Files
EVEngine/test/weather.cpp
T

116 lines
3.0 KiB
C++

#include "zeroerr/assert.h"
#include "zeroerr/unittest.h"
#include "weather/Weather.h"
#include "graphics/Graphics.h"
#include "window/Window.h"
#include <cmath>
using namespace eve::weather;
TEST_CASE("weather.backendShaderInitialization") {
auto *window = eve::window::Window::create();
auto *graphics = eve::graphics::Graphics::create();
REQUIRE(window != nullptr);
REQUIRE(graphics != nullptr);
eve::window::WindowSettings settings;
settings.width = 128;
settings.height = 128;
settings.centered = true;
REQUIRE(window->setWindowSettings(settings));
Weather weather;
weather.init(graphics);
weather.setPreset("storm");
weather.strike();
weather.update(1.f / 60.f, graphics);
CHECK(weather.getIntensity() >= 0.f);
CHECK(weather.getFlash() >= 0.f);
window->close();
}
TEST_CASE("weather.presetRoundTrip") {
Weather w;
w.setPreset("clear");
CHECK(w.getPreset() == "clear");
w.setPreset("drizzle");
CHECK(w.getPreset() == "drizzle");
w.setPreset("rain");
CHECK(w.getPreset() == "rain");
w.setPreset("storm");
CHECK(w.getPreset() == "storm");
w.setPreset("snow");
CHECK(w.getPreset() == "snow");
w.setPreset("fog");
CHECK(w.getPreset() == "fog");
}
TEST_CASE("weather.unknownPresetIgnored") {
Weather w;
w.setPreset("rain");
w.setPreset("tsunami"); // not a known preset; keep previous
CHECK(w.getPreset() == "rain");
}
TEST_CASE("weather.intensityClamped") {
Weather w;
w.setIntensity(-1.0f);
CHECK(w.getIntensity() == 0.0f);
w.setIntensity(2.0f);
CHECK(w.getIntensity() == 1.0f);
w.setIntensity(0.6f);
CHECK(std::fabs(w.getIntensity() - 0.6f) < 1e-6f);
}
TEST_CASE("weather.windClamped") {
Weather w;
w.setWindSpeed(12.0f);
CHECK(w.getWindSpeed() == 12.0f);
w.setWindSpeed(-4.0f); // non-negative
CHECK(w.getWindSpeed() == 0.0f);
w.setWindDirection(90.0f);
CHECK(w.getWindDirection() == 90.0f);
}
TEST_CASE("weather.lightningToggle") {
Weather w;
CHECK(w.isLightningEnabled());
w.setLightningEnabled(false);
CHECK(!w.isLightningEnabled());
w.setLightningEnabled(true);
CHECK(w.isLightningEnabled());
}
TEST_CASE("weather.moodParams") {
Weather w;
w.setSkyColor(0.2f, 0.3f, 0.4f);
CHECK(w.getSkyColorR() == 0.2f);
CHECK(w.getSkyColorG() == 0.3f);
CHECK(w.getSkyColorB() == 0.4f);
w.setFogColor(0.5f, 0.55f, 0.6f);
CHECK(w.getFogColorR() == 0.5f);
CHECK(w.getFogColorG() == 0.55f);
CHECK(w.getFogColorB() == 0.6f);
w.setFogDensity(0.03f);
CHECK(w.getFogDensity() == 0.03f);
w.setFogDensity(-1.0f);
CHECK(w.getFogDensity() == 0.0f);
w.setSunIntensity(0.4f);
CHECK(w.getSunIntensity() == 0.4f);
w.setSunIntensity(3.0f); // clamped to [0,1]
CHECK(w.getSunIntensity() == 1.0f);
}
TEST_CASE("weather.ambientInRange") {
// intensityCur starts at 0 (clear); ambient is bright and bounded.
Weather w;
float amb = w.getAmbientBrightness();
CHECK(amb >= 0.34f);
CHECK(amb <= 0.91f);
}