Files
EVEngine/test/UIPhaseB.cpp
T

203 lines
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#include "zeroerr/assert.h"
#include "zeroerr/unittest.h"
#include "ui/Component.h"
#include "ui/Theme.h"
#include "ui/UI.h"
#include "ui/UIHost.h"
#include "ui/UISystem.h"
#include "ui/Widget.h"
#include <imgui.h>
#include <string>
#include <vector>
using namespace eve::ui;
namespace {
UIHost *resolveHost(UIHostHandle handle) {
auto host = UIHost::resolve(handle);
return host ? &host->get() : nullptr;
}
UINode *findNode(UIHost *host, const std::string &id) {
if (host == nullptr) return nullptr;
auto node = host->findById(id);
return node ? &node->get() : nullptr;
}
UINode *findNode(UIHostHandle handle, const std::string &id) { return findNode(resolveHost(handle), id); }
} // namespace
class InventoryPanel : public Component {
public:
std::vector<std::string> items{"Sword", "Potion"};
int gold = 10;
bool showExtra = true;
WidgetDesc build() override {
return window("Inventory",
{
text("Gold " + std::to_string(gold), "gold"),
separator("sep"),
listButtons("items", items),
when(showExtra, text("Extra tip", "tip")),
checkbox("Show tip", showExtra, "tipchk", [this](bool v) {
showExtra = v;
setState();
}),
},
"root");
}
};
TEST_CASE("UI.b.listAndWhen") {
auto tree = window("W", {
when(false, text("hidden", "h")),
when(true, text("shown", "s")),
listButtons("L", {"a", "b", "c"}),
});
UIHost *h = resolveHost(UIHost::createHost("listwhen"));
REQUIRE(h != nullptr);
h->setTree(std::move(tree));
CHECK(findNode(h, "s") != nullptr);
CHECK(findNode(h, "h") == nullptr); // when(false) → empty group, no "h"
CHECK(findNode(h, "L/0") != nullptr);
CHECK(findNode(h, "L/2") != nullptr);
}
TEST_CASE("UI.b.keyReconcilePropsOnly") {
UIHost *h = resolveHost(UIHost::createHost("rec"));
REQUIRE(h != nullptr);
h->setTree(window("W", {text("v1", "label"), button("Go", "btn")}, "root"));
bool rebuilt = h->setTreeReconcile(window("W", {text("v2", "label"), button("Go", "btn")}, "root"));
CHECK(!rebuilt); // structure same → props patch
CHECK(findNode(h, "label")->text == "v2");
rebuilt = h->setTreeReconcile(
window("W", {text("v3", "label"), button("Go", "btn"), button("New", "n")}, "root"));
CHECK(rebuilt); // child count changed → full rebuild
CHECK(findNode(h, "n") != nullptr);
}
TEST_CASE("UI.b.componentRebuild") {
InventoryPanel panel;
panel.mountAs("inv");
UIHost *h = resolveHost(UISystem::findHost("inv"));
REQUIRE(h != nullptr);
CHECK(findNode(h, "gold")->text == "Gold 10");
CHECK(findNode(h, "items/0") != nullptr);
panel.gold = 9;
panel.items.push_back("Shield");
panel.markDirty();
CHECK(panel.updateIfDirty());
CHECK(findNode(h, "gold")->text == "Gold 9");
CHECK(findNode(h, "items/2") != nullptr);
}
TEST_CASE("UI.b.themeAndCheckbox") {
UI *ui = UI::create();
ui->setThemeLight();
CHECK(globalTheme().windowBg[0] > 0.5f);
CHECK(ui->getTheme() == "light");
// Light/dark share geometry so switching palette keeps a unified look.
