Files
EVEngine/test/particles_attach_extra.cpp
T
西风逍遥游 a6901a0691 feat(android): run zeroerr unit_test suite as an Android test app
Adds EVENGINE_ANDROID_TEST_APP build mode: the unit_test sources are
compiled into libmain.so (SDL entry) and packaged by the existing Gradle
APK along with the test assets, so the full zeroerr suite can run on a
device via adb logcat.

- test/main.cpp: Android runner with LogcatBuf (cout/cerr -> logcat),
  chdir to <files>/evengine_test, SDL_Init; keeps SDL_main symbol unmangled.
- test/PathBesideSource.h: shared pathBesideThisSource helper that maps
  __FILE__ to the on-device unpacked tree on Android.
- EVTestActivity: unpacks assets/test + assets/examples to internal
  storage and passes an optional --testcase filter from an intent extra.
- test/CMakeLists.txt: builds `main` instead of unit_test on Android,
  excludes desktop-only devtools tests, links Android system libs.
- Makefile: build/android-debug-test, sync/android-test-assets,
  run/android-test-debug, log/android-test targets.
- Gradle wrapper bumped to 8.5 for Java 21 compatibility.
2026-08-14 23:05:42 +08:00

582 lines
19 KiB
C++

#include "zeroerr/assert.h"
#include "zeroerr/unittest.h"
#include "particles/Particles.h"
#include "particles/ParticleEmitter.h"
#include "particles/ParticleSystem.h"
#include "animation/Animation.h"
#include "animation/AnimClip.h"
#include "animation/AnimImporter.h"
#include "animation/AnimPose.h"
#include "animation/AnimSkeleton.h"
#include "animation/AnimSkin.h"
#include "animation/SpineAnim.h"
#include "animation/SpineSkeleton.h"
#include "animation/SpineSkeletonData.h"
#include "ik/Skeleton2D.h"
#include "ik/Skeleton3D.h"
#include "ik/Solver2D.h"
#include "ik/Solver3D.h"
#include "filesystem/Filesystem.h"
#include "model3d/Model3D.h"
#include "model3d/ModelData.h"
#include <cmath>
#include <filesystem>
#include <memory>
#include <string>
#include <vector>
using namespace eve::particles;
using namespace eve::animation;
using namespace eve::ik;
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
namespace {
#include "PathBesideSource.h"
EVE_DEFINE_PATH_BESIDE_SOURCE()
bool fileExists(const std::string &path) { return std::filesystem::is_regular_file(path); }
std::string cesiumManDir() {
return pathBesideThisSource("assets/skinned/cesium_man/glTF");
}
bool ensureSkinnedAssets() {
const std::string gltf = cesiumManDir() + "/CesiumMan.gltf";
if (fileExists(gltf)) return true;
std::printf("particles.attach_extra: missing %s\n", gltf.c_str());
return false;
}
eve::model3d::ModelData *loadCesiumMan(const char *fsIdentity) {
const std::string dir = cesiumManDir();
auto *fs = eve::filesystem::Filesystem::create();
REQUIRE(fs->setIdentity(fsIdentity, true));
REQUIRE(fs->setupWriteDirectory());
fs->allowMountingForPath(dir);
REQUIRE(fs->mount(dir, "", false));
return eve::model3d::Model3D::create()->newModelDataFromFile("CesiumMan.gltf");
}
int findFirstSkinnedMesh(const eve::model3d::ModelData *model) {
for (int i = 0; i < model->getMeshCount(); ++i) {
if (model->hasBones(i)) return i;
