- Introduced a new optional demo module that includes procedural sound effects and planet texture generation. - Updated the build system to support the demo module with the `EVENGINE_BUILD_DEMO` option. - Enhanced the Makefile to synchronize game assets into the APK during the build process. - Modified the AndroidManifest to set the screen orientation to portrait for better compatibility. - Improved documentation to reflect the new demo features and asset synchronization process. Co-authored-by: Cursor <cursoragent@cursor.com>
372 lines
11 KiB
C++
372 lines
11 KiB
C++
#include "zeroerr/assert.h"
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#include "zeroerr/unittest.h"
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#include <SDL2/SDL.h>
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#include <vector>
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#include <cstdint>
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#include <cstring>
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#include <memory>
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#include <stdexcept>
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#include <cmath>
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#include "common/Exception.h"
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#include "filesystem/Filesystem.h"
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#include "graphics/Batcher.h"
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#include "graphics/RenderSystem.h"
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#include "graphics/Graphics.h"
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#include "image/Image.h"
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#include "image/ImageData.h"
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#include "medialoader/image/FormatHandler.h"
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#include "window/Window.h"
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using namespace eve::graphics;
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TEST_CASE("Batcher.addRectProducesSixVertices") {
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Batcher b;
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b.addRect(10, 20, 30, 40, Color(1, 0, 0, 1));
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REQUIRE_EQ(b.vertices().size(), 6u);
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CHECK(std::abs(b.vertices()[0].pos.x - 10.f) < 1e-5f);
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CHECK(std::abs(b.vertices()[0].pos.y - 20.f) < 1e-5f);
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}
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TEST_CASE("Batcher.toNDCMapsTopLeftOrigin") {
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Batcher b;
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b.addRect(0, 0, 100, 100, Color(1, 1, 1, 1));
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b.toNDC(100, 100);
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CHECK(std::abs(b.vertices()[0].pos.x - (-1.0f)) < 1e-5f);
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// Vulkan NDC (-1,-1) is top-left; logical (0,0) maps there.
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CHECK(std::abs(b.vertices()[0].pos.y - (-1.0f)) < 1e-5f);
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}
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TEST_CASE("RenderSystem.drawsVisibleSpritesViaMocklessPath") {
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auto *a = Renderable2D::create();
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a->transform()->x = 5;
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a->transform()->y = 6;
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a->sprite()->width = 16;
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a->sprite()->height = 16;
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a->sprite()->r = 0.2f;
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a->sprite()->visible = true;
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CHECK(std::abs(a->transform()->x - 5.f) < 1e-5f);
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CHECK(std::abs(a->sprite()->width - 16.f) < 1e-5f);
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int visible = 0;
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auto view = ecs::View<Renderable2D, Renderable2D::Transform2D, Renderable2D::Sprite>();
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for (auto it = view.begin(); it != view.end(); ++it) {
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auto [xf, sp] = *it;
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if (sp->visible) ++visible;
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}
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CHECK_GE(visible, 1);
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}
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static std::vector<uint8_t> makeCheckerRGBA(int w, int h, int cell, uint8_t r0, uint8_t g0, uint8_t b0,
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uint8_t r1, uint8_t g1, uint8_t b1) {
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std::vector<uint8_t> px(size_t(w) * size_t(h) * 4);
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for (int y = 0; y < h; ++y) {
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for (int x = 0; x < w; ++x) {
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bool on = ((x / cell) + (y / cell)) % 2 == 0;
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size_t i = (size_t(y) * size_t(w) + size_t(x)) * 4;
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px[i + 0] = on ? r0 : r1;
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px[i + 1] = on ? g0 : g1;
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px[i + 2] = on ? b0 : b1;
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px[i + 3] = 255;
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}
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}
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return px;
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}
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static std::vector<uint8_t> makeStripeRGBA(int w, int h, int band) {
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std::vector<uint8_t> px(size_t(w) * size_t(h) * 4);
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for (int y = 0; y < h; ++y) {
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for (int x = 0; x < w; ++x) {
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bool on = (x / band) % 2 == 0;
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size_t i = (size_t(y) * size_t(w) + size_t(x)) * 4;
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px[i + 0] = on ? 40 : 80;
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px[i + 1] = on ? 200 : 40;
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px[i + 2] = on ? 255 : 200;
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px[i + 3] = 255;
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}
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}
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return px;
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}
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static eve::filesystem::Filesystem *bootstrapFilesystemForSaveIO() {
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auto *fs = eve::filesystem::Filesystem::create();
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fs->setIdentity("evengine_gfx_smoke", true);
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if (!fs->setupWriteDirectory()) {
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throw std::runtime_error("setupWriteDirectory failed");
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}
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return fs;
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}
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TEST_CASE("GraphicsSmoke.clearAndPresentWindow") {
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auto *win = eve::window::Window::create();
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auto *gfx = Graphics::create();
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REQUIRE(win != nullptr);
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REQUIRE(gfx != nullptr);
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win->setGraphics(gfx);
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eve::window::WindowSettings s;
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s.width = 640;
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s.height = 480;
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s.centered = true;
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REQUIRE(win->setWindowSettings(s));
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REQUIRE_GT(gfx->getWidth(), 0);
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REQUIRE_GT(gfx->getPixelWidth(), 0);
