`examples/<name>/` was a tested surface in name only. The source-quality job had no examples check at all, and scripts/smoke_examples.sh accepted any process that had not printed one of its error markers: a project that died during startup, exited after a single frame, or crashed without a marker was reported as PASS. Nothing stopped a malformed or unregistered example from reaching dev, which is how 14 examples arrived without READMEs and 20 were never registered in the overview table. Source side - scripts/check_examples.py classifies every directory under examples/ as either runnable (main.nut plus a config.nut that assigns the engine `config` table) or as a reviewed non-runnable sample listed in NON_RUNNABLE_EXAMPLES with a reason. Both kinds must own a README.md and appear in examples/README.md. Stale exemptions and overview links to missing directories fail as well. - `make check/examples` and a new source-quality CI step run the gate. - scripts/tests/test_check_examples.py covers it and pins each failure mode against fixtures. Runtime side - scripts/smoke_examples.sh now enforces liveness, not just marker absence: every runnable example must still be running after MIN_RUN_SECONDS (default 2s; CI passes 2s), and a process that dies inside that window fails whatever its exit code. A clean self-exit after the window passes with an explicit note instead of being silently accepted as a pass. - The Linux CI step sets MIN_RUN_SECONDS=2 and keeps RUN_SECONDS=6, so the job's wall clock is unchanged (13.7 min of its 20 min budget on dev). Windows / GBK - scripts/utf8_stdio.py re-encodes stdout/stderr as UTF-8 and every scripts/*.py program calls it as the first statement of its __main__ block. On a Chinese Windows a redirected stream falls back to the ANSI code page (cp936), and printing a character that code page cannot encode (arrows, superscripts, bullet separators, emoji - all common in this repository) raised UnicodeEncodeError and turned a checker into a traceback. - The mirror image is input: read_text() without encoding= decoded UTF-8 repository text as cp936 and raised UnicodeDecodeError. - scripts/tests/test_utf8_stdio.py enforces both conventions for every script and test module; text file I/O and child-process decoding now pass encoding="utf-8" explicitly. - Unit-test invocations run with `python3 -X utf8` so the runner's own output never follows the host code page. Violations the new gates found on top of dev, fixed here: 14 examples shipped without a README (fluid3d, mesh-impact-lab, mesh-modifier-lab, spline-tube-lab on the earlier dev tip, plus pcg-depth-of-field, pcg-detail-overwrite, pcg-layer-culling, pcg-location-system, pcg-runtime-orchestration, pcg-scene-player-culling, pcg-snow-wind, pcg-thunder-strike, pcg-ui-scaler and pcg-underwater added by #397), 20 were missing from the overview table (those 14 plus archspace-editor, geometry-stroke-lab, interior-mapping, layered-animation, triplanar-decal, terrain-stamping), and scripts/export_meshret_onnx.py had no UTF-8 stdio guard. Verified locally: `python -m ruff check scripts` (All checks passed); scripts/check_test_manifest.py; scripts/check_quality_metadata.py; scripts/check_architecture_contracts.py --base HEAD; scripts/check_nodiscard.py; `make -n check/examples`; scripts/check_examples.py (125 examples: 118 runnable, 7 reviewed non-runnable); and `python -X utf8 -m unittest discover -s scripts/tests -p "test_*.py"` (155 tests, OK). The runtime half of the contract needs a Linux headless build, so it is verified by the CI examples smoke step rather than locally.
63 lines
2.0 KiB
Python
63 lines
2.0 KiB
Python
#!/usr/bin/env python3
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"""Compile the waterfall mesh fragment GLSL to a SPIR-V C++ include array.
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Source of truth: src/modules/graphics/shaders/waterfall_mesh.frag
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Output: src/modules/graphics/shaders/waterfall_mesh_frag_spv.inc
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"""
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from __future__ import annotations
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import struct
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import subprocess
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import sys
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from pathlib import Path
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import utf8_stdio
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ROOT = Path(__file__).resolve().parents[1]
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SRC = ROOT / "src" / "modules" / "graphics" / "shaders" / "waterfall_mesh.frag"
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OUT = ROOT / "src" / "modules" / "graphics" / "shaders" / "waterfall_mesh_frag_spv.inc"
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ARRAY = "waterfall_mesh_frag_spv"
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def spv_to_inc(spv_path: Path) -> None:
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data = spv_path.read_bytes()
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if len(data) % 4 != 0:
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raise SystemExit(f"SPIR-V size not multiple of 4: {spv_path}")
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words = struct.unpack(f"<{len(data) // 4}I", data)
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if not words or words[0] != 0x07230203:
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raise SystemExit(f"bad SPIR-V magic in {spv_path}")
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lines = [f"static const uint32_t {ARRAY}[] = {{"]
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row: list[str] = []
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for w in words:
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row.append(f"0x{w:08x}")
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if len(row) == 8:
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lines.append(" " + ", ".join(row) + ",")
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row = []
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if row:
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lines.append(" " + ", ".join(row) + ",")
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lines.append("};")
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lines.append(f"static const size_t {ARRAY}_count = {len(words)};")
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lines.append("")
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OUT.write_text("\n".join(lines), encoding="utf-8")
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print(f"wrote {OUT.relative_to(ROOT)} ({len(words)} words)")
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def main() -> int:
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if not SRC.is_file():
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raise SystemExit(f"missing {SRC}")
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spv = SRC.with_suffix(".spv")
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r = subprocess.run(["glslc", "-fshader-stage=frag", str(SRC), "-o", str(spv)],
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capture_output=True, text=True)
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if r.returncode != 0:
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raise SystemExit(f"glslc failed for {SRC.name}:\n{r.stderr or r.stdout}")
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try:
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spv_to_inc(spv)
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finally:
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spv.unlink(missing_ok=True)
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return 0
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if __name__ == "__main__":
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utf8_stdio.enable_utf8_stdio()
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sys.exit(main())
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