- Updated .gitignore to include new build and output directories for SDK packaging. - Modified CMakeLists.txt to include installation script for SDK. - Enhanced Makefile to support new SDK targets for various platforms. - Improved documentation to reflect new shader capabilities and 3D model support. - Added new shader functions and updated rendering systems to utilize custom shaders. Co-authored-by: Cursor <cursoragent@cursor.com>
linux target SDK notes
This directory is the packaging template shipped inside dist/eve-sdk/linux[-debug].
Publish a Linux game by shipping:
bin/evefrom the SDK- Your game folder (
config.nut,main.nut, assets) - Optional native plugins (
.so) loaded viaeve.Plugins().load(...)
Prefer a fully static host when possible; plugins remain shared objects.