Files
EVEngine/examples/building
西风逍遥游 f7962f43fe feat(examples): developer-experience and AI-native showcase examples
- devlab: flagship --debug example (console/snapshot/AI panel/pause/hot
  reload/error slice), make devlab target with RUN_ARGS support
- ai-game: agent-drivable live game + agent_demo.py (pause/read/mutate/
  verify/snapshot/restore/screenshot loop)
- ai-editor: headless eve mcp editor host demo (JSON View + ViewModel MVVM)
- examples: fill all missing READMEs + config.nut, add examples/ index
- load.nut: add key_just_pressed/clampf/persist helpers; dedupe 19 examples
- rpg/cardgame: move JSON definitions to data files
- fix eve mcp crash: ModuleManager::requireAll() instantiates modules in
  the headless host (IEditorHost etc. were null)
- graphics: actionable screenshot error when readback was just enabled
- CI: smoke all examples (devlab with --debug) + DevLab hot-reload test

Fixes surfaced by the new CI smoke (examples had never been smoke-tested):
- scene_director kit: camera slot doubled as function + instance and was
  nulled by reset(); move the live Camera3D into cameraObj
- readTextFile used non-existent readn()/len(); use file.read()
  (rpg/cardgame/hex-levels)
- daynight used non-existent keyboard.wasPressed() -> key_just_pressed
- outline passed ints to float-only drawSolidRect; linear-structures
  slider passed an int value
- scene-ecs beginNode() requires (id, name); ai-stage guarded compilestring
- smoke_examples.sh: timeout -k 3 so SIGTERM-ignoring hosts cannot hang CI
2026-08-21 19:18:52 +08:00
..

Building 放置示例

演示 eve.Building():JSON 建筑定义、地形约束、道路邻接、鬼影预览、旋转与拆除。

make run/<platform>-debug GAME=examples/building
# 或
make building

操作

输入 作用
1–5 选择建筑(路 / 木屋 / 摊位 / 码头 / L 形仓)
鼠标移动 鬼影跟随并吸附到格子
R 旋转鬼影(90°)
左键 确认放置(校验通过且金币足够)
右键 拆除指针下建筑
Space 重置地图与金币

演示要点

  • 木屋:2×2,陆地,花费木材/金币
  • 摊位:必须邻接带 road 标签的建筑
  • 码头:只能建在水域格子上
  • L 仓:不规则 footprintMask
  • 鬼影绿色 = 可放,红色 = 失败(HUD 显示 reason)