Files
EVEngine/scripts/compile_weather_shaders.py
T

37 lines
1.5 KiB
Python

#!/usr/bin/env python3
"""Regenerate embedded weather SPIR-V from GLSL (requires glslc on PATH)."""
from pathlib import Path
import shutil
import struct
import subprocess
import tempfile
ROOT = Path(__file__).resolve().parents[1]
SHADERS = ROOT / "src/modules/weather/shaders"
def main():
compiler = shutil.which("glslc")
if not compiler:
raise SystemExit("glslc is required; add the Vulkan SDK Bin directory to PATH")
with tempfile.TemporaryDirectory() as temp:
for effect in ("weather", "bolt"):
for stage in ("vert", "frag"):
name = f"{effect}_{stage}_spv"
output = Path(temp) / f"{name}.spv"
subprocess.run([compiler, f"-fshader-stage={stage}",
str(SHADERS / f"{effect}_{stage}.glsl"),
"-o", str(output)], check=True)
data = output.read_bytes()
words = struct.unpack(f"<{len(data) // 4}I", data)
lines = [f"static const uint32_t {name}[] = {{"]
lines += [" " + ", ".join(f"0x{w:08x}" for w in words[i:i + 8]) + ","
for i in range(0, len(words), 8)]
lines += ["};", f"static const size_t {name}_count = sizeof({name})/sizeof({name}[0]);", ""]
(SHADERS / f"{name}.inc").write_text("\n".join(lines), encoding="utf-8")
print(f"Compiled {effect} {stage}: {len(words)} words")
if __name__ == "__main__":
main()