- devlab: flagship --debug example (console/snapshot/AI panel/pause/hot reload/error slice), make devlab target with RUN_ARGS support - ai-game: agent-drivable live game + agent_demo.py (pause/read/mutate/ verify/snapshot/restore/screenshot loop) - ai-editor: headless eve mcp editor host demo (JSON View + ViewModel MVVM) - examples: fill all missing READMEs + config.nut, add examples/ index - load.nut: add key_just_pressed/clampf/persist helpers; dedupe 19 examples - rpg/cardgame: move JSON definitions to data files - fix eve mcp crash: ModuleManager::requireAll() instantiates modules in the headless host (IEditorHost etc. were null) - graphics: actionable screenshot error when readback was just enabled - CI: smoke all examples (devlab with --debug) + DevLab hot-reload test Fixes surfaced by the new CI smoke (examples had never been smoke-tested): - scene_director kit: camera slot doubled as function + instance and was nulled by reset(); move the live Camera3D into cameraObj - readTextFile used non-existent readn()/len(); use file.read() (rpg/cardgame/hex-levels) - daynight used non-existent keyboard.wasPressed() -> key_just_pressed - outline passed ints to float-only drawSolidRect; linear-structures slider passed an int value - scene-ecs beginNode() requires (id, name); ai-stage guarded compilestring - smoke_examples.sh: timeout -k 3 so SIGTERM-ignoring hosts cannot hang CI
ECS — 脚本 ECS 与 GPU 计算
演示用 Squirrel 定义 eve.Component / eve.Entity / eve.System:
Moveable 组合 Position + Velocity,MoveSystem 批量更新并弹跳。
运行
make ecs
# 等价于:make run/<platform>-debug GAME=examples/ecs
GPU 变体
gpu_main.nut 用 compute shader(eve.ShaderSystem)取代 CPU foreach 移动实体:
把 gpu_main.nut 复制为 main.nut 再运行即可(需要 glslc,见仓库 Vulkan 环境要求)。