#include "zeroerr/assert.h" #include "zeroerr/unittest.h" #include #include #include #include #include #include #include "common/Exception.h" #include "filesystem/FileData.h" #include "filesystem/Filesystem.h" #include "graphics/AmbientOcclusion.h" #include "graphics/AntiAliasing.h" #include "graphics/Batcher.h" #include "graphics/Canvas.h" #include "graphics/DrawItem2D.h" #include "graphics/Font.h" #include "graphics/GBuffer.h" #include "graphics/GlobalIllumination.h" #include "graphics/Graphics.h" #include "graphics/Grass.h" #include "graphics/Light.h" #include "graphics/Material.h" #include "graphics/Mesh.h" #include "graphics/Outline.h" #include "graphics/Quad.h" #include "graphics/RenderControl.h" #include "graphics/RenderSystem.h" #include "graphics/ScreenSpaceReflection.h" #include "graphics/Shader.h" #include "graphics/Texture.h" #include "graphics/Volumetric.h" #include "graphics/Water.h" #include "graphics/Waterfall.h" #include "image/Image.h" #include "image/ImageData.h" #include "medialoader/image/FormatHandler.h" #include "window/Window.h" // Color lives in eve::graphics (see graphics/Canvas.h); keep the unqualified form. using eve::graphics::Color; using namespace eve::graphics; TEST_CASE("Batcher.addRectProducesSixVertices") { Batcher b; b.addRect(10, 20, 30, 40, Color(1, 0, 0, 1)); REQUIRE_EQ(b.vertices().size(), 6u); CHECK(std::abs(b.vertices()[0].pos.x - 10.f) < 1e-5f); CHECK(std::abs(b.vertices()[0].pos.y - 20.f) < 1e-5f); } TEST_CASE("Batcher.toNDCMapsTopLeftOrigin") { Batcher b; b.addRect(0, 0, 100, 100, Color(1, 1, 1, 1)); b.toNDC(100, 100); CHECK(std::abs(b.vertices()[0].pos.x - (-1.0f)) < 1e-5f); // Vulkan NDC (-1,-1) is top-left; logical (0,0) maps there. CHECK(std::abs(b.vertices()[0].pos.y - (-1.0f)) < 1e-5f); } TEST_CASE("RenderSystem.drawsVisibleSpritesViaMocklessPath") { auto *a = Renderable2D::create(); a->transform()->x = 5; a->transform()->y = 6; a->sprite()->width = 16; a->sprite()->height = 16; a->sprite()->r = 0.2f; a->sprite()->visible = true; CHECK(std::abs(a->transform()->x - 5.f) < 1e-5f); CHECK(std::abs(a->sprite()->width - 16.f) < 1e-5f); int visible = 0; auto view = ecs::View(); for (auto it = view.begin(); it != view.end(); ++it) { auto [xf, sp] = *it; if (sp->visible) ++visible; } CHECK_GE(visible, 1); } static std::vector makeCheckerRGBA(int w, int h, int cell, uint8_t r0, uint8_t g0, uint8_t b0, uint8_t r1, uint8_t g1, uint8_t b1) { std::vector px(size_t(w) * size_t(h) * 4); for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { bool on = ((x / cell) + (y / cell)) % 2 == 0; size_t i = (size_t(y) * size_t(w) + size_t(x)) * 4; px[i + 0] = on ? r0 : r1; px[i + 1] = on ? g0 : g1; px[i + 2] = on ? b0 : b1; px[i + 3] = 255; } } return px; } static std::vector makeStripeRGBA(int w, int h, int band) { std::vector px(size_t(w) * size_t(h) * 4); for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { bool on = (x / band) % 2 == 0; size_t i = (size_t(y) * size_t(w) + size_t(x)) * 4; px[i + 0] = on ? 40 : 80; px[i + 1] = on ? 200 : 40; px[i + 2] = on ? 255 : 200; px[i + 3] = 255; } } return px; } static eve::filesystem::Filesystem *bootstrapFilesystemForSaveIO(const char *identity) { auto *fs = eve::filesystem::Filesystem::create(); // Unique identity per caller: CTest runs GraphicsSmoke.