Files
EVEngine/test/mouse.nut
T
西风逍遥游 2ab09dcf68 feat(script): bind Image decode, Joystick Pad axes/buttons, Mouse relative mode
- Image: expose newImageData(newImageDataFromFile)/newEmptyImageData/isCompressed and a
  full ImageData script class (getWidth/Height/Format/Size, pixel get/set, paste, clone,
  rotate). ImageData is now registered once by the Image module; drop the duplicate
  minimal registrations in Font and Model3D that could overwrite each other.
- Joystick: expose getJoystick/getJoystickFromID/getIndex/addJoystick/removeJoystick and a
  Pad class with raw axes/buttons/hats, GameController axis/button names, device info,
  and vibration. Pads stay owned by the module (non-owning script handles).
- Mouse: expose setRelativeMode/getRelativeMode plus setVisible/setPosition/setX/setY/
  setGrabbed/isGrabbed (SDL backend already implemented them).
- Tests: add image.nut/image_script.cpp and joystick.nut/joystick_script.cpp script tests,
  extend mouse.nut with relative-mode/visibility checks, wire into test CMake and the nut
  embed template.
- Docs: update image/joystick/mouse user chapters, MODULES.md and the REVIEW log.
2026-08-20 12:31:11 +08:00

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function basic() {
if (eve.Mouse == null) {
print("can not find Mouse");
return false;
}
local p = eve.Mouse();
if (p.getName() != "Mouse") {
print("Mouse name is not right: ");
print(p.getName());
return false;
}
return true;
}
function relativeMode() {
if (eve.Mouse == null) return false;
local m = eve.Mouse();
if (m.setRelativeMode == null || m.getRelativeMode == null) return false;
// SDL may reject relative mode without a focused window; only verify the
// round trip when the backend accepts the request.
if (!m.setRelativeMode(true)) return true;
if (!m.getRelativeMode()) return false;
m.setRelativeMode(false);
if (m.getRelativeMode()) return false;
return true;
}
function visibility() {
local m = eve.Mouse();
if (m.setVisible == null || m.isVisible == null) return false;
m.setVisible(true);
local visible = m.isVisible();
m.setVisible(false);
local hidden = m.isVisible();
m.setVisible(true);
return visible && !hidden;
}