mod.getChangeEventWorldId(0), "w1"); world->destroy(); ghost->destroy(); mod.clearBuildingDefinitions(); mod.clearChangeEvents(); } TEST_CASE("building.demo.townSandboxDefs") { // Mirrors examples/building/main.nut definitions: road / house / stall / dock / L-barn. BuildingRegistry::clear(); PlacementSystem::clearEvents(); PlacementSystem::ensureBuiltins(); Building mod; int n = mod.registerBuildingsFromJson(R"([ {"id":"road","displayName":"石板路","category":"infra", "footprintW":1,"footprintH":1,"tags":["road"],"cost":{"gold":2}}, {"id":"house.wood","displayName":"木屋","category":"housing", "footprintW":2,"footprintH":2,"tags":["house","housing"], "requireTerrain":[1],"cost":{"gold":15,"wood":20}}, {"id":"stall","displayName":"摊位","category":"commerce", "footprintW":1,"footprintH":1,"tags":["shop"], "requireTerrain":[1],"requireAdjacentTag":"road","cost":{"gold":8,"wood":6}}, {"id":"dock","displayName":"码头","category":"infra", "footprintW":2,"footprintH":1,"tags":["dock"], "requireTerrain":[2],"rotationMode":"cardinal","cost":{"gold":25,"wood":30}}, {"id":"barn.l","displayName":"L形仓","category":"storage", "footprintW":2,"footprintH":2,"tags":["barn"], "footprintMask":[1,1,1,0],"requireTerrain":[1],"cost":{"gold":18,"wood":24}} ])"); CHECK_EQ(n, 5); PlacementWorld world(24, 18, 28.f); world.fillTerrain(1); for (int x = 0; x < 24; ++x) world.setTerrain(x, 11, 2); CHECK(world.placeAt("road", 5, 5, 0.f) > 0); CHECK(!world.canPlace("stall", 10, 5, 0.f)); CHECK_EQ(world.canPlaceReason("stall", 10, 5, 0.f), "adjacency_tag"); CHECK(world.canPlace("stall", 5, 4, 0.f)); CHECK(world.placeAt("stall", 5, 4, 0.f) > 0); CHECK(!world.canPlace("dock", 1, 1, 0.f)); CHECK_EQ(world.canPlaceReason("dock", 1, 1, 0.f), "terrain_mismatch"); CHECK(world.canPlace("dock", 3, 11, 0.f)); CHECK(world.placeAt("dock", 3, 11, 0.f) > 0); CHECK(world.placeAt("house.wood", 8, 5, 0.f) > 0); CHECK(world.placeAt("barn.l", 12, 5, 0.f) > 0); CHECK(world.isCellEmpty(13, 6)); // L mask hole CHECK_EQ(world.getBuildingCount(), 5); BuildingRegistry::clear(); }