* in parallel and the // Filesystem module is a process-wide singleton — shared write dirs race on macOS. REQUIRE(fs->setIdentity(identity, true)); REQUIRE(fs->setupWriteDirectory()); return fs; } TEST_CASE("GraphicsSmoke.clearAndPresentWindow") { auto *win = eve::window::Window::create(); auto *gfx = Graphics::create(); REQUIRE(win != nullptr); REQUIRE(gfx != nullptr); eve::window::WindowSettings s; s.width = 640; s.height = 480; s.centered = true; REQUIRE(win->setWindowSettings(s)); REQUIRE_GT(gfx->getWidth(), 0); REQUIRE_GT(gfx->getPixelWidth(), 0); gfx->setBackgroundColor(Color(0.12f, 0.14f, 0.22f, 1.0f)); auto *fs = bootstrapFilesystemForSaveIO("evengine_gfx_smoke_clear"); eve::image::Image::create(); auto checkerPx = makeCheckerRGBA(64, 64, 8, 255, 220, 60, 40, 40, 180); eve::image::ImageData src(64, 64, "RGBA8"); std::memcpy(src.getData(), checkerPx.data(), checkerPx.size()); const char *tmpName = "evengine_smoke_checker.png"; std::unique_ptr encoded( src.encode(medialoader::FormatHandler::ENCODED_PNG, tmpName, true)); REQUIRE(encoded.get() != nullptr); Texture *fromFile = gfx->newTextureFromFile(tmpName); REQUIRE(fromFile != nullptr); auto stripePx = makeStripeRGBA(64, 64, 8); eve::image::ImageData imageData(64, 64, "RGBA8"); std::memcpy(imageData.getData(), stripePx.data(), stripePx.size()); Texture *stripes = gfx->newTexture(&imageData); REQUIRE(stripes != nullptr); REQUIRE(stripes != fromFile); auto *solid = Renderable2D::create(); solid->transform()->x = 40; solid->transform()->y = 40; solid->sprite()->width = 120; solid->sprite()->height = 80; solid->sprite()->r = 1.0f; solid->sprite()->g = 0.4f; solid->sprite()->b = 0.2f; solid->sprite()->visible = true; auto *spriteA = Renderable2D::create(); spriteA->transform()->x = 200; spriteA->transform()->y = 80; spriteA->sprite()->width = 128; spriteA->sprite()->height = 128; spriteA->sprite()->texture = fromFile; spriteA->sprite()->r = 1; spriteA->sprite()->g = 1; spriteA->sprite()->b = 1; spriteA->sprite()->visible = true; auto *spriteB = Renderable2D::create(); spriteB->transform()->x = 360; spriteB->transform()->y = 160; spriteB->sprite()->width = 160; spriteB->sprite()->height = 160; spriteB->sprite()->texture = stripes; spriteB->sprite()->r = 1; spriteB->sprite()->g = 1; spriteB->sprite()->b = 1; spriteB->sprite()->visible = true; spriteA->sprite()->layer = 1; spriteB->sprite()->layer = 1; for (int frame = 0; frame < 60; ++frame) { solid->transform()->x = 40.0f + float(frame) * 0.8f; spriteA->transform()->y = 80.0f + float((frame % 40) - 20) * 0.5f; spriteB->transform()->x = 360.0f + float((frame % 30) - 15) * 0.4f; RenderSystem::render(*gfx); SDL_Event e; while (SDL_PollEvent(&e)) { if (e.type == SDL_QUIT) break; } SDL_Delay(16); } fs->remove(tmpName); win->close(); } TEST_CASE("GraphicsSmoke.newTextureFromFileThrowsOnMissing") { auto *win = eve::window::Window::create(); auto *gfx = Graphics::create(); REQUIRE(win != nullptr); REQUIRE(gfx != nullptr); eve::window::WindowSettings s; s.width = 320; s.height = 240; s.centered = true; REQUIRE(win->setWindowSettings(s)); // No write-dir bootstrap: missing-file should throw from PhysFS open alone. // (Parallel GraphicsSmoke.clearAndPresentWindow used to race the same identity.) eve::filesystem::Filesystem::create(); bool threw = false; try { gfx->newTextureFromFile("definitely_missing_evengine_xyz.png"); } catch (const eve::Exception &) { threw = true; } CHECK(threw); win->close(); } TEST_CASE("Canvas.offscreenGetPixelAndSampleOnScreen") { auto *win = eve::window::Window::create(); auto *gfx = Graphics::create(); REQUIRE(win != nullptr); REQUIRE(gfx != nullptr); eve::window::WindowSettings s; s.width = 640; s.height = 480; s.centered = true; REQUIRE(win->setWindowSettings(s)); Canvas *c = gfx->newCanvas(64, 64); REQUIRE(c != nullptr); gfx->setCanvas(c); gfx->clear(Color(0.2f, 0.4f, 0.6f, 1.0f), std::nullopt, std::nullopt); gfx->drawSolidRect(0, 0, 64, 64, Color(1.0f, 0.0f, 0.0f, 1.0f)); gfx->setCanvas(); Color p = c->getPixel(32, 32); CHECK(std::abs(p.r - 1.0f) < 0.05f); CHECK(std::abs(p.g - 0.0f) < 0.05f); CHECK(std::abs(p.b - 0.0f) < 0.05f); std::unique_ptr img(c->newImageData()); REQUIRE(img->getWidth() == 64); REQUIRE(img->getHeight() == 64); auto *px = static_cast(img->getData()); CHECK(px[(32 * 64 + 32) * 4 + 0] >= 200); gfx->setCanvas(c); bool presentThrew = false; try { gfx->present(); } catch (const eve::Exception &) { presentThrew = true; } CHECK(presentThrew); gfx->setCanvas(); Canvas *c2 = gfx->newCanvas(128, 128); REQUIRE(c2 != nullptr); REQUIRE(c2->getTexture() != nullptr); auto *off = Renderable2D::create(); off->transform()->x = 0; off->transform()->y = 0; off->sprite()->width = 128; off->sprite()->height = 128; off->sprite()->r = 0.1f; off->sprite()->g = 0.8f; off->sprite()->b = 0.3f; off->sprite()->canvas = c2; off->sprite()->visible = true; auto *onScreen = Renderable2D::create(); onScreen->transform()->x = 80; onScreen->transform()->y = 80; onScreen->sprite()->width = 192; onScreen->sprite()->height = 192; onScreen->sprite()->texture = c2->getTexture(); onScreen->sprite()->r = 1; onScreen->sprite()->g = 1; onScreen->sprite()->b = 1; onScreen->sprite()->visible = true; for (int frame = 0; frame < 30; ++frame) { RenderSystem::render(*gfx); SDL_Delay(8); } Color p2 = c2->getPixel(64, 64); CHECK(std::abs(p2.g - 0.8f) < 0.15f); win->close(); } TEST_CASE("Camera.panAndZoomAffectOffscreenPixels") { auto *win = eve::window::Window::create(); auto *gfx = Graphics::create(); REQUIRE(win != nullptr); REQUIRE(gfx != nullptr); eve::window::WindowSettings s; s.width = 320; s.height = 240; s.centered = true; REQUIRE(win->setWindowSettings(s)); Canvas *rt = gfx->newCanvas(100, 100); auto *cam = Camera2D::createCamera(); cam->data()->canvas = rt; cam->data()->active = true; cam->data()->x = 50.f; cam->data()->y = 50.f; cam->data()->zoom = 1.f; cam->data()->r = 0.f; cam->data()->g = 0.f; cam->data()->b = 0.f; cam->data()->a = 1.f; // Create override camera before any render/View (ECS create after heavy GPU // work has been flaky on this path); wire it up later via Sprite.camera. auto *camOverride = Camera2D::createCamera(); camOverride->data()->canvas = rt; camOverride->data()->active = false; camOverride->data()->x = 40.f; camOverride->data()->y = 40.f; camOverride->data()->zoom = 1.f; camOverride->data()->r = 0.f; camOverride->data()->g = 0.f; camOverride->data()->b = 0.f; camOverride->data()->a = 1.f; auto *sp = Renderable2D::create(); sp->transform()->x = 40.f; sp->transform()->y = 40.f; sp->sprite()->width = 20.f; sp->sprite()->height = 20.f; sp->sprite()->r = 1.f; sp->sprite()->g = 0.f; sp->sprite()->b = 0.f; sp->sprite()->canvas = rt; sp->sprite()->visible = true; RenderSystem::render(*gfx); Color mid = rt->getPixel(45, 45); CHECK(std::abs(mid.r - 1.f) < 0.08f); cam->data()->zoom = 2.f; RenderSystem::render(*gfx); Color z = rt->getPixel(35, 35); CHECK(std::abs(z.r - 1.f) < 0.08f); Color outside = rt->getPixel(80, 80); CHECK(outside.r < 0.2f); sp->sprite()->camera = camOverride; cam->data()->zoom = 1.f; RenderSystem::render(*gfx); // Override cam center (40,40): sprite lands at (50,50)-(70,70). // Default cam would have left it at (40,40)-(60,60). Color ov = rt->getPixel(65, 65); CHECK(std::abs(ov.r - 1.f) < 0.08f); Color notDefault = rt->getPixel(45, 45); CHECK(notDefault.r < 0.2f); sp->sprite()->visible = false; cam->data()->active = false; win->close(); } TEST_CASE("Camera2D.screenWorldPick") { auto *cam = Camera2D::createCamera(); cam->setPosition(100.f, 50.f); cam->setZoom(2.f); CHECK(std::fabs(cam->getX() - 100.f) < 1e-5f); CHECK(std::fabs(cam->getZoom() - 2.f) < 1e-5f); const float viewW = 200.f, viewH = 100.f; // Screen center maps to camera look-at. CHECK(std::fabs(cam->screenToWorldX(100.f, 50.f, viewW, viewH) - 100.f) < 1e-4f); CHECK(std::fabs(cam->screenToWorldY(100.f, 50.f, viewW, viewH) - 50.f) < 1e-4f); float sx = cam->worldToScreenX(100.f, 50.f, viewW, viewH); float sy = cam->worldToScreenY(100.f, 50.f, viewW, viewH); CHECK(std::fabs(sx - 100.f) < 1e-4f); CHECK(std::fabs(sy - 50.f) < 1e-4f); float wx = cam->screenToWorldX(120.f, 50.f, viewW, viewH); CHECK(std::fabs(wx - 110.f) < 1e-4f); // (120-100)/2 + 100 }