}
return -1;
}
const char *kSpineJson = R"JSON({
"skeleton": { "spine": "4.1.00" },
"bones": [
{ "name": "root" },
{ "name": "hip", "parent": "root", "y": 10 },
{ "name": "chest", "parent": "hip", "y": 20 },
{ "name": "head", "parent": "chest", "y": 15 }
],
"slots": [ { "name": "chest", "bone": "chest", "attachment": "c" } ],
"skins": [ { "name": "default", "attachments": {
"chest": { "c": { "width": 8, "height": 8 } }
}} ],
"animations": {
"bob": {
"bones": {
"chest": {
"translate": [
{ "time": 0, "x": 0, "y": 0 },
{ "time": 0.5, "x": 0, "y": 12 },
{ "time": 1.0, "x": 0, "y": 0 }
]
}
}
}
}
})JSON";
} // namespace
TEST_CASE("particles.attach.resetClearsParticlesKeepsAttach") {
std::unique_ptr<Skeleton2D> sk(new Skeleton2D());
sk->initStraightPose(11.f, 22.f);
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(16);
e->setParticleLifetime(2.f, 2.f);
e->setSpeed(0.f, 0.f);
e->attachToSkeleton2D(sk.get(), 0);
e->emit(8);
CHECK_EQ(e->getCount(), 8);
CHECK(e->isAttached());
e->reset();
CHECK_EQ(e->getCount(), 0);
CHECK(e->isAttached());
CHECK_EQ(e->getAttachKind(), std::string("ik2d"));
CHECK(std::fabs(e->getX() - 11.f) < 1e-2f);
}
TEST_CASE("particles.attach.moveToOverwrittenBySync") {
std::unique_ptr<Skeleton2D> sk(new Skeleton2D());
sk->initStraightPose(5.f, 6.f);
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(4);
e->attachToSkeleton2D(sk.get(), 0);
e->moveTo(999.f, 888.f);
CHECK(std::fabs(e->getX() - 999.f) < 1e-3f);
ParticleSimSystem::update(0.016f);
CHECK(std::fabs(e->getX() - 5.f) < 1e-2f);
CHECK(std::fabs(e->getY() - 6.f) < 1e-2f);
}
TEST_CASE("particles.attach.applyConfigPreservesAttach") {
std::unique_ptr<Skeleton2D> sk(new Skeleton2D());
sk->initStraightPose(30.f, 40.f);
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(32);
e->attachToSkeleton2D(sk.get(), 0);
CHECK(e->applyConfig(R"({"emissionRate":40,"particleLifetime":[1,1],"speed":[0,0]})"));
CHECK(e->isAttached());
CHECK_EQ(e->getAttachKind(), std::string("ik2d"));
CHECK(std::fabs(e->getX() - 30.f) < 1e-2f);
CHECK(std::fabs(e->getEmissionRate() - 40.f) < 1e-3f);
e->start();
ParticleSimSystem::update(0.1f);
CHECK_GE(e->getCount(), 3);
}
TEST_CASE("particles.attach.layerAndVisibleIndependent") {
std::unique_ptr<Skeleton3D> sk(new Skeleton3D());
sk->initStraightPose(1.f, 2.f, 3.f);
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(8);
e->setAttachPlane("xy");
e->attachToSkeleton3D(sk.get(), 0);
e->setLayer(7);
e->setVisible(false);
CHECK_EQ(e->getLayer(), 7);
CHECK(!e->isVisible());
CHECK(e->isAttached());
ParticleSimSystem::update(0.016f);
CHECK(std::fabs(e->getX() - 1.f) < 1e-2f);
CHECK(std::fabs(e->getY() - 2.f) < 1e-2f);
}
TEST_CASE("particles.attach.ellipseAreaOnBone") {
std::unique_ptr<Skeleton2D> sk(new Skeleton2D());
sk->initStraightPose(50.f, 50.f);
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(80);
e->setParticleLifetime(2.f, 2.f);
e->setSpeed(0.f, 0.f);
e->setEmissionArea("ellipse", 8.f, 4.f);
e->attachToSkeleton2D(sk.get(), 0);
e->emit(60);
int inside = 0;
for (int i = 0; i < e->getCount(); ++i) {
