Files
EVEngine/test/avatar.cpp
T

587 lines
21 KiB
C++

#include "zeroerr/assert.h"
#include "zeroerr/unittest.h"
#include "animation/AnimClip.h"
#include "animation/AnimLayerMixer.h"
#include "animation/AnimPlayer.h"
#include "animation/AnimSkeleton.h"
#include "animation/AnimSkin.h"
#include "animation/Animation.h"
#include "animation/Tween.h"
#include "avatar/Avatar.h"
#include "avatar/AvatarInstance.h"
#include "avatar/Live2DNullBackend.h"
#include "common/ECS.h"
#include "common/Module.h"
#include "graphics/Mesh.h"
#include "graphics/Material.h"
#include "graphics/RenderSystem.h"
#include "graphics/RenderSystem3D.h"
#include "inventory/Equipment.h"
#include <cmath>
#include <string>
#include <unordered_map>
#include <vector>
#include <simplesquirrel/simplesquirrel.hpp>
using namespace eve::avatar;
using eve::graphics::Mesh;
using eve::graphics::Renderable2D;
using eve::graphics::Renderable3D;
namespace {
class FakeLive2D : public ILive2DBackend {
public:
std::string getName() const override { return "fake"; }
bool loadModel(const std::string &path) override {
loadedPath = path;
return !path.empty();
}
void update(float) override { ++updates; }
void setParameter(const std::string &name, float value) override { params[name] = value; }
float getParameter(const std::string &name) const override {
auto it = params.find(name);
return it == params.end() ? 0.f : it->second;
}
bool setExpression(const std::string &name) override {
expression = name;
return true;
}
bool setMotion(const std::string &name) override {
motion = name;
return true;
}
std::string loadedPath;
std::string expression;
std::string motion;
int updates = 0;
std::unordered_map<std::string, float> params;
};
ILive2DBackend *makeFakeLive2D() { return new FakeLive2D(); }
} // namespace
TEST_CASE("avatar.image.layersAndExpression") {
Avatar *mod = Avatar::create();
REQUIRE(mod != nullptr);
AvatarInstance *av = mod->newImageAvatar();
CHECK_EQ(av->getKind(), std::string("image"));
CHECK(av->addLayer("body", nullptr, 0));
CHECK(av->addLayer("face", nullptr, 1));
CHECK(av->addLayer("blush", nullptr, 2));
CHECK(!av->addLayer("body", nullptr, 0)); // duplicate
CHECK_EQ(av->getLayerCount(), 3);
CHECK(av->hasLayer("face"));
Renderable2D* face = av->getLayerRenderable("face");
REQUIRE(face != nullptr);
face->setRotation(0.25f);
face->setReceiveLight(false);
face->setBlend("additive");
CHECK_EQ(face->getBlend(), std::string("additive"));
CHECK(av->setLayerVisible("blush", false));
CHECK(av->setLayerSize("body", 200.f, 400.f));
CHECK(av->setLayerOffset("face", 10.f, -20.f));
CHECK(av->defineExpression("neutral", "blush=0;face=1"));
CHECK(av->defineExpression("shy", "blush=1;face=1"));
CHECK(av->applyExpression("shy"));
CHECK_EQ(av->getExpression(), std::string("shy"));
av->setPosition(100.f, 200.f);
av->setScale(1.5f, 1.5f);
av->setVisible(true);
av->setLayer(50);
av->sync();
CHECK(std::fabs(face->getRotation() - 0.25f) < 1e-5f);
CHECK(!face->getReceiveLight());
CHECK_EQ(face->getBlend(), std::string("additive"));
int visible = 0;
if (ecs::current()->getManager<Renderable2D>() != nullptr) {
auto view = ecs::View<Renderable2D, Renderable2D::Transform2D, Renderable2D::Sprite>();
for (auto it = view.begin(); it != view.end(); ++it) {
auto [xf, sp] = *it;
if (sp->visible) ++visible;
