Files
EVEngine/test/UIOverlaySmoke.cpp
T
sunxfancyandCursor 73c779f87f feat: implement file watching functionality in the filesystem module
- Added methods for file watching, including `watch`, `unwatch`, `unwatchAll`, `getWatchCount`, `pollWatch`, `getLastWatchPath`, and `getLastWatchRealPath`.
- Enhanced the `Filesystem` class to support monitoring file changes, allowing for real-time updates.
- Updated the `physfs` implementation to handle file watch targets and events.
- Improved documentation and added unit tests to validate the new file watching features.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-06 14:51:07 +08:00

102 lines
2.9 KiB
C++

#include "zeroerr/assert.h"
#include "zeroerr/unittest.h"
#include "graphics/Graphics.h"
#include "graphics/RenderSystem.h"
#include "ui/UI.h"
#include "ui/UISystem.h"
#include "ui/Widget.h"
#include "window/Window.h"
#include <SDL2/SDL.h>
#include <cmath>
using namespace eve::graphics;
using namespace eve::ui;
/**
* Real window + Vulkan: world sprites (RenderSystem) and ImGui UI overlay in one present.
* Frame order: UI NewFrame/widgets → RenderSystem (draws + present with overlay) → dispatch.
*/
TEST_CASE("UI.smoke.RenderSystemSameFrameVulkanOverlay") {
auto *win = eve::window::Window::create();
auto *gfx = Graphics::create();
auto *ui = UI::create();
REQUIRE(win != nullptr);
REQUIRE(gfx != nullptr);
REQUIRE(ui != nullptr);
win->setGraphics(gfx);
eve::window::WindowSettings s;
s.width = 640;
s.height = 480;
s.centered = true;
REQUIRE(win->setWindowSettings(s));
REQUIRE_GT(gfx->getWidth(), 0);
REQUIRE_GT(gfx->getPixelWidth(), 0);
REQUIRE(ui->initBackend());
CHECK(ui->isBackendReady());
const bool overlayHooked = gfx->getPresentOverlay() != nullptr && gfx->getPresentOverlayUser() != nullptr;
CHECK(overlayHooked);
gfx->setBackgroundColor(Color(0.10f, 0.12f, 0.18f, 1.0f));
gfx->setScreenReadbackEnabled(true);
auto *cam = Camera2D::createCamera();
cam->data()->r = 0.10f;
cam->data()->g = 0.12f;
cam->data()->b = 0.18f;
auto *solid = Renderable2D::create();
solid->transform()->x = 80;
solid->transform()->y = 100;
solid->sprite()->width = 160;
solid->sprite()->height = 100;
solid->sprite()->r = 0.2f;
solid->sprite()->g = 0.85f;
solid->sprite()->b = 0.35f;
solid->sprite()->visible = true;
ui->mountAs("smoke",
window("Overlay",
{
text("UI+RenderSystem", "label"),
button("Ping", "ping"),
},
"root"));
int framesOk = 0;
for (int frame = 0; frame < 30; ++frame) {
solid->transform()->x = 80.0f + float(frame) * 2.0f;
// ImGui frame must be built before present (RenderSystem ends with present).
ui->beginFrameAndRender();
RenderSystem::render(*gfx);
ui->dispatchEvents();
SDL_Event e;
while (SDL_PollEvent(&e)) {
ui->processEvent(&e);
if (e.type == SDL_QUIT) break;
}
// After present+readback, swapchain content should be readable.
Color p = gfx->getPixel(gfx->getPixelWidth() / 2, gfx->getPixelHeight() / 2);
CHECK(std::isfinite(p.r));
CHECK(std::isfinite(p.g));
CHECK(std::isfinite(p.b));
++framesOk;
SDL_Delay(8);
}
CHECK_EQ(framesOk, 30);
CHECK(UISystem::findHost("smoke") != nullptr);
CHECK(ui->current()->findById("label") != nullptr);
gfx->setScreenReadbackEnabled(false);
win->close();
}