#include "zeroerr/assert.h" #include "zeroerr/unittest.h" #include "Fixtures.h" #include "common/Exception.h" #include "graphics/AmbientOcclusion.h" #include "graphics/AntiAliasing.h" #include "graphics/Canvas.h" #include "graphics/DrawItem2D.h" #include "graphics/Font.h" #include "graphics/GBuffer.h" #include "graphics/GlobalIllumination.h" #include "graphics/Graphics.h" #include "graphics/Grass.h" #include "graphics/Light.h" #include "graphics/Material.h" #include "graphics/Mesh.h" #include "graphics/Outline.h" #include "graphics/Quad.h" #include "graphics/RenderControl.h" #include "graphics/RenderSystem3D.h" #include "graphics/ScreenSpaceReflection.h" #include "graphics/Shader.h" #include "graphics/Texture.h" #include "graphics/TextureSampler.h" #include "graphics/Volumetric.h" #include "graphics/Water.h" #include "graphics/Waterfall.h" #include "image/ImageData.h" #include "window/Window.h" #include #include #include #include #include #include // Color lives in eve::graphics (see graphics/Canvas.h); keep the unqualified form. using eve::graphics::Color; using namespace eve::graphics; namespace { std::vector makeSolid(int w, int h, uint8_t r, uint8_t g, uint8_t b) { std::vector px(size_t(w) * size_t(h) * 4); for (size_t i = 0; i < px.size(); i += 4) { px[i + 0] = r; px[i + 1] = g; px[i + 2] = b; px[i + 3] = 255; } return px; } } // namespace TEST_CASE("TextureSampler.mipmapCountForSize") { CHECK_EQ(mipmapCountForSize(1, 1), 1); CHECK_EQ(mipmapCountForSize(2, 2), 2); CHECK_EQ(mipmapCountForSize(256, 128), 9); CHECK_EQ(mipmapCountForSize(64, 64), 7); } TEST_CASE("TextureSampler.parseFilterAndMipmap") { CHECK_EQ(static_cast(TextureSampler::parseFilter("nearest")), static_cast(FilterMode::Nearest)); CHECK_EQ(static_cast(TextureSampler::parseFilter("linear")), static_cast(FilterMode::Linear)); CHECK_EQ(static_cast(TextureSampler::parseMipmap("none")), static_cast(MipmapMode::Disabled)); CHECK_EQ(static_cast(TextureSampler::parseMipmap("linear")), static_cast(MipmapMode::Linear)); CHECK_EQ(static_cast(TextureSampler::parseMipmap("nearest")), static_cast(MipmapMode::Nearest)); } TEST_CASE("GraphicsSmoke.textureMipmapsAndAnisotropy") { GfxFixture fx(320, 240, /*useHeadless=*/true); auto px = makeSolid(64, 64, 200, 40, 40); TextureCreateInfo info = TextureCreateInfo::withMipmaps(true, 8.f); Texture *tex = fx.gfx->newTexture(64, 64, px.data(), info); REQUIRE(tex != nullptr); CHECK_EQ(tex->getMipmapCount(), mipmapCountForSize(64, 64)); CHECK_EQ(static_cast(tex->getSampler().mipmap), static_cast(MipmapMode::Linear)); CHECK(tex->getSampler().maxAnisotropy >= 8.f - 1e-3f); const float deviceMax = fx.gfx->getMaxAnisotropy(); CHECK(deviceMax >= 1.f); // Nearest pixel-art style sampler without rebuilding image. fx.gfx->setTextureSampler(tex, TextureSampler::nearest()); CHECK_EQ(static_cast(tex->getSampler().min), static_cast(FilterMode::Nearest)); CHECK_EQ(static_cast(tex->getSampler().mag), static_cast(FilterMode::Nearest)); // Draw once to exercise descriptor rewrite path. fx.gfx->setBackgroundColor(Color(0.05f, 0.05f, 0.08f, 1.f)); fx.gfx->clear(std::nullopt, std::nullopt, std::nullopt); fx.gfx->drawTexturedRect(tex, 10.f, 10.f, 64.f, 64.f, Color(1, 1, 1, 1)); fx.gfx->present(); } TEST_CASE("GraphicsSmoke.setTextureSamplerValidatesStrings") { GfxFixture fx(320, 240, /*useHeadless=*/true); auto px = makeSolid(16, 16, 120, 120, 120); Texture *tex = fx.gfx->newTexture(16, 16, px.data()); REQUIRE(tex != nullptr); // Valid string update through the script-facing name. fx.gfx->setTextureSampler(tex, "nearest", "none", 1.f, 0.f); CHECK_EQ(static_cast(tex->getSampler().min), static_cast(FilterMode::Nearest)); fx.gfx->setTextureSampler(tex, "linear", "linear", 8.f, 0.f); CHECK_EQ(static_cast(tex->getSampler().mipmap), static_cast(MipmapMode::Linear)); // Typos fail fast instead of silently falling back to linear. bool threw = false; try { fx.gfx->setTextureSampler(tex, "linar", "none", 1.f, 0.f); } catch (const eve::Exception &) { threw = true; } CHECK(threw); threw = false; try { fx.gfx->setTextureSampler(tex, "linear", "mip", 1.f, 0.f); } catch (const eve::Exception &) { threw = true; } CHECK(threw); } TEST_CASE("GraphicsSmoke.cubemapGeneratesMipChain") { GfxFixture fx(320, 240, /*useHeadless=*/true); const int face = 16; std::vector faces(size_t(face) * face * 4 * 6, 128); Texture *cube = fx.gfx->newCubemap(face, faces.data()); REQUIRE(cube != nullptr); CHECK_EQ(cube->getMipmapCount(), mipmapCountForSize(face, face)); CHECK_EQ(static_cast(cube->getSampler().mipmap), static_cast(MipmapMode::Linear)); } TEST_CASE("Renderable3D.meshLodSelectsByDistance") { auto *ent = Renderable3D::create(); REQUIRE(ent != nullptr); // Use distinct non-null-ish pointers via cast of integers — only identity matters. Mesh *hi = reinterpret_cast(uintptr_t(0x1000)); Mesh *mid = reinterpret_cast(uintptr_t(0x2000)); Mesh *lo = reinterpret_cast(uintptr_t(0x3000)); ent->setMeshLod(0, hi); ent->setMeshLod(1, mid, 20.f); ent->setMeshLod(2, lo, 50.f); CHECK_EQ(ent->getMeshLodCount(), 3); CHECK_EQ(ent->getMeshLodLevelAtDistance(0.f), 0); CHECK_EQ(ent->getMeshLodLevelAtDistance(19.9f), 0); CHECK_EQ(ent->getMeshLodLevelAtDistance(20.f), 1); CHECK_EQ(ent->getMeshLodLevelAtDistance(49.9f), 1); CHECK_EQ(ent->getMeshLodLevelAtDistance(50.f), 2); CHECK_EQ(ent->getMeshLodLevelAtDistance(999.f), 2); auto mr = ent->meshRenderer(); CHECK(mr->meshForDistance(5.f) == hi); CHECK(mr->meshForDistance(25.f) == mid); CHECK(mr->meshForDistance(80.f) == lo); ent->clearMeshLod(); CHECK_EQ(ent->getMeshLodCount(), 0); CHECK(mr->meshForDistance(80.f) == hi); // falls back to primary mesh }