Armored Command 3D
3D RTS API quality demo validated against the latest dev source build.
- Four imported Quaternius tanks with 45-bone animated tracks and forward, reverse, left-turn, and right-turn clips.
- The downloaded GLB variants keep their embedded materials; the model's
-Xforward axis is normalized to the demo's+Xmovement/aiming convention. - Six autonomous units, selection/move orders, synchronized volleys, animated recoil, 3D shells, muzzle/impact/smoke particles, damage tint and wreck fall.
- A 68 x 48 battlefield (twice the original width and length), half-scale vehicles, and brighter ambient/directional lighting for RTS readability.
- Kenney modular command posts with piece-wise animated collapse.
Controls: Tab selects a blue unit, right mouse issues a move order, and
Space fires a synchronized volley.
Run with a current-source build (the older installed SDK predates EveScript
persist):
make run/win32-debug GAME=examples/armored-command-3d
Assets
- Quaternius Animated Tank Pack, CC0 1.0: https://quaternius.com/packs/animatedtanks.html
- Poly Pizza GLB mirror and metadata: https://poly.pizza/bundle/Animated-Tank-Pack-0tfvbeAJkU
- Kenney Modular Buildings, CC0 1.0; license retained beside the GLB files.
