Files
西风逍遥游 293be41d66 Merge remote-tracking branch 'origin/dev' into codex/architecture-consolidation
# Conflicts:
#	cmake/module_manifest.cmake
#	docs/usr/modules/procgen.md
#	src/engine/CMakeLists.txt
#	src/engine/cmdline/Run.cpp
#	src/engine/common/ScriptModule.h
#	src/modules/animation/Animation.cpp
#	src/modules/physics/World.cpp
#	src/modules/physics/World3D.cpp
#	src/modules/procgen/Procgen.cpp
#	src/modules/procgen/Procgen.h
#	src/modules/scene/SceneCapabilities.cpp
#	src/modules/schema/Schema.cpp
#	src/modules/schema/Schema.h
2026-08-27 14:52:28 +08:00
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Procgen — 程序化地牢与纹理

运行时程序化生成演示:BSP / Cellular / Drunkard / Maze / 噪声地形 / WFC 六种地图算法, 以及土壤 / 石材 / 大理石 / 水面 / 云层等纹理配方与法线预览。

运行

make run/<platform>-debug GAME=examples/procgen

操作

输入 作用
R 换种子重新生成
1–6 BSP / Cellular / Drunkard / Maze / 地形 / WFC
T 循环纹理配方
N 开关法线预览
- / = 纹理种子减 / 增