(void)xf;
}
}
CHECK(visible >= 2);
av->release();
delete av;
CHECK_EQ(mod->getAvatarCount(), 0);
}
TEST_CASE("avatar.live2d.nullBackendDefault") {
Avatar::registerLive2DBackend(nullptr); // restore NullLive2DBackend
Avatar *mod = Avatar::create();
AvatarInstance *av = mod->newLive2DAvatar();
CHECK_EQ(av->getKind(), std::string("live2d"));
CHECK(!av->hasLive2DBackend());
CHECK(!Avatar::hasLive2DBackend());
CHECK_EQ(Avatar::getLive2DBackendName(), std::string("null"));
CHECK(av->loadLive2DModel("models/hiyori"));
CHECK_EQ(av->getLive2DBackendName(), std::string("null"));
av->setParameter("ParamMouthOpenY", 0.4f);
CHECK_EQ(av->getParameter("ParamMouthOpenY"), 0.4f);
av->release();
delete av;
}
TEST_CASE("avatar.authoringMetadataIsComposableAndStable") {
Avatar* mod = Avatar::create();
AvatarInstance* av = mod->newImageAvatar();
REQUIRE(av->defineParameter("mouth", 0.25f, -1.f, 1.f));
CHECK_EQ(av->getParameter("mouth"), 0.25f);
CHECK_EQ(av->getParameterDefault("mouth"), 0.25f);
CHECK_EQ(av->getParameterMinimum("mouth"), -1.f);
CHECK_EQ(av->getParameterMaximum("mouth"), 1.f);
CHECK(!av->defineParameter("invalid", 0.f, 2.f, 1.f));
REQUIRE(av->defineExpression("smile", "mouth=1"));
REQUIRE(av->defineExpression("neutral", "mouth=0"));
CHECK_EQ(av->getExpressionCount(), 2);
CHECK_EQ(av->getExpressionName(0), std::string("neutral"));
CHECK_EQ(av->getExpressionName(1), std::string("smile"));
REQUIRE(av->removeExpression("neutral"));
CHECK_EQ(av->getExpressionCount(), 1);
av->release();
delete av;
}
TEST_CASE("avatar.script.buildsInspectorAndMotionBrowserFromMetadata") {
ssq::VM vm(1024, ssq::Libs::ALL);
eve::ModuleManager::expose(vm);
vm.run(vm.compileSource(R"(
avatarModule <- eve.Avatar();
animationModule <- eve.Animation();
avatar <- avatarModule.newVroidAvatar();
blinkDefined <- avatar.defineParameter("blink", 0.0, 0.0, 1.0);
blinkMin <- avatar.getParameterMinimum("blink");
blinkMax <- avatar.getParameterMaximum("blink");
blinkDefault <- avatar.getParameterDefault("blink");
clip <- animationModule.newClip("idle");
motionRegistered <- avatar.registerMotion("idle", clip);
motionCount <- avatar.getMotionCount();
motionName <- avatar.getMotionName(0);
sameClip <- avatar.getMotionClip("idle").getName();
expressionDefined <- avatar.defineExpression("happy", "blink=0");
expressionName <- avatar.getExpressionName(0);
motionRemoved <- avatar.unregisterMotion("idle");
)"));
CHECK(vm.find("blinkDefined").toBool());
CHECK_EQ(vm.find("blinkMin").toFloat(), 0.f);
CHECK_EQ(vm.find("blinkMax").toFloat(), 1.f);
CHECK_EQ(vm.find("blinkDefault").toFloat(), 0.f);
CHECK(vm.find("motionRegistered").toBool());
CHECK_EQ(vm.find("motionCount").toInt(), 1);
CHECK_EQ(vm.find("motionName").toString(), std::string("idle"));
CHECK_EQ(vm.find("sameClip").toString(), std::string("idle"));
CHECK(vm.find("expressionDefined").toBool());
CHECK_EQ(vm.find("expressionName").toString(), std::string("happy"));
CHECK(vm.find("motionRemoved").toBool());
}
TEST_CASE("avatar.live2d.backendPlugIn") {
Avatar::registerLive2DBackend(&makeFakeLive2D);
Avatar *mod = Avatar::create();
AvatarInstance *av = mod->newLive2DAvatar();
CHECK(av->hasLive2DBackend());
CHECK(Avatar::hasLive2DBackend());
CHECK(av->loadLive2DModel("models/hiyori"));
CHECK_EQ(av->getLive2DBackendName(), std::string("fake"));