const auto &p = e->sim()->particles[size_t(i)];
const float dx = (p.x - 50.f) / 8.f;
const float dy = (p.y - 50.f) / 4.f;
if (dx * dx + dy * dy <= 1.01f) ++inside;
}
CHECK_EQ(inside, e->getCount());
}
TEST_CASE("particles.attach.tangentialForceUsesBoneOrigin") {
std::unique_ptr<Skeleton2D> sk(new Skeleton2D());
sk->initStraightPose(0.f, 0.f);
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(4);
e->setParticleLifetime(5.f, 5.f);
e->setSpeed(0.f, 0.f);
e->setTangentialAcceleration(30.f, 30.f);
e->attachToSkeleton2D(sk.get(), 0);
e->emit(1);
e->sim()->particles[0].x = 5.f;
e->sim()->particles[0].y = 0.f;
e->sim()->particles[0].vx = 0.f;
e->sim()->particles[0].vy = 0.f;
ParticleSimSystem::update(0.1f);
// Tangential to radial (+X) is +Y (rdx,rdy)=(1,0) → (-rdy, rdx)=(0,1)
CHECK(e->sim()->particles[0].vy > 0.f);
}
TEST_CASE("particles.attach.particleLifetimeExpiresOnBone") {
std::unique_ptr<Skeleton2D> sk(new Skeleton2D());
sk->initStraightPose(0.f, 0.f);
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(16);
e->setParticleLifetime(0.05f, 0.05f);
e->setSpeed(0.f, 0.f);
e->setEmissionRate(0.f);
e->attachToSkeleton2D(sk.get(), 0);
e->emit(5);
CHECK_EQ(e->getCount(), 5);
ParticleSimSystem::update(0.1f);
CHECK_EQ(e->getCount(), 0);
CHECK(e->isAttached());
}
TEST_CASE("particles.attach.largeDtBurstOnBone") {
std::unique_ptr<Skeleton2D> sk(new Skeleton2D());
sk->initStraightPose(7.f, 8.f);
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(100);
e->setParticleLifetime(5.f, 5.f);
e->setSpeed(0.f, 0.f);
e->setEmissionRate(50.f);
e->attachToSkeleton2D(sk.get(), 0);
e->start();
ParticleSimSystem::update(0.5f); // ~25 particles
CHECK_GE(e->getCount(), 20);
CHECK_LE(e->getCount(), 30);
for (int i = 0; i < e->getCount(); ++i) {
CHECK(std::fabs(e->sim()->particles[size_t(i)].x - 7.f) < 1e-2f);
CHECK(std::fabs(e->sim()->particles[size_t(i)].y - 8.f) < 1e-2f);
}
}
TEST_CASE("particles.attach.zeroDtStillSyncs") {
std::unique_ptr<Skeleton2D> sk(new Skeleton2D());
sk->initStraightPose(1.f, 1.f);
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(8);
e->setParticleLifetime(2.f, 2.f);
e->setSpeed(0.f, 0.f);
e->setEmissionRate(100.f);
e->attachToSkeleton2D(sk.get(), 0);
e->start();
e->emit(2);
CHECK_EQ(e->getCount(), 2);
sk->setPosition(0, 15.f, 16.f);
sk->forwardKinematics();
ParticleSimSystem::update(0.f); // sync runs; sim early-outs
CHECK(std::fabs(e->getX() - 15.f) < 1e-2f);
CHECK(std::fabs(e->getY() - 16.f) < 1e-2f);
CHECK_EQ(e->getCount(), 2); // no new spawns at dt=0
}
TEST_CASE("particles.attach.cycleThroughAllKinds") {
std::unique_ptr<AnimSkeleton> ask(new AnimSkeleton());
const int root = ask->addBone("root", -1);
std::unique_ptr<AnimPose> pose(new AnimPose());
ask->applyBindPose(pose.get());
pose->setLocalPosition(root, 1.f, 0.f, 0.f);
pose->computeWorld(ask.get());
auto *animMod = Animation::create();
std::unique_ptr<SpineSkeletonData> data(animMod->newSpineSkeletonDataFromJson(kSpineJson));
std::unique_ptr<SpineSkeleton> spine(animMod->newSpineSkeleton(data.get()));
