`examples/<name>/` was a tested surface in name only. The source-quality job had no examples check at all, and scripts/smoke_examples.sh accepted any process that had not printed one of its error markers: a project that died during startup, exited after a single frame, or crashed without a marker was reported as PASS. Nothing stopped a malformed or unregistered example from reaching dev, which is how 14 examples arrived without READMEs and 20 were never registered in the overview table. Source side - scripts/check_examples.py classifies every directory under examples/ as either runnable (main.nut plus a config.nut that assigns the engine `config` table) or as a reviewed non-runnable sample listed in NON_RUNNABLE_EXAMPLES with a reason. Both kinds must own a README.md and appear in examples/README.md. Stale exemptions and overview links to missing directories fail as well. - `make check/examples` and a new source-quality CI step run the gate. - scripts/tests/test_check_examples.py covers it and pins each failure mode against fixtures. Runtime side - scripts/smoke_examples.sh now enforces liveness, not just marker absence: every runnable example must still be running after MIN_RUN_SECONDS (default 2s; CI passes 2s), and a process that dies inside that window fails whatever its exit code. A clean self-exit after the window passes with an explicit note instead of being silently accepted as a pass. - The Linux CI step sets MIN_RUN_SECONDS=2 and keeps RUN_SECONDS=6, so the job's wall clock is unchanged (13.7 min of its 20 min budget on dev). Windows / GBK - scripts/utf8_stdio.py re-encodes stdout/stderr as UTF-8 and every scripts/*.py program calls it as the first statement of its __main__ block. On a Chinese Windows a redirected stream falls back to the ANSI code page (cp936), and printing a character that code page cannot encode (arrows, superscripts, bullet separators, emoji - all common in this repository) raised UnicodeEncodeError and turned a checker into a traceback. - The mirror image is input: read_text() without encoding= decoded UTF-8 repository text as cp936 and raised UnicodeDecodeError. - scripts/tests/test_utf8_stdio.py enforces both conventions for every script and test module; text file I/O and child-process decoding now pass encoding="utf-8" explicitly. - Unit-test invocations run with `python3 -X utf8` so the runner's own output never follows the host code page. Violations the new gates found on top of dev, fixed here: 14 examples shipped without a README (fluid3d, mesh-impact-lab, mesh-modifier-lab, spline-tube-lab on the earlier dev tip, plus pcg-depth-of-field, pcg-detail-overwrite, pcg-layer-culling, pcg-location-system, pcg-runtime-orchestration, pcg-scene-player-culling, pcg-snow-wind, pcg-thunder-strike, pcg-ui-scaler and pcg-underwater added by #397), 20 were missing from the overview table (those 14 plus archspace-editor, geometry-stroke-lab, interior-mapping, layered-animation, triplanar-decal, terrain-stamping), and scripts/export_meshret_onnx.py had no UTF-8 stdio guard. Verified locally: `python -m ruff check scripts` (All checks passed); scripts/check_test_manifest.py; scripts/check_quality_metadata.py; scripts/check_architecture_contracts.py --base HEAD; scripts/check_nodiscard.py; `make -n check/examples`; scripts/check_examples.py (125 examples: 118 runnable, 7 reviewed non-runnable); and `python -X utf8 -m unittest discover -s scripts/tests -p "test_*.py"` (155 tests, OK). The runtime half of the contract needs a Linux headless build, so it is verified by the CI examples smoke step rather than locally.
53 lines
2.4 KiB
Python
53 lines
2.4 KiB
Python
#!/usr/bin/env python3
|
|
"""Prepare an EVEngine shader definition from validated SPIR-V stage files.
|
|
|
|
The resulting JSON is consumed by `eve asset import --from shader`. This tool does not
|
|
translate Unity ShaderLab or infer graphics binding layouts.
|
|
"""
|
|
|
|
import argparse
|
|
import json
|
|
from pathlib import Path
|
|
import struct
|
|
import subprocess
|
|
import tempfile
|
|
import utf8_stdio
|
|
|
|
|
|
def main():
|
|
parser = argparse.ArgumentParser(description=__doc__)
|
|
parser.add_argument("--vertex", type=Path, required=True)
|
|
parser.add_argument("--fragment", type=Path, required=True)
|
|
parser.add_argument("--interface", choices=("mesh3d", "sprite2d"), required=True)
|
|
parser.add_argument("--parameters", type=Path, help='JSON array: [{"name":"strength","default":[1.0]}]')
|
|
parser.add_argument("--spirv-val", default="spirv-val")
|
|
parser.add_argument("--output", type=Path, required=True)
|
|
args = parser.parse_args()
|
|
stages = {}
|
|
for name, path in (("vertex", args.vertex), ("fragment", args.fragment)):
|
|
data = path.read_bytes()
|
|
if not data or len(data) % 4 or len(data) > 1024 * 1024:
|
|
parser.error(f"{name}: expected at most 1 MiB of SPIR-V words")
|
|
# Validate the exact immutable bytes that are packaged, avoiding a source-file race.
|
|
with tempfile.TemporaryDirectory(prefix="eve-shader-") as directory:
|
|
staged = Path(directory) / "stage.spv"
|
|
staged.write_bytes(data)
|
|
subprocess.run([args.spirv_val, "--target-env", "vulkan1.2", str(staged)], check=True)
|
|
stages[name] = list(struct.unpack(f"<{len(data) // 4}I", data))
|
|
parameters = json.loads(args.parameters.read_text(encoding="utf-8")) if args.parameters else []
|
|
definition = json.dumps({"schema": "eve.shader", "schemaVersion": 1,
|
|
"interface": args.interface, "format": "spirv-1.6",
|
|
**stages, "parameters": parameters},
|
|
sort_keys=True, separators=(",", ":"), allow_nan=False).encode("utf-8")
|
|
# Archive creation stays in the canonical native importer and publisher.
|
|
with tempfile.TemporaryDirectory(prefix="eve-shader-publish-", dir=args.output.parent) as directory:
|
|
candidate = Path(directory) / "candidate.json"
|
|
candidate.write_bytes(definition)
|
|
candidate.replace(args.output)
|
|
print(args.output)
|
|
|
|
|
|
if __name__ == "__main__":
|
|
utf8_stdio.enable_utf8_stdio()
|
|
main()
|