Files
EVEngine/src/modules/map/TileSystem.cpp
T
西风逍遥游 f0b0527f9f feat: enhance map module with multi-layer support and object management
- Implemented multi-layer tilemap functionality, allowing for the reading and saving of Tiled JSON formats.
- Added support for various tile projections (orthogonal, isometric, staggered, hexagonal) and depth calculations.
- Introduced object layer parsing and caching for improved map object management.
- Updated the rendering system to unify 2D depth queues and enhance sprite handling.
- Added new methods for accessing object properties, including position and dimensions.

This update significantly improves the map module's capabilities and integration with the rendering system.
2026-08-08 00:26:58 +08:00

150 lines
4.9 KiB
C++

#include "map/TileSystem.h"
#include "map/TileLayer.h"
#include "map/TileConfig.h"
#include "map/TileProjection.h"
#include "graphics/Graphics.h"
#include "graphics/RenderSystem.h"
#include "graphics/Canvas.h"
#include "filesystem/Filesystem.h"
#include "common/Module.h"
#include <vector>
namespace eve::map {
namespace {
struct ViewCam {
float x = 0.f;
float y = 0.f;
float zoom = 1.f;
bool valid = false;
};
ViewCam fromEntity(graphics::Camera2D *ent) {
ViewCam v;
if (!ent) return v;
auto d = ent->data();
v.valid = true;
v.x = d->x;
v.y = d->y;
v.zoom = d->zoom;
return v;
}
/** Deterministic debug color when no tileset texture is bound. */
Color solidForGid(uint32_t gid, const Color &tint) {
const uint32_t h = gid * 2654435761u;
const float r = ((h >> 0) & 255u) / 255.f;
const float g = ((h >> 8) & 255u) / 255.f;
const float b = ((h >> 16) & 255u) / 255.f;
return Color{r * tint.r, g * tint.g, b * tint.b, tint.a};
}
bool atlasUV(const TileLayer::Tileset &ts, uint32_t gid, float &u0, float &v0, float &u1,
float &v1) {
if (!ts.texture || ts.columns <= 0 || ts.tileW <= 0 || ts.tileH <= 0) return false;
if (gid < uint32_t(ts.firstGid)) return false;
const int local = int(gid) - ts.firstGid;
const int col = local % ts.columns;
const int row = local / ts.columns;
const float iw = float(ts.texture->getWidth());
const float ih = float(ts.texture->getHeight());
if (iw <= 0.f || ih <= 0.f) return false;
const float px = float(ts.margin + col * (ts.tileW + ts.spacing));
const float py = float(ts.margin + row * (ts.tileH + ts.spacing));
u0 = px / iw;
v0 = py / ih;
u1 = (px + float(ts.tileW)) / iw;
v1 = (py + float(ts.tileH)) / ih;
return true;
}
int64_t fileModtime(const std::string &path) {
auto *fs = eve::ModuleManager::getInstance<eve::filesystem::Filesystem>("Filesystem");
if (!fs) fs = eve::filesystem::Filesystem::create();
eve::filesystem::Filesystem::Info info{};
if (!fs->getInfo(path, info)) return -1;
return info.modtime;
}
} // namespace
void TileRenderSystem::collect(std::vector<graphics::DrawItem2D> &out) {
if (ecs::current()->getManager<TileLayer>() == nullptr) return;
auto view = ecs::View<TileLayer, TileLayer::Config, TileLayer::Tiles, TileLayer::Tileset,
TileLayer::Draw>();
for (auto it = view.begin(); it != view.end(); ++it) {
auto [cfg, tiles, ts, draw] = *it;
if (!draw->visible || cfg->mapW <= 0 || cfg->mapH <= 0) continue;
if (tiles->gids.size() < size_t(cfg->mapW * cfg->mapH)) continue;
const Color &tint = draw->tint;
const ViewCam cam = fromEntity(draw->camera);
for (int ty = 0; ty < cfg->mapH; ++ty) {
for (int tx = 0; tx < cfg->mapW; ++tx) {
const uint32_t raw = tiles->gids[size_t(ty * cfg->mapW + tx)];
const uint32_t gid = tileGid(raw);
if (gid == 0) continue;
graphics::DrawItem2D item;
tileToWorld(*cfg, tx, ty, item.x, item.y);
item.w = cfg->tileW;
item.h = cfg->tileH;
item.depthY = tileToDepthY(*cfg, tx, ty);
item.layer = draw->layer;
item.canvas = draw->canvas;
item.camera = draw->camera;
item.camValid = cam.valid;
item.camX = cam.x;
item.camY = cam.y;
item.camZoom = cam.zoom;
item.receiveLight = false;
item.litPath = false;
float u0, v0, u1, v1;
if (atlasUV(*ts, gid, u0, v0, u1, v1)) {
item.texture = ts->texture;
item.hasUV = true;
item.u0 = u0;
item.v0 = v0;
item.u1 = u1;
item.v1 = v1;
item.color = tint;
} else {
item.texture = nullptr;
item.color = solidForGid(gid, tint);
}
out.push_back(item);
}
}
}
}
void TileRenderSystem::render(graphics::Graphics *gfx) {
if (!gfx) return;
std::vector<graphics::DrawItem2D> items;
collect(items);
graphics::RenderSystem::drawItems(*gfx, items, false);
}
int TileConfigSystem::poll() {
if (ecs::current()->getManager<TileLayer>() == nullptr) return 0;
int reloaded = 0;
auto view = ecs::View<TileLayer, TileLayer::Config, TileLayer::Resource>();
for (auto it = view.begin(); it != view.end(); ++it) {
auto [cfg, res] = *it;
if (!res->autoReload || res->path.empty() || !cfg->entity) continue;
const int64_t mt = fileModtime(res->path);
if (mt < 0 || mt == res->modtime) continue;
if (reloadConfigFile(cfg->entity, nullptr)) ++reloaded;
}
return reloaded;
}
} // namespace eve::map