av->setExpression("smile");
av->setMotion("idle");
av->setParameter("ParamMouthOpenY", 0.5f);
CHECK_EQ(av->getParameter("ParamMouthOpenY"), 0.5f);
av->update(0.016f);
Avatar::registerLive2DBackend(nullptr);
av->release();
delete av;
}
TEST_CASE("avatar.vroid.pathAndTransform") {
Avatar *mod = Avatar::create();
AvatarInstance *av = mod->newVroidAvatar();
CHECK_EQ(av->getKind(), std::string("vroid"));
CHECK(av->loadVroidModelPath("chars/hero.vrm"));
CHECK_EQ(av->getVroidModelPath(), std::string("chars/hero.vrm"));
av->setPosition3D(1.f, 0.f, -2.f);
av->setRotation3D(0.1f, 0.f, 0.f);
av->setScale3D(1.f, 1.f, 1.f);
av->setExpression("Joy");
CHECK(av->hasParameter("Joy"));
CHECK_EQ(av->getParameter("Joy"), 1.f);
av->setVisible(true);
av->sync();
CHECK(av->getRenderable3D() != nullptr);
av->release();
delete av;
}
TEST_CASE("avatar.equipment.2dProjectionTracksAuthoritativeSlots") {
Avatar* mod = Avatar::create();
AvatarInstance* av = mod->newImageAvatar();
eve::inventory::EquipmentSet equipment;
equipment.defineSlot("body");
CHECK_EQ(static_cast<int>(av->defineEquipmentVisual2D("armor.red", "body", "armor", nullptr, 5)),
static_cast<int>(EquipmentVisualChange::Applied));
CHECK_EQ(static_cast<int>(av->bindEquipment(&equipment)),
static_cast<int>(EquipmentVisualChange::Applied));
CHECK_EQ(av->getEquipmentVisualItem("body"), std::string{});
auto* stack = equipment.stackAt("body");
REQUIRE(stack != nullptr);
stack->itemId = "armor.red";
stack->quantity = 1;
av->update(0.f);
CHECK_EQ(av->getEquipmentVisualItem("body"), std::string("armor.red"));
REQUIRE(av->getLayerRenderable("armor") != nullptr);
CHECK(av->getLayerRenderable("armor")->getVisible());
stack->clear();
av->sync();
CHECK_EQ(av->getEquipmentVisualItem("body"), std::string{});
CHECK(!av->getLayerRenderable("armor")->getVisible());
av->release();
delete av;
}
TEST_CASE("avatar.equipment.3dProjectionSwapsRootAndBoneParts") {
Avatar* mod = Avatar::create();
AvatarInstance* av = mod->newVroidAvatar();
eve::inventory::EquipmentSet equipment;
equipment.defineSlot("weapon");
auto* sword = Renderable3D::create();
REQUIRE(sword != nullptr);
CHECK_EQ(static_cast<int>(av->defineEquipmentVisual3D(
"sword.iron", "weapon", sword, "", 1.f, 2.f, 3.f)),
static_cast<int>(EquipmentVisualChange::Applied));
av->bindEquipment(&equipment);
auto* stack = equipment.stackAt("weapon");
REQUIRE(stack != nullptr);
stack->itemId = "sword.iron";
stack->quantity = 1;
av->setPosition3D(10.f, 20.f, 30.f);
av->sync();
CHECK_EQ(av->getEquipmentVisualItem("weapon"), std::string("sword.iron"));
stack->clear();
av->update(0.f);
CHECK_EQ(av->getEquipmentVisualItem("weapon"), std::string{});
av->release();
delete av;
ecs::DestroyEntity(sword);
}
TEST_CASE("avatar.equipment.skinnedPartsSharePoseAndRespectWearOcclusion") {
Avatar* mod = Avatar::create();
AvatarInstance* av = mod->newVroidAvatar();
eve::animation::AnimSkin bodySkin;
eve::animation::AnimSkin shirtSkin;
eve::animation::AnimSkin coatSkin;
Mesh bodyMesh;
Mesh shirtMesh;
Mesh coatMesh;
eve::graphics::Material bodyMaterial;
eve::graphics::Material shirtMaterial;
eve::graphics::Material coatMaterial;
CHECK_EQ(static_cast<int>(av->bindSkinnedPart(
0, "body", &bodyMesh, &bodyMaterial, &bodySkin)),
static_cast<int>(EquipmentVisualChange::Applied));
