Files
EVEngine/test/particles.cpp
T
西风逍遥游 b9e3730072 feat(tests): enhance graphics tests with new rendering previews
- Added new test cases for various graphics functionalities, including animation previews, particle effects, and inventory UI.
- Implemented rendering previews for Mixamo animations, Box2D physics, and procedural generation, allowing for real-time visualization during tests.
- Introduced helper functions for drawing graphics elements, improving the clarity and maintainability of test code.
- Enhanced existing tests to utilize the new graphics capabilities, ensuring comprehensive coverage of rendering features.
2026-08-11 02:57:47 +08:00

381 lines
12 KiB
C++

#include "zeroerr/assert.h"
#include "zeroerr/unittest.h"
#include "particles/Particles.h"
#include "particles/ParticleEmitter.h"
#include "particles/ParticleSystem.h"
#include "filesystem/Filesystem.h"
#include "graphics/Graphics.h"
#include "graphics/RenderSystem.h"
#include "window/Window.h"
#include <SDL2/SDL.h>
#include <cmath>
#include <cstring>
#include <string>
using namespace eve::particles;
namespace {
void hideAllEmitters() {
if (ecs::current()->getManager<ParticleEmitter>() == nullptr) return;
auto view = ecs::View<ParticleEmitter, ParticleEmitter::Draw>();
for (auto it = view.begin(); it != view.end(); ++it) {
auto [draw] = *it;
draw->visible = false;
}
}
} // namespace
TEST_CASE("particles.newEmitter.ecsView") {
auto *mod = Particles::create();
int before = mod->getEmitterCount();
ParticleEmitter *e = mod->newEmitter(64);
REQUIRE(e != nullptr);
CHECK_EQ(e->getBufferSize(), 64);
CHECK_EQ(e->getCount(), 0);
CHECK_EQ(mod->getEmitterCount(), before + 1);
CHECK(e->config()->entity == e);
}
TEST_CASE("particles.emitter.emitAndLifetime") {
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(32);
e->setParticleLifetime(1.f, 1.f);
e->setSpeed(0.f, 0.f);
e->emit(10);
CHECK_EQ(e->getCount(), 10);
ParticleSimSystem::update(0.5f);
CHECK_EQ(e->getCount(), 10);
ParticleSimSystem::update(0.6f);
CHECK_EQ(e->getCount(), 0);
}
TEST_CASE("particles.emitter.emissionRate") {
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(100);
e->setParticleLifetime(10.f, 10.f);
e->setEmissionRate(50.f);
e->setSpeed(0.f, 0.f);
e->start();
ParticleSimSystem::update(0.2f); // ~10 particles
CHECK_GE(e->getCount(), 9);
CHECK_LE(e->getCount(), 11);
}
TEST_CASE("particles.emitter.startStopPause") {
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(16);
e->setEmissionRate(100.f);
e->setParticleLifetime(5.f, 5.f);
CHECK(e->isStopped());
e->start();
CHECK(e->isActive());
e->pause();
CHECK(e->isPaused());
CHECK(!e->isActive());
int c0 = e->getCount();
ParticleSimSystem::update(1.f);
CHECK_EQ(e->getCount(), c0);
e->start();
e->stop();
CHECK(e->isStopped());
}
TEST_CASE("particles.emitter.motion") {
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(8);
e->setPosition(0.f, 0.f);
e->setParticleLifetime(2.f, 2.f);
e->setDirection(0.f);
e->setSpread(0.f);
e->setSpeed(100.f, 100.f);
e->setLinearAcceleration(0.f, 0.f, 0.f, 0.f);
e->emit(1);
ParticleSimSystem::update(0.1f);
CHECK_EQ(e->getCount(), 1);
}
TEST_CASE("particles.emitter.applyPreset") {
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(64);
e->applyPreset("spark");
CHECK_GT(e->getEmissionRate(), 0.f);
e->applyPreset("smoke");
CHECK_GT(e->getEmissionRate(), 0.f);
e->applyPreset("fire");
CHECK_GT(e->getEmissionRate(), 0.f);
e->applyPreset("unknown");
CHECK_GT(e->getEmissionRate(), 0.f);
}
TEST_CASE("particles.system.updateAll") {
auto *mod = Particles::create();
ParticleEmitter *a = mod->newEmitter(16);
ParticleEmitter *b = mod->newEmitter(16);
a->setParticleLifetime(1.f, 1.f);
b->setParticleLifetime(1.f, 1.f);
a->emit(3);
b->emit(5);
ParticleSimSystem::update(2.f);
CHECK_EQ(a->getCount(), 0);
CHECK_EQ(b->getCount(), 0);
}
TEST_CASE("particles.module.updateForwardsToSystem") {
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(16);
e->setParticleLifetime(1.f, 1.f);
e->emit(4);
mod->update(2.f);
CHECK_EQ(e->getCount(), 0);
}
TEST_CASE("particles.emitter.reset") {
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(16);
e->setParticleLifetime(5.f, 5.f);
e->emit(8);
CHECK_EQ(e->getCount(), 8);
e->reset();
CHECK_EQ(e->getCount(), 0);
}
TEST_CASE("particles.emitter.bufferCap") {
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(4);
e->setParticleLifetime(10.f, 10.f);
e->emit(100);
CHECK_EQ(e->getCount(), 4);
}
TEST_CASE("particles.renderSystem.skipsInvisible") {
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(8);
e->setParticleLifetime(5.f, 5.f);
e->emit(3);
e->setVisible(false);
// No Graphics — render should early-out safely.
