Files
EVEngine/examples/ecs
西风逍遥游 f7962f43fe feat(examples): developer-experience and AI-native showcase examples
- devlab: flagship --debug example (console/snapshot/AI panel/pause/hot
  reload/error slice), make devlab target with RUN_ARGS support
- ai-game: agent-drivable live game + agent_demo.py (pause/read/mutate/
  verify/snapshot/restore/screenshot loop)
- ai-editor: headless eve mcp editor host demo (JSON View + ViewModel MVVM)
- examples: fill all missing READMEs + config.nut, add examples/ index
- load.nut: add key_just_pressed/clampf/persist helpers; dedupe 19 examples
- rpg/cardgame: move JSON definitions to data files
- fix eve mcp crash: ModuleManager::requireAll() instantiates modules in
  the headless host (IEditorHost etc. were null)
- graphics: actionable screenshot error when readback was just enabled
- CI: smoke all examples (devlab with --debug) + DevLab hot-reload test

Fixes surfaced by the new CI smoke (examples had never been smoke-tested):
- scene_director kit: camera slot doubled as function + instance and was
  nulled by reset(); move the live Camera3D into cameraObj
- readTextFile used non-existent readn()/len(); use file.read()
  (rpg/cardgame/hex-levels)
- daynight used non-existent keyboard.wasPressed() -> key_just_pressed
- outline passed ints to float-only drawSolidRect; linear-structures
  slider passed an int value
- scene-ecs beginNode() requires (id, name); ai-stage guarded compilestring
- smoke_examples.sh: timeout -k 3 so SIGTERM-ignoring hosts cannot hang CI
2026-08-21 19:18:52 +08:00
..

ECS — 脚本 ECS 与 GPU 计算

演示用 Squirrel 定义 eve.Component / eve.Entity / eve.System: Moveable 组合 Position + Velocity,MoveSystem 批量更新并弹跳。

运行

make ecs
# 等价于:make run/<platform>-debug GAME=examples/ecs

GPU 变体

gpu_main.nut 用 compute shader(eve.ShaderSystem)取代 CPU foreach 移动实体: 把 gpu_main.nut 复制为 main.nut 再运行即可(需要 glslc,见仓库 Vulkan 环境要求)。