Files
EVEngine/examples/building
西风逍遥游 360a6c2f8e fix(examples): use correct mouse button index for building placement
mouse.isDown uses 1 = left / 2 = right (LÖVE-style, matching docs and
voxel-terrain/cardgame examples); button 0 is skipped and always false.
examples/building (+ building-3d, building-tilemap) called mousePressed(0)
for left-click placement, so placing buildings never fired while ghost
preview, palette keys, rotation and right-click removal still worked.

Switch the mousePressed helper and left-click call sites to button 1.
2026-08-23 21:26:17 +08:00
..

Building 放置示例

演示 eve.Building():JSON 建筑定义、地形约束、道路邻接、鬼影预览、旋转与拆除。

make run/<platform>-debug GAME=examples/building
# 或
make building

操作

输入 作用
1–5 选择建筑(路 / 木屋 / 摊位 / 码头 / L 形仓)
鼠标移动 鬼影跟随并吸附到格子
R 旋转鬼影(90°)
左键 确认放置(校验通过且金币足够)
右键 拆除指针下建筑
Space 重置地图与金币

演示要点

  • 木屋:2×2,陆地,花费木材/金币
  • 摊位:必须邻接带 road 标签的建筑
  • 码头:只能建在水域格子上
  • L 仓:不规则 footprintMask
  • 鬼影绿色 = 可放,红色 = 失败(HUD 显示 reason)