Files
EVEngine/scripts/compile_virtualgeometry_shaders.py
西风逍遥游 31880f0021 feat(examples): gate examples in CI and make repository scripts UTF-8 on every host
`examples/<name>/` was a tested surface in name only. The source-quality job had
no examples check at all, and scripts/smoke_examples.sh accepted any process that
had not printed one of its error markers: a project that died during startup,
exited after a single frame, or crashed without a marker was reported as PASS.
Nothing stopped a malformed or unregistered example from reaching dev, which is
how 14 examples arrived without READMEs and 20 were never registered in the
overview table.

Source side
- scripts/check_examples.py classifies every directory under examples/ as either
  runnable (main.nut plus a config.nut that assigns the engine `config` table) or
  as a reviewed non-runnable sample listed in NON_RUNNABLE_EXAMPLES with a
  reason. Both kinds must own a README.md and appear in examples/README.md.
  Stale exemptions and overview links to missing directories fail as well.
- `make check/examples` and a new source-quality CI step run the gate.
- scripts/tests/test_check_examples.py covers it and pins each failure mode
  against fixtures.

Runtime side
- scripts/smoke_examples.sh now enforces liveness, not just marker absence: every
  runnable example must still be running after MIN_RUN_SECONDS (default 2s; CI
  passes 2s), and a process that dies inside that window fails whatever its exit
  code. A clean self-exit after the window passes with an explicit note instead
  of being silently accepted as a pass.
- The Linux CI step sets MIN_RUN_SECONDS=2 and keeps RUN_SECONDS=6, so the job's
  wall clock is unchanged (13.7 min of its 20 min budget on dev).

Windows / GBK
- scripts/utf8_stdio.py re-encodes stdout/stderr as UTF-8 and every scripts/*.py
  program calls it as the first statement of its __main__ block. On a Chinese
  Windows a redirected stream falls back to the ANSI code page (cp936), and
  printing a character that code page cannot encode (arrows, superscripts, bullet
  separators, emoji - all common in this repository) raised UnicodeEncodeError
  and turned a checker into a traceback.
- The mirror image is input: read_text() without encoding= decoded UTF-8
  repository text as cp936 and raised UnicodeDecodeError.
- scripts/tests/test_utf8_stdio.py enforces both conventions for every script and
  test module; text file I/O and child-process decoding now pass encoding="utf-8"
  explicitly.
- Unit-test invocations run with `python3 -X utf8` so the runner's own output
  never follows the host code page.

Violations the new gates found on top of dev, fixed here: 14 examples shipped
without a README (fluid3d, mesh-impact-lab, mesh-modifier-lab, spline-tube-lab on
the earlier dev tip, plus pcg-depth-of-field, pcg-detail-overwrite,
pcg-layer-culling, pcg-location-system, pcg-runtime-orchestration,
pcg-scene-player-culling, pcg-snow-wind, pcg-thunder-strike, pcg-ui-scaler and
pcg-underwater added by #397), 20 were missing from the overview table (those 14
plus archspace-editor, geometry-stroke-lab, interior-mapping, layered-animation,
triplanar-decal, terrain-stamping), and scripts/export_meshret_onnx.py had no
UTF-8 stdio guard.

Verified locally: `python -m ruff check scripts` (All checks passed);
scripts/check_test_manifest.py; scripts/check_quality_metadata.py;
scripts/check_architecture_contracts.py --base HEAD; scripts/check_nodiscard.py;
`make -n check/examples`; scripts/check_examples.py (125 examples: 118 runnable,
7 reviewed non-runnable); and `python -X utf8 -m unittest discover -s scripts/tests
-p "test_*.py"` (155 tests, OK). The runtime half of the contract needs a Linux
headless build, so it is verified by the CI examples smoke step rather than
locally.
2026-09-15 20:20:23 +08:00

93 lines
3.3 KiB
Python

#!/usr/bin/env python3
"""Compile virtualgeometry GLSL compute/fragment shaders into .spv and .inc.
Run from the repo root (or pass a directory):
python3 scripts/compile_virtualgeometry_shaders.py
Emits, next to each .glsl/.comp/.frag/.vert source:
- <stem>.spv (raw SPIR-V binary, loaded at runtime)
- <stem>_spv.inc (embedded uint32 array for the backend)
The .inc files are #included by virtualgeometry/vulkan/VulkanVirtualGeometry.cpp.
Only VG_COMMON_GLSL is #included by the passes; the include dir is added via -I.
"""
import os
import subprocess
import sys
import struct
import utf8_stdio
ROOT = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
SHADERS = os.path.join(ROOT, "src", "modules", "virtualgeometry", "shaders")
STAGES = {".comp": "compute", ".vert": "vertex", ".frag": "fragment"}
def find_compiler():
for name in ("glslc", "glslangValidator"):
path = subprocess.run(["which", name], capture_output=True, text=True).stdout.strip()
if path:
return name, path
return None, None
def compile_one(compiler, src, out_spv, stage):
inc = os.path.join(SHADERS)
if compiler == "glslc":
cmd = ["glslc", "-I", inc, "-fshader-stage=" + stage, "-o", out_spv, src]
else:
cmd = ["glslangValidator", "-I", inc, "-S", stage, "-o", out_spv, src]
res = subprocess.run(cmd, capture_output=True, text=True)
if res.returncode != 0:
print("FAIL", src)
print(res.stdout)
print(res.stderr)
return False
return True
def emit_inc(spv, inc, symbol):
with open(spv, "rb") as f:
data = f.read()
assert len(data) % 4 == 0, "SPIR-V size must be word-aligned"
words = struct.unpack("<%dI" % (len(data) // 4), data)
lines = ["// Generated by compile_virtualgeometry_shaders.py. Do not edit."]
lines.append("#pragma once")
lines.append("static const uint32_t %s[] = {" % symbol)
for i in range(0, len(words), 6):
chunk = words[i:i + 6]
lines.append(" " + ", ".join("0x%08x" % w for w in chunk) + ",")
lines.append("};")
lines.append("static const size_t %s_count = sizeof(%s) / sizeof(%s[0]);" % (symbol, symbol, symbol))
with open(inc, "w", encoding="utf-8") as f:
f.write("\n".join(lines) + "\n")
def main():
compiler, _ = find_compiler()
if not compiler:
print("No GLSL compiler (glslc / glslangValidator) found on PATH.")
return 1
base_dir = sys.argv[1] if len(sys.argv) > 1 else SHADERS
for root, _, files in os.walk(base_dir):
for name in sorted(files):
ext = os.path.splitext(name)[1]
if ext not in STAGES or name == "vg_common.glsl":
continue
stem = os.path.splitext(name)[0]
src = os.path.join(root, name)
# Suffix with the stage so vg_resolve.vert and vg_resolve.frag don't collide.
spv = os.path.join(root, "%s_%s.spv" % (stem, STAGES[ext]))
inc = os.path.join(root, "%s_%s_spv.inc" % (stem, STAGES[ext]))
if not compile_one(compiler, src, spv, STAGES[ext]):
return 1
emit_inc(spv, inc, "%s_%s_spv" % (stem, STAGES[ext]))
print("compiled", os.path.relpath(spv, ROOT))
return 0
if __name__ == "__main__":
utf8_stdio.enable_utf8_stdio()
sys.exit(main())