- Updated .gitignore to include new build and output directories for SDK packaging. - Modified CMakeLists.txt to include installation script for SDK. - Enhanced Makefile to support new SDK targets for various platforms. - Improved documentation to reflect new shader capabilities and 3D model support. - Added new shader functions and updated rendering systems to utilize custom shaders. Co-authored-by: Cursor <cursoragent@cursor.com>
win32 target SDK notes
This directory is the packaging template shipped inside dist/eve-sdk/win32[-debug].
Publish a Windows game by shipping:
bin/eve.exefrom the SDK- Your game folder (
config.nut,main.nut, assets) - Optional native plugins (
.dll) next to the game; load viaeve.Plugins().load(...)
Develop on a Windows machine (or cross-build plugins matching the MSVC ABI of the SDK).