spine->setToSetupPose();
spine->updateWorldTransform();
std::unique_ptr<Skeleton2D> sk2(new Skeleton2D());
sk2->initStraightPose(3.f, 4.f);
std::unique_ptr<Skeleton3D> sk3(new Skeleton3D());
sk3->initStraightPose(5.f, 6.f, 7.f);
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(4);
e->attachToBone(pose.get(), root);
CHECK_EQ(e->getAttachKind(), std::string("anim"));
e->attachToSpineBoneByName(spine.get(), "head");
CHECK_EQ(e->getAttachKind(), std::string("spine"));
CHECK(e->attach()->pose == nullptr);
e->attachToSkeleton2D(sk2.get(), 0);
CHECK_EQ(e->getAttachKind(), std::string("ik2d"));
CHECK(e->attach()->spine == nullptr);
e->attachToSkeleton3D(sk3.get(), 0);
CHECK_EQ(e->getAttachKind(), std::string("ik3d"));
CHECK(e->attach()->ik2d == nullptr);
e->detach();
CHECK_EQ(e->getAttachKind(), std::string("none"));
}
TEST_CASE("particles.attach.scaleChangeMidLifetimeResyncs") {
std::unique_ptr<AnimSkeleton> sk(new AnimSkeleton());
const int root = sk->addBone("root", -1);
std::unique_ptr<AnimPose> pose(new AnimPose());
sk->applyBindPose(pose.get());
pose->setLocalPosition(root, 2.f, 4.f, 0.f);
pose->computeWorld(sk.get());
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(4);
e->setAttachScale(1.f);
e->attachToBone(pose.get(), root);
CHECK(std::fabs(e->getX() - 2.f) < 1e-3f);
e->setAttachScale(3.f);
CHECK(std::fabs(e->getX() - 6.f) < 1e-3f);
CHECK(std::fabs(e->getY() - 12.f) < 1e-3f);
}
TEST_CASE("particles.attach.spinAndSizeVariationOnBone") {
std::unique_ptr<Skeleton2D> sk(new Skeleton2D());
sk->initStraightPose(0.f, 0.f);
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(32);
e->setParticleLifetime(2.f, 2.f);
e->setSpeed(0.f, 0.f);
e->setSpin(1.f, 3.f);
e->setSizeVariation(0.5f);
e->attachToSkeleton2D(sk.get(), 0);
e->emit(20);
bool spinOk = false;
bool sizeVaried = false;
float firstSize = e->sim()->particles[0].size;
for (int i = 0; i < e->getCount(); ++i) {
const auto &p = e->sim()->particles[size_t(i)];
if (p.spin >= 1.f && p.spin <= 3.f) spinOk = true;
if (std::fabs(p.size - firstSize) > 1e-4f) sizeVaried = true;
}
CHECK(spinOk);
CHECK(sizeVaried);
}
TEST_CASE("particles.attach.ik2dConstraintsStillEmits") {
std::unique_ptr<Skeleton2D> sk(new Skeleton2D());
int b1 = sk->createBone(0, 40.f);
int tip = sk->createBone(b1, 40.f);
sk->initStraightPose(0.f, 0.f);
sk->setConstraints(b1, -0.2f, 0.2f);
std::unique_ptr<Solver2D> solver(new Solver2D());
solver->setMaxIterations(32);
solver->addTarget(tip, 0.f, 80.f, 1.f);
solver->solve(sk.get());
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(16);
e->setParticleLifetime(1.f, 1.f);
e->setSpeed(0.f, 0.f);
e->attachToSkeleton2D(sk.get(), tip);
e->emit(5);
CHECK_EQ(e->getCount(), 5);
for (int i = 0; i < 5; ++i) {
CHECK(std::fabs(e->sim()->particles[size_t(i)].x - sk->getX(tip)) < 1e-1f);
CHECK(std::fabs(e->sim()->particles[size_t(i)].y - sk->getY(tip)) < 1e-1f);
}
}
TEST_CASE("particles.attach.twoEmittersDifferentPlanes") {
std::unique_ptr<Skeleton3D> sk(new Skeleton3D());
sk->initStraightPose(2.f, 4.f, 6.f);
auto *mod = Particles::create();