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gfx->setBackgroundColor(Color(0.12f, 0.14f, 0.22f, 1.0f));
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auto *fs = bootstrapFilesystemForSaveIO();
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eve::image::Image::create();
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auto checkerPx = makeCheckerRGBA(64, 64, 8, 255, 220, 60, 40, 40, 180);
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eve::image::ImageData src(64, 64, "RGBA8");
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std::memcpy(src.getData(), checkerPx.data(), checkerPx.size());
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const char *tmpName = "evengine_smoke_checker.png";
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std::unique_ptr<eve::filesystem::FileData> encoded(
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src.encode(medialoader::FormatHandler::ENCODED_PNG, tmpName, true));
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REQUIRE(encoded.get() != nullptr);
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Texture *fromFile = gfx->newTextureFromFile(tmpName);
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REQUIRE(fromFile != nullptr);
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auto stripePx = makeStripeRGBA(64, 64, 8);
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eve::image::ImageData imageData(64, 64, "RGBA8");
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std::memcpy(imageData.getData(), stripePx.data(), stripePx.size());
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Texture *stripes = gfx->newTexture(&imageData);
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REQUIRE(stripes != nullptr);
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REQUIRE(stripes != fromFile);
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auto *solid = Renderable2D::create();
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solid->transform()->x = 40;
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solid->transform()->y = 40;
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solid->sprite()->width = 120;
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solid->sprite()->height = 80;
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solid->sprite()->r = 1.0f;
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solid->sprite()->g = 0.4f;
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solid->sprite()->b = 0.2f;
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solid->sprite()->visible = true;
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auto *spriteA = Renderable2D::create();
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spriteA->transform()->x = 200;
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spriteA->transform()->y = 80;
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spriteA->sprite()->width = 128;
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spriteA->sprite()->height = 128;
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spriteA->sprite()->texture = fromFile;
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spriteA->sprite()->r = 1;
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spriteA->sprite()->g = 1;
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spriteA->sprite()->b = 1;
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spriteA->sprite()->visible = true;
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auto *spriteB = Renderable2D::create();
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spriteB->transform()->x = 360;
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spriteB->transform()->y = 160;
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spriteB->sprite()->width = 160;
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spriteB->sprite()->height = 160;
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spriteB->sprite()->texture = stripes;
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spriteB->sprite()->r = 1;
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spriteB->sprite()->g = 1;
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spriteB->sprite()->b = 1;
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spriteB->sprite()->visible = true;
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spriteA->sprite()->layer = 1;
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spriteB->sprite()->layer = 1;
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for (int frame = 0; frame < 60; ++frame) {
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solid->transform()->x = 40.0f + float(frame) * 0.8f;
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spriteA->transform()->y = 80.0f + float((frame % 40) - 20) * 0.5f;
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spriteB->transform()->x = 360.0f + float((frame % 30) - 15) * 0.4f;
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RenderSystem::render(*gfx);
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SDL_Event e;
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while (SDL_PollEvent(&e)) {
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if (e.type == SDL_QUIT) break;
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}
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SDL_Delay(16);
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}
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fs->remove(tmpName);
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win->close();
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}
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TEST_CASE("GraphicsSmoke.newTextureFromFileThrowsOnMissing") {
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auto *win = eve::window::Window::create();
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auto *gfx = Graphics::create();
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REQUIRE(win != nullptr);
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REQUIRE(gfx != nullptr);
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win->setGraphics(gfx);
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eve::window::WindowSettings s;
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s.width = 320;
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s.height = 240;
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s.centered = true;
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REQUIRE(win->setWindowSettings(s));
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bootstrapFilesystemForSaveIO();
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bool threw = false;
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try {
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gfx->newTextureFromFile("definitely_missing_evengine_xyz.png");
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} catch (const eve::Exception&) {
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threw = true;
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}
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CHECK(threw);
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win->close();
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}
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TEST_CASE("Canvas.offscreenGetPixelAndSampleOnScreen") {
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auto *win = eve::window::Window::create();
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auto *gfx = Graphics::create();
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REQUIRE(win != nullptr);
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REQUIRE(gfx != nullptr);
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win->setGraphics(gfx);
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eve::window::WindowSettings s;
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s.width = 640;
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s.height = 480;
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s.centered = true;
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REQUIRE(win->setWindowSettings(s));
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Canvas *c = gfx->newCanvas(64, 64);
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REQUIRE(c != nullptr);
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gfx->setCanvas(c);
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gfx->clear(Color(0.2f, 0.4f, 0.6f, 1.0f), std::nullopt, std::nullopt);
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gfx->drawSolidRect(0, 0, 64, 64, Color(1.0f, 0.0f, 0.0f, 1.0f));
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gfx->setCanvas();
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Color p = c->getPixel(32, 32);
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CHECK(std::abs(p.r - 1.0f) < 0.05f);
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CHECK(std::abs(p.g - 0.0f) < 0.05f);
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CHECK(std::abs(p.b - 0.0f) < 0.05f);
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std::unique_ptr<eve::image::ImageData> img(c->newImageData());