ParticleRenderSystem::render(nullptr);
CHECK_EQ(e->getCount(), 3);
}
TEST_CASE("particles.emitter.emissionAreaAndForces") {
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(64);
e->setPosition(100.f, 100.f);
e->setParticleLifetime(5.f, 5.f);
e->setSpeed(0.f, 0.f);
e->setEmissionArea("ellipse", 40.f, 20.f);
e->setRadialAcceleration(50.f, 50.f);
e->setTangentialAcceleration(0.f, 0.f);
e->setSizeVariation(0.5f);
e->setSpin(1.f, 2.f);
CHECK_EQ(e->getEmissionAreaType(), std::string("ellipse"));
e->emit(20);
CHECK_EQ(e->getCount(), 20);
// Spawn offsets should leave the point origin for ellipse area.
bool anyOffset = false;
auto sim = e->sim();
for (int i = 0; i < sim->alive; ++i) {
const auto &p = sim->particles[size_t(i)];
if (std::abs(p.x - 100.f) > 0.5f || std::abs(p.y - 100.f) > 0.5f) anyOffset = true;
CHECK_GT(p.size, 0.f);
CHECK_GE(p.spin, 1.f);
CHECK_LE(p.spin, 2.f);
}
CHECK(anyOffset);
ParticleSimSystem::update(0.2f);
CHECK_EQ(e->getCount(), 20);
}
TEST_CASE("particles.config.applyAreaAndAccel") {
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(16);
const char *json = R"({
"emissionArea": {"type":"rect","x":8,"y":4},
"radialAcceleration": [10, 20],
"tangentialAcceleration": [-5, 5],
"sizeVariation": 0.2,
"spin": [1, 3]
})";
CHECK(e->applyConfig(json));
CHECK_EQ(e->getEmissionAreaType(), std::string("rect"));
CHECK(std::abs(e->getEmissionAreaX() - 8.f) < 1e-4f);
CHECK(std::abs(e->getEmissionAreaY() - 4.f) < 1e-4f);
CHECK(std::abs(e->getSizeVariation() - 0.2f) < 1e-4f);
}
TEST_CASE("particles.renderSystem.cameraTransform") {
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(8);
e->setPosition(0.f, 0.f);
e->setParticleLifetime(5.f, 5.f);
e->setSpeed(0.f, 0.f);
e->emit(1);
auto *cam = eve::graphics::Camera2D::createCamera();
cam->data()->x = 0.f;
cam->data()->y = 0.f;
cam->data()->zoom = 2.f;
e->setCamera(cam);
// No Graphics — must not crash; camera path is covered by wiring.
ParticleRenderSystem::render(nullptr);
CHECK_EQ(e->getCount(), 1);
}
TEST_CASE("particles.config.applyJsonText") {
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(32);
const char *json = R"({
"preset": "spark",
"x": 12.5,
"y": 34,
"emissionRate": 40,
"particleLifetime": [0.5, 1.5],
"speed": [10, 20],
"colorStart": [1, 0, 0, 1],
"colorEnd": [0, 0, 1, 0],
"layer": 3,
"autoStart": true
})";
CHECK(e->applyConfig(json));
CHECK(std::abs(e->getX() - 12.5f) < 1e-4f);
CHECK(std::abs(e->getY() - 34.f) < 1e-4f);
CHECK(std::abs(e->getEmissionRate() - 40.f) < 1e-4f);
CHECK(std::abs(e->getParticleLifetimeMin() - 0.5f) < 1e-4f);
CHECK(std::abs(e->getParticleLifetimeMax() - 1.5f) < 1e-4f);
CHECK_EQ(e->getLayer(), 3);
CHECK(e->isActive());
}
TEST_CASE("particles.config.applyInvalid") {
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(8);
CHECK(!e->applyConfig("{bad"));
CHECK(!e->applyConfig("[1,2,3]"));
}
TEST_CASE("particles.config.loadFileAndHotReload") {
auto *fs = eve::filesystem::Filesystem::create();
REQUIRE(fs->setIdentity("ev_ut_particles_cfg", true));
REQUIRE(fs->setupWriteDirectory());
const char *name = "fx_spark.json";
const char *json1 = R"({"emissionRate":11,"x":1,"y":2,"particleLifetime":[1,1]})";
fs->write(name, json1, std::strlen(json1));
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(16);
CHECK(e->loadConfig(name));
CHECK_EQ(e->getConfigPath(), std::string(name));
CHECK(std::abs(e->getEmissionRate() - 11.f) < 1e-4f);
CHECK(e->getAutoReload());
// Force stale modtime so poll reloads without waiting on FS resolution.
