Files
EVEngine/docs/dev
西风逍遥游andCursor Agent 339b100d5f test(rpg): village-defense cross-module simulation (#45)
* test(rpg): add village-defense cross-module simulation

Drive tilemap, sprite walk animation, tile/world/screen/cell
coordinate conversion, 2D normal litPath + optional GPU lighting,
buff/DOT combat, and building placement in one RPG scenario test.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

* test(rpg): soft-skip GPU normal sample on software Vulkan ICDs

Lavapipe can return black Canvas pixels for lit2d; keep the optional
GPU normal-map check only when samples are non-zero.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

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Co-authored-by: Cursor Agent <cursoragent@cursor.com>
2026-08-12 22:25:33 +08:00
..

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