Files
EVEngine/examples/hex-levels/data/perception_cases.json
T
西风逍遥游andCursor Agent c0d9fe4a7d test(hex): 程序化六边形关卡套件(FOV / 光照 / 寻路 / 拾取 / 粒子) (#50)
* test(hex): add procedural hex dungeon levels for engine QA

Cross-module simulation levels exercise hex tilemap procgen, FOV,
2D lighting, spatial pickup + inventory, and particles. Includes a
playable examples/hex-levels demo with level select and a pipeline crawl.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

* test(hex): expand levels 06–15 and fog-raid pipeline

Add Flow Field swarm, cell-cost detours, multi-revealer perception,
FoW mask/algorithms, camera pick, dual-grid, procgen variants,
QuadTree cull, multi-light, particle/stash transfer, and a fog-raid
pipeline. Update the playable hex-levels demo for levels 6–9.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

* test(hex): add fixture JSON data and data-driven hex tests

Expand catalog/items/loot/seeds/perception fixtures, handcrafted maps,
and particle configs. Wire the hex-levels demo to load items and particle
JSON plus fixtures.nut loot tables. Register hex_level_data.cpp coverage.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

* test(hex): fix data fixtures assertions for zeroerr and sparse gens

Avoid CHECK_EQ on bag->addItem (double-eval), and only enforce minWalkable
on dungeon.bsp in the seeds matrix smoke.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

* feat(hex): boot each level from distinct catalog configs

Enrich catalog/fixtures with per-level FOV, light, cell-cost, and enable
flags. Wire examples/hex-levels to apply those boot settings on level
switch. Add hex.data.catalog.bootEachLevelDistinctConfig to verify each
catalog entry starts with its own applied configuration.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

* docs(hex): note per-level boot configs in data README

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

* test(hex): add levels 16–20 and extra data-driven coverage

Expand simulation with facing-cone FOV, flow+cell-cost, seed
reproducibility, corner peek, equipment equip, and torchEscort /
catalogRaid pipelines. Add fixture tests for perception gates, all loot
tables, enable-flag consistency, seed path samples, map markers,
defaults, equipment slots, and mist particles on dungeon.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

* docs(hex): clarify expanded test coverage in README

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

* test(hex): add levels 21–25 and broader fixture validation

Cover hex world↔tile roundtrip, FOV memory clear, findGroupPath,
multi-algo FOV smoke, blocked-cell sync, and costlyFogPickup pipeline.
Add data tests for loot/item referential integrity, feature tags,
particle schema, algorithm registration, ring-door path, categories,
detection margin, and door walkability.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

* feat(hex): expand catalog to 31 levels (0–30) and playable cycle

Add levels 16–30 with distinct boot configs (facing cone, flow+cost,
maze/WFC/drunkard, mist particles, raid combo). Regenerate fixtures.nut
with LEVEL_IDS; main.nut cycles all catalog levels via N/B. Add
simulation cases 26–30 and catalog presence tests.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

* fix(hex): harden level 02/17 against non-portable procgen paths

macOS CI failed hex.level.02.dynamicFov (empty path) and
hex.level.17.flowPlusCellCost (path length == 2) because spawn↔exit
layouts from DTL/std distributions differ across libstdc++ vs libc++.
Use handcrafted hex maps so FOV memory and flow+cost assertions are
platform-stable.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

---------

Co-authored-by: Cursor Agent <cursoragent@cursor.com>
2026-08-13 11:54:41 +08:00

110 lines
2.0 KiB
JSON

{
"version": 1,
"cases": [
{
"perception": 0.0,
"stealth": 0.0,
"expectDetect": true,
"note": "zero vs zero"
},
{
"perception": 2.0,
"stealth": 1.0,
"expectDetect": true,
"note": "comfortable margin"
},
{
"perception": 2.0,
"stealth": 2.0,
"expectDetect": true,
"note": "exact match"
},
{
"perception": 2.0,
"stealth": 2.1,
"expectDetect": false,
"note": "just over"
},
{
"perception": 1.0,
"stealth": 3.0,
"expectDetect": false,
"note": "hidden"
},
{
"perception": 5.0,
"stealth": 4.5,
"expectDetect": true,
"note": "high both"
},
{
"perception": 0.5,
"stealth": 0.5,
"expectDetect": true,
"note": "fractional equal"
},
{
"perception": 0.5,
"stealth": 0.6,
"expectDetect": false,
"note": "fractional fail"
},
{
"perception": 10.0,
"stealth": 9.9,
"expectDetect": true,
"note": "high equalish"
},
{
"perception": 10.0,
"stealth": 10.1,
"expectDetect": false,
"note": "high fail"
},
{
"perception": 0.0,
"stealth": 0.01,
"expectDetect": false,
"note": "near zero fail"
}
],
"radiusScaleCases": [
{
"baseRadius": 3,
"perception": 2.0,
"scale": 1.0,
"expectEffective": 5
},
{
"baseRadius": 4,
"perception": 2.0,
"scale": 0.5,
"expectEffective": 5
},
{
"baseRadius": 2,
"perception": 3.0,
"scale": 0.0,
"expectEffective": 2
},
{
"baseRadius": 6,
"perception": 1.5,
"scale": 2.0,
"expectEffective": 9
},
{
"baseRadius": 5,
"perception": 4.0,
"scale": 1.0,
"expectEffective": 9
},
{
"baseRadius": 1,
"perception": 0.0,
"scale": 5.0,
"expectEffective": 1
}
]
}