REQUIRE(av->getRenderable3D() != nullptr);
CHECK_EQ(av->getRenderable3D()->getPartName(0), std::string("body"));
CHECK(av->getRenderable3D()->getPartMaterial(0) == &bodyMaterial);
CHECK_EQ(static_cast<int>(av->defineEquipmentSkinnedVisual3D(
"linen.shirt", "shirt", 1, "shirt", &shirtMesh, &shirtMaterial,
&shirtSkin)),
static_cast<int>(EquipmentVisualChange::Applied));
CHECK_EQ(static_cast<int>(av->defineEquipmentSkinnedVisual3D(
"plate.coat", "outerwear", 2, "coat", &coatMesh, &coatMaterial,
&coatSkin)),
static_cast<int>(EquipmentVisualChange::Applied));
av->setEquipmentVisualLayer("linen.shirt", "shirt", "shirt", 0);
av->setEquipmentVisualLayer("plate.coat", "outerwear", "outerwear", 0);
eve::inventory::EquipmentSet equipment;
equipment.defineSlot("shirt");
equipment.defineSlot("outerwear");
auto* shirt = equipment.stackAt("shirt");
auto* coat = equipment.stackAt("outerwear");
REQUIRE(shirt != nullptr);
REQUIRE(coat != nullptr);
shirt->itemId = "linen.shirt";
shirt->quantity = 1;
coat->itemId = "plate.coat";
coat->quantity = 1;
av->bindEquipment(&equipment);
CHECK_EQ(av->getRenderable3D()->getPartName(1), std::string("shirt"));
CHECK_EQ(av->getRenderable3D()->getPartName(2), std::string("coat"));
CHECK(av->getRenderable3D()->getPartMaterial(1) == &shirtMaterial);
CHECK(av->getRenderable3D()->getPartMaterial(2) == &coatMaterial);
CHECK_EQ(av->getRenderable3D()->getPartSortPriority(1), 200000);
CHECK_EQ(av->getRenderable3D()->getPartSortPriority(2), 300000);
eve::animation::AnimSkeleton skeleton;
skeleton.addBone("root", -1);
eve::animation::AnimPlayer player(&skeleton);
CHECK(av->bindAnimPlayer(&player));
av->update(0.f);
CHECK_EQ(static_cast<int>(av->getSkinnedPartUpdateMode(0)),
static_cast<int>(SkinnedPartUpdateMode::Unavailable));
CHECK_EQ(static_cast<int>(av->addEquipmentLayerOcclusion("outerwear", "shirt")),
static_cast<int>(EquipmentVisualChange::Applied));
CHECK(av->getRenderable3D()->getPartMesh(1) == nullptr);
CHECK(av->getRenderable3D()->getPartMesh(2) == &coatMesh);
coat->clear();
av->sync();
CHECK(av->getRenderable3D()->getPartMesh(1) == &shirtMesh);
CHECK(av->getRenderable3D()->getPartMesh(2) == nullptr);
CHECK_EQ(static_cast<int>(av->unbindSkinnedPart(0)),
static_cast<int>(EquipmentVisualChange::Removed));
CHECK(av->getRenderable3D()->getPartMesh(0) == nullptr);
av->release();
delete av;
}
TEST_CASE("avatar.equipment.layerHierarchyOrdersAndOccludesClothing") {
Avatar* mod = Avatar::create();
AvatarInstance* av = mod->newImageAvatar();
eve::inventory::EquipmentSet equipment;
equipment.defineSlot("underwear");
equipment.defineSlot("shirt");
equipment.defineSlot("outerwear");
av->defineEquipmentVisual2D("briefs", "underwear", "briefs", nullptr, 0);
av->defineEquipmentVisual2D("linen.shirt", "shirt", "shirt", nullptr, 0);
av->defineEquipmentVisual2D("plate.coat", "outerwear", "coat", nullptr, 0);
av->setEquipmentVisualLayer("briefs", "underwear", "underwear", 0);
av->setEquipmentVisualLayer("linen.shirt", "shirt", "shirt", 0);
av->setEquipmentVisualLayer("plate.coat", "outerwear", "outerwear", 0);
auto equip = [&](const std::string& slot, const std::string& item) {
auto* stack = equipment.stackAt(slot);
REQUIRE(stack != nullptr);
stack->itemId = item;
stack->quantity = 1;
};
equip("underwear", "briefs");
