Files
EVEngine/test/EditorShell.cpp
T

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#include "common/Runtime.h"
#include "ui/DatabasePanel.h"
#include "ui/EditorShell.h"
#include "ui/Inspector.h"
#include "ui/UIHost.h"
#include "zeroerr/assert.h"
#include "zeroerr/unittest.h"
using namespace eve;
using namespace eve::ui;
namespace {
UINode* nodeById(UIHost* host, const std::string& id) {
return host ? host->findById(id) : nullptr;
}
} // namespace
TEST_CASE("editorShell.menuDocksAndSwitchesPanels") {
Runtime runtime(512, ssq::Libs::ALL);
runtime.initialize();
runtime.runSource("class ShellHero { name = \"hero\" }", "shell.nut");
Inspector inspector;
inspector.refresh();
CHECK(inspector.selectClass("ShellHero"));
inspector.open();
DatabasePanel database;
database.open();
CHECK(database.selectClass("ShellHero"));
EditorShell shell;
shell.open(inspector.host(), database.host(), nullptr);
UIHost* menu = shell.host();
REQUIRE(menu != nullptr);
REQUIRE(nodeById(menu, "menu_inspector") != nullptr);
REQUIRE(nodeById(menu, "menu_database") != nullptr);
REQUIRE(nodeById(menu, "menu_scene") != nullptr);
REQUIRE(nodeById(menu, "menu_close") != nullptr);
UIHost* inspectorHost = inspector.host();
UIHost* databaseHost = database.host();
REQUIRE(inspectorHost != nullptr);
REQUIRE(databaseHost != nullptr);
auto tree = menu->tree();
UINode* databaseButton = nodeById(menu, "menu_database");
REQUIRE_GE(databaseButton->handlerClick, 1u);
tree->clickHandlers[size_t(databaseButton->handlerClick - 1)]();
CHECK(databaseHost->meta()->visible);
CHECK(!inspectorHost->meta()->visible);
UINode* inspectorButton = nodeById(menu, "menu_inspector");
REQUIRE_GE(inspectorButton->handlerClick, 1u);
tree->clickHandlers[size_t(inspectorButton->handlerClick - 1)]();
CHECK(inspectorHost->meta()->visible);
CHECK(!databaseHost->meta()->visible);
UINode* closeButton = nodeById(menu, "menu_close");
REQUIRE_GE(closeButton->handlerClick, 1u);
tree->clickHandlers[size_t(closeButton->handlerClick - 1)]();
CHECK(!inspectorHost->meta()->visible);
CHECK(!databaseHost->meta()->visible);
shell.close();
CHECK(!shell.isOpen());
}