ParticleEmitter *xy = mod->newEmitter(4);
ParticleEmitter *xz = mod->newEmitter(4);
xy->setAttachPlane("xy");
xz->setAttachPlane("xz");
xy->setAttachScale(1.f);
xz->setAttachScale(1.f);
xy->attachToSkeleton3D(sk.get(), 0);
xz->attachToSkeleton3D(sk.get(), 0);
CHECK(std::fabs(xy->getX() - 2.f) < 1e-3f);
CHECK(std::fabs(xy->getY() - 4.f) < 1e-3f);
CHECK(std::fabs(xz->getX() - 2.f) < 1e-3f);
CHECK(std::fabs(xz->getY() - 6.f) < 1e-3f);
}
TEST_CASE("particles.attach.animChainOffsetThreeBones") {
std::unique_ptr<AnimSkeleton> sk(new AnimSkeleton());
const int a = sk->addBone("a", -1);
const int b = sk->addBone("b", a);
const int c = sk->addBone("c", b);
sk->setBindPosition(b, 1.f, 0.f, 0.f);
sk->setBindPosition(c, 1.f, 0.f, 0.f);
std::unique_ptr<AnimPose> pose(new AnimPose());
sk->applyBindPose(pose.get());
pose->setLocalPosition(a, 10.f, 0.f, 0.f);
pose->computeWorld(sk.get());
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(4);
e->setAttachOffset(0.5f, 0.f, 0.f);
e->setAttachScale(1.f);
e->attachToBone(pose.get(), c);
// world c = 10+1+1=12, + local offset 0.5 → 12.5
CHECK(std::fabs(e->getX() - 12.5f) < 1e-2f);
CHECK(std::fabs(e->getY() - 0.f) < 1e-2f);
}
TEST_CASE("particles.attach.spineBobAnimContinuousRate") {
auto *animMod = Animation::create();
std::unique_ptr<SpineSkeletonData> data(animMod->newSpineSkeletonDataFromJson(kSpineJson));
std::unique_ptr<SpineSkeleton> spine(animMod->newSpineSkeleton(data.get()));
std::unique_ptr<SpineAnim> anim(animMod->newSpineAnim(spine.get()));
REQUIRE(anim->play("bob"));
const int chest = data->findBone("chest");
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(128);
e->setParticleLifetime(5.f, 5.f);
e->setSpeed(0.f, 0.f);
e->setEmissionRate(100.f);
e->attachToSpineBone(spine.get(), chest);
e->start();
float minY = 1e9f, maxY = -1e9f;
for (int i = 0; i < 10; ++i) {
anim->setTime(float(i) * 0.1f);
anim->apply();
ParticleSimSystem::update(0.05f);
minY = std::min(minY, e->getY());
maxY = std::max(maxY, e->getY());
}
CHECK_GE(e->getCount(), 20);
CHECK_GT(maxY - minY, 5.f);
}
TEST_CASE("particles.attach.ik3dSolverStepContinuous") {
std::unique_ptr<Skeleton3D> sk(new Skeleton3D());
int b1 = sk->createBone(0, 1.f);
int tip = sk->createBone(b1, 1.f);
sk->initStraightPose(0.f, 0.f, 0.f);
std::unique_ptr<Solver3D> solver(new Solver3D());
solver->setMaxIterations(2);
solver->setForce(0.4f);
solver->addTarget(tip, 1.f, 0.5f, 0.f, 1.f);
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(8);
e->setAttachPlane("xy");
e->attachToSkeleton3D(sk.get(), tip);
float prev = e->getX();
int moved = 0;
for (int i = 0; i < 10; ++i) {
solver->step(sk.get(), 1.f);
e->syncAttach();
if (std::fabs(e->getX() - prev) > 1e-3f) ++moved;
prev = e->getX();
CHECK(std::fabs(e->getX() - sk->getX(tip)) < 1e-2f);
}
CHECK_GE(moved, 1);
}
TEST_CASE("particles.skin.filterByIndexAndClearFilter") {
if (!ensureSkinnedAssets()) return;
std::unique_ptr<eve::model3d::ModelData> model(
loadCesiumMan("ev_ut_particles_skin_filter_idx"));
const int meshIndex = findFirstSkinnedMesh(model.get());
