Model Converter demo
End-to-end EVEngine example for the modelconverter plugin: it turns a primitive
box.obj into a stone or stone wall by driving Blender's Python package
(bpy), then reloads the produced .glb back into EVEngine with model3d.
Prerequisites
pip install bpy- Build the plugin against an EVEngine SDK (see
modelconverter/README.md), place the resultingmodelconverter.dllatbuild/modelconverter.dllrelative to this example, or setmodelconverter_plugininconfig.nut. - If
pythonon your PATH hasbpy, leavemodelconverter_python = "python"; otherwise point it at the interpreter that hasbpyinstalled.
Run
Launch it like the other examples, selecting examples/model-converter as the game.
If bpy is unavailable the example still runs; the UI will show the clear
pip install bpy error instead of a converted model.
Controls
- Next converter — switch
stone/stone_wall/gn_displace. - Re-convert (new seed) — advance the deterministic seed and rebuild.
- Re-convert (same seed) — rebuild with the current seed.