- Added support for the WebGPU backend in the CMake configuration, enabling builds for Emscripten and native Dawn. - Implemented conditional compilation for WebGPU-specific features, including shader management and file system handling. - Updated the build process to exclude unnecessary modules and dependencies for WebGPU, optimizing the engine for browser environments. - Enhanced the installation script to include WebGPU-related files and directories in the output. - Refactored existing modules to accommodate WebGPU, ensuring compatibility and performance improvements across the engine. - Introduced new compile options and configurations tailored for WebGPU builds, including handling of third-party libraries and assets.
8 lines
118 B
Plaintext
8 lines
118 B
Plaintext
config <- {
|
|
width = 800
|
|
height = 600
|
|
title = "EVEngine WebGPU"
|
|
debug = false
|
|
hotReload = false
|
|
};
|