e->resource()->modtime = 0;
const char *json2 = R"({"emissionRate":77,"x":9,"y":8,"particleLifetime":[2,2]})";
fs->write(name, json2, std::strlen(json2));
CHECK_EQ(ParticleConfigSystem::poll(), 1);
CHECK(std::abs(e->getEmissionRate() - 77.f) < 1e-4f);
CHECK(std::abs(e->getX() - 9.f) < 1e-4f);
e->setAutoReload(false);
e->resource()->modtime = 0;
const char *json3 = R"({"emissionRate":1})";
fs->write(name, json3, std::strlen(json3));
CHECK_EQ(ParticleConfigSystem::poll(), 0);
CHECK(std::abs(e->getEmissionRate() - 77.f) < 1e-4f);
CHECK(e->reloadConfig());
CHECK(std::abs(e->getEmissionRate() - 1.f) < 1e-4f);
}
TEST_CASE("particles.config.newEmitterFromFile") {
auto *fs = eve::filesystem::Filesystem::create();
REQUIRE(fs->setIdentity("ev_ut_particles_fromfile", true));
REQUIRE(fs->setupWriteDirectory());
const char *name = "fx_fromfile.json";
const char *json = R"({"buffer":48,"preset":"smoke","emissionRate":25,"autoStart":true})";
fs->write(name, json, std::strlen(json));
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitterFromFile(name);
REQUIRE(e != nullptr);
CHECK_EQ(e->getBufferSize(), 48);
CHECK(std::abs(e->getEmissionRate() - 25.f) < 1e-4f);
CHECK(e->isActive());
CHECK_EQ(e->getConfigPath(), std::string(name));
}
TEST_CASE("particles.render.fireAndSmokePreview") {
hideAllEmitters();
auto *win = eve::window::Window::create();
auto *gfx = eve::graphics::Graphics::create();
REQUIRE(win != nullptr);
REQUIRE(gfx != nullptr);
win->setGraphics(gfx);
eve::window::WindowSettings s;
s.width = 480;
s.height = 360;
s.centered = true;
REQUIRE(win->setWindowSettings(s));
auto *mod = Particles::create();
ParticleEmitter *fire = mod->newEmitter(256);
fire->applyPreset("fire");
fire->setPosition(float(gfx->getWidth()) * 0.5f, float(gfx->getHeight()) * 0.72f);
fire->setVisible(true);
fire->start();
ParticleEmitter *smoke = mod->newEmitter(128);
smoke->applyPreset("smoke");
smoke->setPosition(float(gfx->getWidth()) * 0.5f, float(gfx->getHeight()) * 0.62f);
smoke->setVisible(true);
smoke->start();
ParticleEmitter *spark = mod->newEmitter(96);
spark->applyPreset("spark");
spark->setPosition(float(gfx->getWidth()) * 0.5f, float(gfx->getHeight()) * 0.55f);
spark->setVisible(true);
spark->start();
// Seed a few frames so the first present already has particles.
for (int i = 0; i < 8; ++i) ParticleSimSystem::update(0.016f);
gfx->setBackgroundColorRGBA(0.05f, 0.05f, 0.08f, 1.f);
int framesAlive = 0;
for (int frame = 0; frame < 90; ++frame) {
ParticleSimSystem::update(0.016f);
gfx->clearScreen();
ParticleRenderSystem::render(gfx);
gfx->present();
if (fire->getCount() > 0) ++framesAlive;
SDL_Event e;
while (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT) break;
}
SDL_Delay(16);
}
CHECK_GT(framesAlive, 30);
CHECK_GT(fire->getCount(), 0);
fire->setVisible(false);
smoke->setVisible(false);
spark->setVisible(false);
win->close();
}