Files
EVEngine/platform/android/README.md
T
sunxfancyandCursor 8e0221c552 feat: enhance build system and documentation for SDK installation and shader support
- Updated .gitignore to include new build and output directories for SDK packaging.
- Modified CMakeLists.txt to include installation script for SDK.
- Enhanced Makefile to support new SDK targets for various platforms.
- Improved documentation to reflect new shader capabilities and 3D model support.
- Added new shader functions and updated rendering systems to utilize custom shaders.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-06 21:08:47 +08:00

529 B

android target SDK notes

This tree (under the android SDK's platform/) is the APK packaging template.

On a dev machine (not on-device):

  1. Copy SDK lib/libmain.so, libSDL2.so, libc++_shared.so (and libhidapi.so if present) into apk/app/src/main/jniLibs/<abi>/.
  2. Copy your game into apk/app/src/main/assets/game/.
  3. Build with Gradle (./gradlew assembleDebug / assembleRelease).

Native plugins (.so) for the same ABI go into jniLibs and are loaded from script with eve.Plugins().load(...).