equip("shirt", "linen.shirt");
equip("outerwear", "plate.coat");
av->bindEquipment(&equipment);
CHECK_EQ(av->getEquipmentRenderStackCount(), 3);
CHECK_EQ(av->getEquipmentRenderStackLayer(0), std::string("underwear"));
CHECK_EQ(av->getEquipmentRenderStackLayer(1), std::string("shirt"));
CHECK_EQ(av->getEquipmentRenderStackLayer(2), std::string("outerwear"));
CHECK_EQ(static_cast<int>(av->addEquipmentLayerOcclusion("outerwear", "shirt")),
static_cast<int>(EquipmentVisualChange::Applied));
CHECK_EQ(av->getEquipmentRenderStackCount(), 2);
CHECK(!av->getLayerRenderable("shirt")->getVisible());
CHECK_EQ(av->getEquipmentRenderStackItem(1), std::string("plate.coat"));
av->release();
delete av;
}
TEST_CASE("avatar.vroid.meshMorphWeights") {
Avatar *mod = Avatar::create();
AvatarInstance *av = mod->newVroidAvatar();
Mesh mesh;
const float base[] = {0.f, 0.f, 0.f, 1.f, 0.f, 0.f};
const float joyAbs[] = {0.f, 1.f, 0.f, 1.f, 1.f, 0.f}; // lift Y by 1
mesh.initMorphBase(2, base, nullptr, nullptr);
CHECK(mesh.addMorphTargetAbsolute("Joy", joyAbs));
CHECK(mesh.hasMorph("Joy"));
av->setMesh(&mesh);
CHECK(av->hasParameter("Joy"));
av->defineExpression("happy", "Joy=1");
CHECK(av->applyExpression("happy"));
CHECK_EQ(mesh.getMorphWeight("Joy"), 1.f);
std::vector<float> pos, nrm;
mesh.computeMorphedPositions(pos, nrm);
REQUIRE(pos.size() >= 6u);
CHECK(std::fabs(pos[1] - 1.f) < 1e-5f);
CHECK(std::fabs(pos[4] - 1.f) < 1e-5f);
av->setParameter("Joy", 0.5f);
CHECK_EQ(mesh.getMorphWeight("Joy"), 0.5f);
av->release();
delete av;
}
TEST_CASE("avatar.vroid.motionPlayerAndRootMotion") {
Avatar* mod = Avatar::create();
AvatarInstance* av = mod->newVroidAvatar();
eve::animation::AnimSkeleton skeleton;
const int root = skeleton.addBone("hips", -1);
eve::animation::AnimClip walk("walk");
walk.setDuration(1.f);
walk.setLoop(true);
walk.addPositionKey(root, 0.f, 0.f, 0.f, 0.f);
walk.addPositionKey(root, 1.f, 1.f, 0.f, 0.f);
walk.addEvent(0.5f, "footstep", "left");
eve::animation::AnimPlayer player(&skeleton);
eve::animation::AnimLayerMixer mixer(&skeleton);
CHECK(mixer.setBasePlayer(&player));
CHECK(av->bindAnimLayerMixer(&mixer));
CHECK(av->registerMotion("walk", &walk));
av->setMotionBlendTime(0.f);
av->setApplyRootMotion(true);
av->setMotion("walk");
CHECK(player.isPlaying());
av->update(0.25f);
CHECK(std::fabs(av->getRootMotionDeltaX()) < 1e-5f);
av->update(0.25f);
CHECK(std::fabs(av->getRootMotionDeltaX() - 0.25f) < 1e-5f);
CHECK(std::fabs(av->getRootMotionDeltaZ()) < 1e-5f);
CHECK_EQ(av->getAnimationEventCount(), 1);
CHECK_EQ(av->getAnimationEventLayer(0), std::string("base"));
CHECK_EQ(av->getAnimationEventName(0), std::string("footstep"));
CHECK_EQ(av->getAnimationEventPayload(0), std::string("left"));
av->update(0.75f);
CHECK(std::fabs(av->getRootMotionDeltaX() - 0.75f) < 1e-5f);
av->release();
delete av;
}
TEST_CASE("avatar.vroid.humanoidAndVisemeSemantics") {
Avatar* mod = Avatar::create();
AvatarInstance* av = mod->newVroidAvatar();
eve::animation::AnimSkeleton skeleton;
skeleton.addBone("Hips", -1);
skeleton.addBone("Spine", 0);
const int head = skeleton.addBone("Head", 1);
skeleton.setBindPosition(head, 0.f, 2.f, 0.f);
eve::animation::AnimPlayer player(&skeleton);
CHECK(av->bindAnimPlayer(&player));
CHECK_EQ(av->autoMapHumanoidBones(), 3);
