231 lines
8.4 KiB
C++
231 lines
8.4 KiB
C++
#include "zeroerr/unittest.h"
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#include "common/CrashHandler.h"
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#include <cstdlib>
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#if defined(EVENGINE_ANDROID)
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_main.h>
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#include <android/log.h>
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#include <cerrno>
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#include <cstring>
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#include <iostream>
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#include <string>
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#include <streambuf>
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#include <unistd.h>
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namespace {
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// Route C++ iostream output to Android logcat so `adb logcat` can show the
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// zeroerr console reporter (stdout/stderr are not attached to anything on Android).
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class LogcatBuf : public std::streambuf {
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public:
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LogcatBuf() { setp(buffer_, buffer_ + sizeof(buffer_) - 1); }
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~LogcatBuf() override { sync(); }
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protected:
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int overflow(int ch) override {
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if (ch != traits_type::eof()) {
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*pptr() = static_cast<char>(ch);
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pbump(1);
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}
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return sync() == 0 ? traits_type::not_eof(ch) : traits_type::eof();
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}
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int sync() override {
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if (pptr() == pbase())
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return 0;
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*pptr() = '\0';
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__android_log_print(ANDROID_LOG_INFO, "EVEngineTest", "%s", pbase());
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setp(buffer_, buffer_ + sizeof(buffer_) - 1);
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return 0;
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}
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private:
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char buffer_[1024];
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};
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// Root of the unpacked test tree: <internal storage>/evengine_test. The Java
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// activity unpacks the APK's assets/test + assets/examples here before SDL_main runs.
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std::string testRoot() {
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const char *internal = SDL_AndroidGetInternalStoragePath();
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if (!internal)
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return {};
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return std::string(internal) + "/evengine_test";
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}
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} // namespace
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#elif defined(EVENGINE_IOS_TEST_APP)
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_main.h>
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#include "ios_test.h"
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#include <unistd.h>
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#include <cerrno>
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#include <cstdlib>
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#include <cstring>
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#include <iostream>
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#include <streambuf>
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#include <string>
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#include <vector>
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namespace {
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// Route C++ iostream output to unified logging (os_log) so `log stream` can
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// show the zeroerr console reporter from a device (stdout/stderr are not
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// attached to anything when the app is launched from the home screen).
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class OSLogBuf : public std::streambuf {
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public:
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OSLogBuf() { setp(buffer_, buffer_ + sizeof(buffer_) - 1); }
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~OSLogBuf() override { sync(); }
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protected:
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int overflow(int ch) override {
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if (ch != traits_type::eof()) {
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*pptr() = static_cast<char>(ch);
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pbump(1);
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}
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return sync() == 0 ? traits_type::not_eof(ch) : traits_type::eof();
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}
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int sync() override {
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if (pptr() == pbase()) return 0;
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*pptr() = '\0';
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eve::ios_test::logLine(pbase());
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setp(buffer_, buffer_ + sizeof(buffer_) - 1);
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return 0;
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}
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private:
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char buffer_[1024];
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};
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// Root of the staged test tree (Caches/evengine_test), unpacked by
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// test/ios_test.mm from the app bundle's test/ + examples/ resources. The
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// runner chdirs there so EVENGINE_SOURCE_DIR="." / EVENGINE_TEST_BINARY_DIR="."
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// resolve on-device, exactly like the Android test app.
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std::string testRoot() { return eve::ios_test::stagedTestRoot(); }
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// Escape regex metacharacters in a test-file basename so --file matching is
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// exact (e.g. "data.cpp" must not also match "hex_level_data.cpp").
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std::string escapeRegex(const std::string &s) {
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std::string out;
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for (char c : s) {
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if (std::string(".^$|()[]{}*+?\\").find(c) != std::string::npos) out += '\\';
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out += c;
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}
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return out;
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}
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} // namespace
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#endif // EVENGINE_ANDROID / EVENGINE_IOS_TEST_APP
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// Signature must match the `extern "C" int SDL_main(int, char*[])` declared by
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// SDL_main.h so the symbol stays unmangled (Android: SDLActivity JNI dlsym;
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// iOS: SDL's UIKit main calls it). A `const char**` parameter would become a
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// C++ overload and be mangled.
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int main(int argc, char **argv) {
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#if defined(EVENGINE_WINDOWS) || defined(_WIN32)
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// Same symbolized crash backtrace as the engine binary (main.cpp), so a
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// crashing test prints a stack trace instead of a bare access-violation
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// exit code.
