Add a development-server based remote hot reload so script/resource changes made on the host are synced and reloaded live on devices whose game bundle is read-only (iOS app bundle, Android APK). - Implement the previously stubbed `eve dev` command as a small HTTP file server (GET /manifest, /raw/<path>, /ping) serving a game directory. - Extend HotReload with a background remote-sync client: poll the server manifest, compare mtime/size, download changed files into a writable overlay directory mounted at "/" via the new Filesystem::mountRealDirectory, and queue changed virtual paths for the script layer to dofile/reload. - Wire it into load.nut: config.devServer/devSyncMs, shared handle_change(), poll_remote_reload(), and a `eve run --dev-server <url>` CLI override. - Add iOS/Android hot-reload dir helpers and cleartext-HTTP platform config (iOS ATS + NSLocalNetworkUsageDescription, Android usesCleartextTraffic). - Add test/remotesync.cpp covering overlay shadowing, end-to-end sync, and unreachable-recovery; update docs.
12 lines
392 B
Plaintext
12 lines
392 B
Plaintext
// APK shell config. width/height 0 => use the device display size (no stretch).
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// Orientation is sensorPortrait in AndroidManifest — demo layouts from config.
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config = {
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width = 0
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height = 0
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title = "EVEngine Demo"
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debug = true
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// Remote hot reload: point at your dev machine's `eve dev` server, e.g.
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// devServer = "http://192.168.1.5:8765"
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devServer = ""
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};
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