CHECK_EQ(av->getHumanoidBoneName("hips"), std::string("Hips"));
CHECK_EQ(av->getHumanoidBoneName("head"), std::string("Head"));
CHECK(!av->mapHumanoidBone("leftHand", "missing"));
Renderable3D* hat = Renderable3D::create();
av->setPosition3D(3.f, 4.f, 5.f);
CHECK(av->attachToBone("hat", "head", hat, 0.f, 0.5f, 0.f));
CHECK_EQ(av->getAttachmentCount(), 1);
av->update(0.f);
CHECK(std::fabs(hat->transform()->x - 3.f) < 1e-5f);
CHECK(std::fabs(hat->transform()->y - 6.5f) < 1e-5f);
CHECK(std::fabs(hat->transform()->z - 5.f) < 1e-5f);
CHECK(av->detachAttachment("hat"));
CHECK_EQ(av->getAttachmentCount(), 0);
ecs::DestroyEntity(hat);
CHECK(av->setLookAtTarget(10.f, 6.f, 5.f));
av->setLookAtWeight(1.f);
av->update(0.f);
CHECK(std::fabs(player.getPose()->getLocalRotationY(head)) > 0.1f);
av->clearLookAtTarget();
av->update(0.f);
CHECK(std::fabs(player.getPose()->getLocalRotationY(head)) < 1e-5f);
Mesh mesh;
const float base[] = {0.f, 0.f, 0.f};
const float delta[] = {0.f, 1.f, 0.f};
mesh.initMorphBase(1, base, nullptr, nullptr);
CHECK(mesh.addMorphTarget("aa", delta));
CHECK(mesh.addMorphTarget("ih", delta));
av->setMesh(&mesh);
CHECK(av->mapViseme("aa", "aa"));
CHECK(av->mapViseme("ih", "ih"));
CHECK(av->setViseme("aa", 0.75f));
CHECK_EQ(mesh.getMorphWeight("aa"), 0.75f);
CHECK(av->setViseme("ih", 2.f));
CHECK_EQ(mesh.getMorphWeight("aa"), 0.f);
CHECK_EQ(mesh.getMorphWeight("ih"), 1.f);
CHECK(av->defineExpression("speak-aa", "aa=1;ih=0"));
CHECK(av->transitionExpression("speak-aa", 1.f));
av->update(0.5f);
CHECK(std::fabs(mesh.getMorphWeight("aa") - 0.5f) < 1e-5f);
CHECK(std::fabs(mesh.getMorphWeight("ih") - 0.5f) < 1e-5f);
av->update(0.5f);
CHECK_EQ(mesh.getMorphWeight("aa"), 1.f);
CHECK_EQ(mesh.getMorphWeight("ih"), 0.f);
av->release();
delete av;
}
TEST_CASE("avatar.tween.bindDrivesPosition") {
Avatar *mod = Avatar::create();
auto *anim = eve::animation::Animation::create();
AvatarInstance *av = mod->newImageAvatar();
av->setPosition(0.f, 0.f);
eve::animation::Tween *tw = anim->newTween(1.f);
tw->setFrom("x", 0.f);
tw->setTo("x", 100.f);
tw->setFrom("y", 10.f);
tw->setTo("y", 10.f);
tw->setEase("linear");
tw->start();
av->bindTween(tw);
anim->update(0.5f);
av->update(0.f);
CHECK(std::fabs(av->getX() - 50.f) < 1e-3f);
CHECK(std::fabs(av->getY() - 10.f) < 1e-3f);
av->unbindTween();
av->release();
delete av;
}
TEST_CASE("avatar.module.updateSyncCounts") {
Avatar *mod = Avatar::create();
const int before = mod->getAvatarCount();
AvatarInstance *a = mod->newImageAvatar();
AvatarInstance *b = mod->newVroidAvatar();
CHECK_EQ(mod->getAvatarCount(), before + 2);
mod->update(0.01f);
mod->sync();
a->release();
delete a;
b->release();
delete b;
CHECK_EQ(mod->getAvatarCount(), before);
}
TEST_CASE("graphics.mesh.morphCpuBake") {
Mesh mesh;
const float base[] = {0.f, 0.f, 0.f, 2.f, 0.f, 0.f, 0.f, 2.f, 0.f};
const float delta[] = {0.f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f, 0.f};
mesh.initMorphBase(3, base, nullptr, nullptr);
CHECK(mesh.addMorphTarget("open", delta));
CHECK_EQ(mesh.getMorphCount(), 1);
CHECK(mesh.setMorphWeight("open", 1.f));
std::vector<float> pos, nrm;
mesh.computeMorphedPositions(pos, nrm);
CHECK(std::fabs(pos[1] - 1.f) < 1e-5f);
CHECK(std::fabs(pos[4] - 1.f) < 1e-5f);
CHECK(std::fabs(pos[7] - 3.f) < 1e-5f);
}