123 lines
4.1 KiB
C++
123 lines
4.1 KiB
C++
#include "common/Runtime.h"
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#include "ui/DatabasePanel.h"
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#include "ui/ObjectRegistry.h"
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#include "ui/UIHost.h"
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#include "zeroerr/assert.h"
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#include "zeroerr/unittest.h"
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#include <string>
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using namespace eve;
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using namespace eve::ui;
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namespace {
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const char* kDatabaseScript = R"SQ(
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class CharacterData {
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name = "Hero"
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hp = 100.0
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alive = true
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</ editor = "combo", options = "warrior,mage,rogue" />
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job = "warrior"
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skills = []
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function update(dt) { hp += dt }
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}
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)SQ";
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UINode* nodeById(UIHost* host, const std::string& id) {
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return host ? host->findById(id) : nullptr;
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}
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} // namespace
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TEST_CASE("database.registryCreatesRegistersAndLists") {
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Runtime runtime(512, ssq::Libs::ALL);
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runtime.initialize();
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runtime.runSource(kDatabaseScript, "database.nut");
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ObjectRegistry& registry = ObjectRegistry::instance();
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registry.clearAll();
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const uint64_t first = registry.create("CharacterData");
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REQUIRE_NE(first, uint64_t(0));
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CHECK_EQ(registry.count("CharacterData"), size_t(1));
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ssq::Object hero = runtime.createInstance("CharacterData");
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const uint64_t second = registry.registerObject("CharacterData", hero);
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REQUIRE_NE(second, uint64_t(0));
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CHECK_EQ(registry.count("CharacterData"), size_t(2));
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const std::vector<ObjectEntry> entries = registry.entries("CharacterData");
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REQUIRE_EQ(entries.size(), size_t(2));
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CHECK_EQ(entries[0].id, first);
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CHECK_EQ(entries[1].id, second);
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CHECK(!entries[1].label.empty());
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CHECK(registry.unregister(first));
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CHECK_EQ(registry.count("CharacterData"), size_t(1));
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CHECK(!registry.unregister(first)); // already removed
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registry.clearAll();
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CHECK_EQ(registry.count("CharacterData"), size_t(0));
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}
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TEST_CASE("database.panelBuildsGridAndBindsCells") {
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Runtime runtime(512, ssq::Libs::ALL);
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runtime.initialize();
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runtime.runSource(kDatabaseScript, "database.nut");
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ObjectRegistry::instance().clearAll();
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DatabasePanel panel;
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panel.open();
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REQUIRE(panel.host() != nullptr);
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CHECK(panel.selectClass("CharacterData"));
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const uint64_t id = panel.createInstance();
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REQUIRE_NE(id, uint64_t(0));
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CHECK_EQ(panel.selectedClass(), std::string("CharacterData"));
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UIHost* host = panel.host();
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// Header cells for reflected members.
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REQUIRE(nodeById(host, "db_hdr_name") != nullptr);
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REQUIRE(nodeById(host, "db_hdr_hp") != nullptr);
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REQUIRE(nodeById(host, "db_hdr_alive") != nullptr);
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REQUIRE(nodeById(host, "db_hdr_job") != nullptr);
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// Row cells + delete button.
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const std::string row = "db_row_" + std::to_string(id);
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REQUIRE(nodeById(host, row) != nullptr);
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UINode* nameCell = nodeById(host, "cell_" + std::to_string(id) + "_name");
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REQUIRE(nameCell != nullptr);
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CHECK_EQ(nameCell->valueText, std::string("Hero"));
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REQUIRE(nodeById(host, "cell_" + std::to_string(id) + "_alive") != nullptr);
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REQUIRE(nodeById(host, "db_del_" + std::to_string(id)) != nullptr);
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// View → model: typing into a cell writes back to the live instance.
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const ObjectEntry* entry = ObjectRegistry::instance().entry(id);
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REQUIRE(entry != nullptr);
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auto tree = host->tree();
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REQUIRE_GE(nameCell->handlerText, 1u);
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tree->textHandlers[size_t(nameCell->handlerText - 1)]("Axe");
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CHECK_EQ(runtime.readProperty(entry->object, "name").asString(),
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std::string("Axe"));
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UINode* aliveCell = nodeById(host, "cell_" + std::to_string(id) + "_alive");
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REQUIRE_GE(aliveCell->handlerToggle, 1u);
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tree->toggleHandlers[size_t(aliveCell->handlerToggle - 1)](false);
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CHECK(!runtime.readProperty(entry->object, "alive").asBool());
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// Model → view: external change is pulled into the grid by sync().
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ReflectedValue value;
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value.kind = ReflectedValueKind::Float;
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value.floating = 250.0;
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CHECK(runtime.writeProperty(entry->object, "hp", value));
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panel.sync();
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CHECK_EQ(nodeById(host, "cell_" + std::to_string(id) + "_hp")->valueText,
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std::string("250"));
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// Deleting the row removes it from the grid.
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CHECK(panel.unregister(id));
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CHECK(nodeById(host, row) == nullptr);
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panel.close();
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}
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