CHECK(globalTheme().frameRounding == Theme::dark().frameRounding);
CHECK(globalTheme().windowPaddingX == Theme::dark().windowPaddingX);
CHECK(globalTheme().fontScale == Theme::dark().fontScale);
ui->setThemeDark();
CHECK(ui->getTheme() == "dark");
ui->setNavKeyboard(true);
CHECK(globalTheme().navEnableKeyboard);
CHECK(ui->setTheme("LIGHT"));
CHECK(ui->getTheme() == "light");
CHECK(globalTheme().windowBg[0] > 0.5f);
CHECK(!ui->setTheme("unknown"));
CHECK(ui->getTheme() == "light"); // unchanged on failure
REQUIRE(UIHost::resolve(ui->mountAs("chk", window("C", {checkbox("Mute", false, "mute")}, "root"))).has_value());
CHECK(findNode(ui->current(), "mute") != nullptr);
CHECK(!findNode(ui->current(), "mute")->checked);
ui->setChecked("mute", true);
CHECK(findNode(ui->current(), "mute")->checked);
}
TEST_CASE("UI.b.themeTokensUnified") {
Theme dark = Theme::dark();
Theme light = Theme::light();
CHECK(dark.frameRounding == light.frameRounding);
CHECK(dark.windowRounding == light.windowRounding);
CHECK(dark.windowBorderSize == light.windowBorderSize);
CHECK(dark.frameBorderSize == light.frameBorderSize);
CHECK(dark.itemSpacingX == light.itemSpacingX);
CHECK(dark.windowPaddingY == light.windowPaddingY);
CHECK(dark.fontScale == light.fontScale);
CHECK(dark.layout.toolbarHeight == light.layout.toolbarHeight);
CHECK(dark.layout.sidebarWidth == light.layout.sidebarWidth);
CHECK(dark.layout.cardPaddingX == light.layout.cardPaddingX);
CHECK(dark.layout.splitterSize == light.layout.splitterSize);
CHECK(dark.layout.searchIconGap == light.layout.searchIconGap);
// Palettes differ
CHECK(dark.windowBg[0] < 0.5f);
CHECK(light.windowBg[0] > 0.5f);
CHECK(dark.text[0] > light.text[0]);
}
TEST_CASE("UI.b.themeAppliesCompleteModernStyle") {
ImGui::CreateContext();
const Theme dark = Theme::dark();
applyThemeToImGui(dark, 1.f);
const ImGuiStyle &style = ImGui::GetStyle();
CHECK(style.WindowPadding.x == dark.windowPaddingX);
CHECK(style.FramePadding.y == dark.framePaddingY);
CHECK(style.CellPadding.y == dark.cellPaddingY);
CHECK(style.ScrollbarSize == dark.scrollbarSize);
CHECK(style.Colors[ImGuiCol_MenuBarBg].x == dark.menuBarBg[0]);
CHECK(style.Colors[ImGuiCol_TabActive].y == dark.tabActive[1]);
CHECK(style.Colors[ImGuiCol_TableHeaderBg].z == dark.tableHeaderBg[2]);
CHECK(style.Colors[ImGuiCol_ModalWindowDimBg].w == dark.modalDimBg[3]);
ImGui::DestroyContext();
}
TEST_CASE("UI.b.semanticIcons") {
Icon value = Icon::None;
CHECK(iconFromName("search", &value));
CHECK(static_cast<int>(value) == static_cast<int>(Icon::Search));
CHECK(std::string(iconGlyph(value)) == "\xEF\x80\x82");
CHECK(iconName(Icon::PaintBrush) == std::string("paint-brush"));
CHECK(iconText(Icon::Save, "Save").find("Save") != std::string::npos);
CHECK(iconFromName("folder_open", &value));
CHECK(static_cast<int>(value) == static_cast<int>(Icon::FolderOpen));
CHECK(!iconFromName("missing", &value));
UIHost *host = resolveHost(UIHost::createHost("icon_widgets"));
REQUIRE(host != nullptr);
applyTree(host, window("Icons", {icon(Icon::Search, "search"),
iconButton(Icon::Save, "Save", "save")}));
CHECK(findNode(host, "search")->text == std::string(iconGlyph(Icon::Search)));
CHECK(findNode(host, "save")->text == iconText(Icon::Save, "Save"));
}
TEST_CASE("UI.b.scriptListBuilder") {
UI *ui = UI::create();
ui->beginBuild();
ui->beginWindow("Shop", "root");
ui->beginList("goods");
ui->addListItem("Apple", "goods/0");
ui->addListItem("Bread", "goods/1");
ui->end();
ui->addSeparator("s");
ui->addCheckbox("Member", false, "mem");
ui->end();
CHECK(ui->mountBuildAs("shop"));
CHECK(findNode(ui->current(), "goods/1") != nullptr);
CHECK(findNode(ui->current(), "mem") != nullptr);
}