Files
EVEngine/docs/dev
西风逍遥游andCursor Agent 7f8a46ff97 feat(particles): 骨骼绑定与蒙皮表面粒子发射 (#40)
* feat(particles): bind emitters to bones and emit from skinned mesh

Add ParticleEmitter Attach/SkinSource components so VFX can follow
AnimPose bones (with plane/scale projection) and sample CPU-skinned
vertices for character-surface effects. Expose AnimSkin skinned-position
cache to scripts and cover with unit tests.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

* fix(particles): use ComponentRef correctly for Attach/SkinSource

attach()/skinSource() return ecs::ComponentRef, not raw pointers.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

---------

Co-authored-by: Cursor Agent <cursoragent@cursor.com>
2026-08-12 17:35:40 +08:00
..

EVEngine 开发者文档

本目录保存引擎的架构、模块设计、测试策略和实现计划,面向 EVEngine 本身的维护者与贡献者。

架构与工程约定

功能设计

实施记录

阶段性设计稿与实施计划位于 superpowers/。文档使用的图示位于 img/。

如果你是使用 EVEngine 制作游戏,而不是修改引擎,请从用户指南开始。