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eve::installCrashHandler();
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#endif
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#if defined(EVENGINE_ANDROID)
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static LogcatBuf logcatBuf;
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std::cout.rdbuf(&logcatBuf);
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std::cerr.rdbuf(&logcatBuf);
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std::clog.rdbuf(&logcatBuf);
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std::cout.setf(std::ios::unitbuf);
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std::cerr.setf(std::ios::unitbuf);
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const std::string root = testRoot();
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if (root.empty()) {
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__android_log_print(ANDROID_LOG_ERROR, "EVEngineTest", "no internal storage path");
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} else if (chdir(root.c_str()) != 0) {
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__android_log_print(ANDROID_LOG_ERROR, "EVEngineTest", "chdir(%s) failed: %s",
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root.c_str(), strerror(errno));
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} else {
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__android_log_print(ANDROID_LOG_INFO, "EVEngineTest", "test root: %s", root.c_str());
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}
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// SDLActivity already ran SDL_SetMainReady(); init the subsystems the tests use.
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_TIMER | SDL_INIT_AUDIO) != 0) {
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__android_log_print(ANDROID_LOG_ERROR, "EVEngineTest", "SDL_Init failed: %s",
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SDL_GetError());
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}
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__android_log_print(ANDROID_LOG_INFO, "EVEngineTest", "unit_test android starting");
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#elif defined(EVENGINE_IOS_TEST_APP)
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static OSLogBuf osLogBuf;
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std::cout.rdbuf(&osLogBuf);
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std::cerr.rdbuf(&osLogBuf);
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std::clog.rdbuf(&osLogBuf);
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std::cout.setf(std::ios::unitbuf);
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std::cerr.setf(std::ios::unitbuf);
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// The suite can run for minutes; keep the screen on so iOS does not
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// suspend/force-kill the foreground app when the screen auto-locks.
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eve::ios_test::keepAwake();
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const std::string root = testRoot();
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if (root.empty()) {
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eve::ios_test::logLine("no writable test root");
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} else if (chdir(root.c_str()) != 0) {
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eve::ios_test::logLine(("chdir(" + root + ") failed: " + std::strerror(errno)).c_str());
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} else {
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eve::ios_test::logLine(("test root: " + root).c_str());
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}
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// SDL's UIKit main already ran SDL_SetMainReady(); init the subsystems the
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// tests use (window/graphics tests open a real SDL_WINDOW_VULKAN surface).
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_TIMER | SDL_INIT_AUDIO) != 0) {
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eve::ios_test::logLine(("SDL_Init failed: " + std::string(SDL_GetError())).c_str());
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}
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eve::ios_test::logLine("unit_test ios starting");
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// Inject --testcase=<filter> from the launch arguments / UserDefaults
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// (mirrors the evengine.test.filter intent extra on Android). A file
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// filter (-evengine.test.file <basename>) takes precedence so the suite
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// can be run one test file per process (see run/ios-test-all-debug).
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const std::string fileFilter = eve::ios_test::launchFileFilter();
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const std::string filter = eve::ios_test::launchFilter();
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static std::string filterArg;
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if (!fileFilter.empty()) {
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// TestCase.file stores the compiled __FILE__ path; regex_match needs a
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// full match, so anchor the escaped basename after a path separator at
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// the end of the path.
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filterArg = "--file=.*/" + escapeRegex(fileFilter);
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static std::vector<char *> injected;
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injected = {argc > 0 ? argv[0] : const_cast<char *>("eve"), filterArg.data()};
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argc = static_cast<int>(injected.size());
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argv = injected.data();
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} else if (!filter.empty()) {
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filterArg = "--testcase=" + filter;
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static std::vector<char *> injected;
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injected = {argc > 0 ? argv[0] : const_cast<char *>("eve"), filterArg.data()};
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argc = static_cast<int>(injected.size());
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argv = injected.data();
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}
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#endif // EVENGINE_ANDROID / EVENGINE_IOS_TEST_APP
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const int result = zeroerr::UnitTest().parseArgs(argc, const_cast<const char **>(argv)).run();
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#if defined(EVENGINE_WINDOWS) || defined(_WIN32)
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// Process-isolated CTest cases have already reported and released their
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// test-local state here. Some Release-only process-lifetime services block
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// in static destruction after a passing summary, so terminate with the
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// authoritative zeroerr result instead of letting CTest misclassify the
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// case as a 25-minute timeout.
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std::cout.flush();
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std::cerr.flush();
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std::_Exit(result);
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#elif defined(EVENGINE_IOS_TEST_APP)
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// SDL's UIKit main keeps the app resident after SDL_main returns; a test
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// runner should terminate once the suite is done so per-file launches
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// (--console) return and a driver can move on to the next file.
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eve::ios_test::logLine("unit_test ios done");
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std::exit(result);
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#else
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return result;
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#endif
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}
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