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REQUIRE(img->getWidth() == 64);
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REQUIRE(img->getHeight() == 64);
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auto *px = static_cast<uint8_t *>(img->getData());
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CHECK(px[(32 * 64 + 32) * 4 + 0] >= 200);
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gfx->setCanvas(c);
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bool presentThrew = false;
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try {
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gfx->present();
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} catch (const eve::Exception &) {
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presentThrew = true;
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}
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CHECK(presentThrew);
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gfx->setCanvas();
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Canvas *c2 = gfx->newCanvas(128, 128);
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REQUIRE(c2 != nullptr);
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REQUIRE(c2->getTexture() != nullptr);
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auto *off = Renderable2D::create();
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off->transform()->x = 0;
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off->transform()->y = 0;
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off->sprite()->width = 128;
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off->sprite()->height = 128;
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off->sprite()->r = 0.1f;
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off->sprite()->g = 0.8f;
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off->sprite()->b = 0.3f;
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off->sprite()->canvas = c2;
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off->sprite()->visible = true;
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auto *onScreen = Renderable2D::create();
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onScreen->transform()->x = 80;
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onScreen->transform()->y = 80;
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onScreen->sprite()->width = 192;
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onScreen->sprite()->height = 192;
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onScreen->sprite()->texture = c2->getTexture();
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onScreen->sprite()->r = 1;
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onScreen->sprite()->g = 1;
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onScreen->sprite()->b = 1;
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onScreen->sprite()->visible = true;
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for (int frame = 0; frame < 30; ++frame) {
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RenderSystem::render(*gfx);
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SDL_Delay(8);
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}
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Color p2 = c2->getPixel(64, 64);
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CHECK(std::abs(p2.g - 0.8f) < 0.15f);
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win->close();
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}
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TEST_CASE("Camera.panAndZoomAffectOffscreenPixels") {
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auto *win = eve::window::Window::create();
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auto *gfx = Graphics::create();
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REQUIRE(win != nullptr);
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REQUIRE(gfx != nullptr);
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win->setGraphics(gfx);
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eve::window::WindowSettings s;
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s.width = 320;
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s.height = 240;
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s.centered = true;
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REQUIRE(win->setWindowSettings(s));
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Canvas *rt = gfx->newCanvas(100, 100);
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auto *cam = Camera2D::createCamera();
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cam->data()->canvas = rt;
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cam->data()->active = true;
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cam->data()->x = 50.f;
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cam->data()->y = 50.f;
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cam->data()->zoom = 1.f;
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cam->data()->r = 0.f;
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cam->data()->g = 0.f;
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cam->data()->b = 0.f;
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cam->data()->a = 1.f;
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// Create override camera before any render/View (ECS create after heavy GPU
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// work has been flaky on this path); wire it up later via Sprite.camera.
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auto *camOverride = Camera2D::createCamera();
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camOverride->data()->canvas = rt;
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camOverride->data()->active = false;
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camOverride->data()->x = 40.f;
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camOverride->data()->y = 40.f;
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camOverride->data()->zoom = 1.f;
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camOverride->data()->r = 0.f;
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camOverride->data()->g = 0.f;
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camOverride->data()->b = 0.f;
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camOverride->data()->a = 1.f;
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auto *sp = Renderable2D::create();
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sp->transform()->x = 40.f;
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sp->transform()->y = 40.f;
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sp->sprite()->width = 20.f;
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sp->sprite()->height = 20.f;
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sp->sprite()->r = 1.f;
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sp->sprite()->g = 0.f;
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sp->sprite()->b = 0.f;
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sp->sprite()->canvas = rt;
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sp->sprite()->visible = true;
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RenderSystem::render(*gfx);
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Color mid = rt->getPixel(45, 45);
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CHECK(std::abs(mid.r - 1.f) < 0.08f);
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cam->data()->zoom = 2.f;
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RenderSystem::render(*gfx);
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Color z = rt->getPixel(35, 35);
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CHECK(std::abs(z.r - 1.f) < 0.08f);
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Color outside = rt->getPixel(80, 80);
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CHECK(outside.r < 0.2f);
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sp->sprite()->camera = camOverride;
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cam->data()->zoom = 1.f;
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RenderSystem::render(*gfx);
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// Override cam center (40,40): sprite lands at (50,50)-(70,70).
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// Default cam would have left it at (40,40)-(60,60).
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Color ov = rt->getPixel(65, 65);
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CHECK(std::abs(ov.r - 1.f) < 0.08f);
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Color notDefault = rt->getPixel(45, 45);
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CHECK(notDefault.r < 0.2f);
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sp->sprite()->visible = false;
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cam->data()->active = false;
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win->close();
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}
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