Files
EVEngine/examples/crowd/config.nut
T
西风逍遥游 9d5e61fde8 feat(crowd): flow-field pathfinding + boids crowd behavior module
- CrowdField: Dijkstra integration field to continuous gradient flow
  field with bilinear sampling, terrain cost and multi-goal support
- Crowd: SOA simulation for massive crowds - flow/seek/boids/idle
  actions, turn-rate-limited heading, Boids separation/alignment/
  cohesion, wall penetration resolution, per-frame counting-sort
  spatial grid and overlap relaxation
- Squirrel API: eve.Crowd with batch getPositions/getHeadings
- example: examples/crowd (2000-agent marching / boids demo)
- tests: flow field correctness, turning, seek arrival, boids
  convergence, wall penetration, 20k-agent smoke + script round-trip
2026-08-23 19:17:12 +08:00

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// This is the configuration for the game
// If not specified, the default values are used
config = {
// The width of the game
width = 960
// The height of the game
height = 640
// The title of the game
title = "Crowd - Flow Field / Boids"
// The debug configuration
debug = true
// Soft script/asset hot reload (directory watch)
hotReload = true
};