#include "procgen/OutputSpec.h" #include "map/TileLayer.h" namespace eve::procgen { void OutputSpec::setTarget(const std::string &target) { target_ = target; } std::string OutputSpec::getTarget() const { return target_; } void OutputSpec::setLayer(map::TileLayer *layer) { layer_ = layer; } map::TileLayer *OutputSpec::getLayer() const { return layer_; } void OutputSpec::setPalette(const std::string &paletteName) { palette_ = paletteName; } std::string OutputSpec::getPalette() const { return palette_; } void OutputSpec::setPath(const std::string &path) { path_ = path; } std::string OutputSpec::getPath() const { return path_; } } // namespace eve::procgen