51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
#include "cmdline/cmdline.h"
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#include <CLI11.hpp>
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#include <rang.hpp>
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#include <iostream>
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using std::string;
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using std::cerr;
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using std::endl;
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namespace eve::cmd {
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struct BuildArgs : Handler {
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string log_path, platform, output_path;
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bool release = false, debug = false;
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void setup(CLI::App& app, std::shared_ptr<CLI::Formatter> formatter) override {
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auto subcmd = app.add_subcommand("build", "Build the game under current path");
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subcmd->allow_extras()->formatter(formatter);
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subcmd->add_option("-p,--platform", platform, "Build platform (linux, macosx, win32, win32_uwp, ios, android)");
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subcmd->add_flag("-r,--release", release, "release build (default)");
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subcmd->add_flag("-d,--debug", debug, "debug build");
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subcmd->add_option("-l,--log", log_path, "log messages into a file");
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subcmd->add_option("-o,--output", output_path, "output folder path");
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}
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int parse(CLI::App& app, Cmdline& cmd) override {
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auto subcmd = app.get_subcommand("build");
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if (subcmd->parsed()) {
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if (debug && release) {
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cerr << rang::fg::red << "Build type can not be both debug and release" << rang::fg::reset << endl;
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exit(1);
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}
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if (!debug && !release) {
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release = true;
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}
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string current_path = cmd.get_remaining(subcmd);
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return cmd.Build(current_path, output_path, platform);
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}
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return -1; // not handle
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}
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};
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CMD_REG(BuildArgs);
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int Cmdline::Build(std::string path, std::string output, std::string platform) { return 0; }
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} // namespace eve::cmd
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