REQUIRE(meshIndex >= 0);
std::unique_ptr<AnimSkeleton> skeleton(AnimImporter::loadSkeletonFromModel(model.get()));
std::unique_ptr<AnimSkin> skin(AnimSkin::fromModel(model.get(), meshIndex, skeleton.get()));
std::unique_ptr<AnimPose> pose(new AnimPose());
skeleton->applyBindPose(pose.get());
pose->computeWorld(skeleton.get());
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(64);
e->setParticleLifetime(1.f, 1.f);
e->setSpeed(0.f, 0.f);
e->setSkinScale(50.f);
e->setSkinSource(skin.get(), pose.get());
const int skinBone = 0;
e->setSkinBoneFilter(skinBone, 0.05f);
e->emitFromSkin(16);
CHECK_GE(e->getCount(), 1);
e->reset();
e->setSkinBoneFilter(-1, 0.f); // clear filter → all verts
e->emitFromSkin(32);
CHECK_EQ(e->getCount(), 32);
}
TEST_CASE("particles.skin.emitFromSkinRespectsBuffer") {
if (!ensureSkinnedAssets()) return;
std::unique_ptr<eve::model3d::ModelData> model(
loadCesiumMan("ev_ut_particles_skin_buffer"));
const int meshIndex = findFirstSkinnedMesh(model.get());
REQUIRE(meshIndex >= 0);
std::unique_ptr<AnimSkeleton> skeleton(AnimImporter::loadSkeletonFromModel(model.get()));
std::unique_ptr<AnimSkin> skin(AnimSkin::fromModel(model.get(), meshIndex, skeleton.get()));
std::unique_ptr<AnimPose> pose(new AnimPose());
skeleton->applyBindPose(pose.get());
pose->computeWorld(skeleton.get());
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(10);
e->setParticleLifetime(1.f, 1.f);
e->setSpeed(0.f, 0.f);
e->setSkinScale(1.f);
e->setSkinSource(skin.get(), pose.get());
e->emitFromSkin(100);
CHECK_EQ(e->getCount(), 10);
CHECK_EQ(e->getBufferSize(), 10);
}
TEST_CASE("particles.attach.cesiumManBoneByNameIfPresent") {
if (!ensureSkinnedAssets()) return;
std::unique_ptr<eve::model3d::ModelData> model(
loadCesiumMan("ev_ut_particles_attach_byname"));
std::unique_ptr<AnimSkeleton> skeleton(AnimImporter::loadSkeletonFromModel(model.get()));
REQUIRE(skeleton.get() != nullptr);
REQUIRE(skeleton->getBoneCount() > 1);
// Collect any bone name and attach by name.
const std::string name = skeleton->getBoneName(1);
std::unique_ptr<AnimPose> pose(new AnimPose());
skeleton->applyBindPose(pose.get());
pose->computeWorld(skeleton.get());
auto *mod = Particles::create();
ParticleEmitter *e = mod->newEmitter(8);
e->setAttachScale(10.f);
e->attachToBoneByName(pose.get(), skeleton.get(), name);
CHECK(e->isAttached());
CHECK_EQ(e->getAttachBone(), 1);
CHECK_EQ(e->getAttachKind(), std::string("anim"));
e->attachToBoneByName(pose.get(), skeleton.get(), "__no_such_bone__");
CHECK(!e->isAttached());
}
TEST_CASE("particles.attach.smokeAndFirePresetsOnIk3d") {
std::unique_ptr<Skeleton3D> sk(new Skeleton3D());
sk->initStraightPose(0.f, 1.f, 0.f);
auto *mod = Particles::create();
for (const char *preset : {"smoke", "fire"}) {
ParticleEmitter *e = mod->newEmitter(64);
e->setAttachPlane("xy");
e->setAttachScale(1.f);
e->attachToSkeleton3D(sk.get(), 0);
e->applyPreset(preset);
CHECK(e->isAttached());
CHECK(e->getEmissionRate() > 0.f);
e->start();
ParticleSimSystem::update(0.05f);
CHECK_GE(e->getCount(), 1);
}
}