Files
EVEngine/src/modules/ui/EditorHostCapabilities.cpp
T
西风逍遥游 34d1fdb63b refactor(modules): clear remaining back-edges and split the largest TUs (#127)
* chore(ci): add clang-format gate, CODEOWNERS and agent collaboration rules

* refactor(modules): clear remaining back-edges and split the largest TUs

Three known dependency back-edges are gone (module_depgraph.py KNOWN_BACK_EDGES
is now empty; --check passes with 0 violations, 0 cycles):

- window -> graphics: window queries the new IWindowSurfaceHost capability
  (common/WindowSurfaceHost.h) instead of holding a Graphics pointer;
  Window::setGraphics was removed and all call sites updated.
- window -> image: Window::setIcon was replaced by setIconRGBA(const uint8_t*,
  w, h); the window no longer decodes ImageData.
- scene -> graphics: pickScreenAt / collectFrustumIdsAt implementations moved
  to graphics/ScenePicking.cpp (graphics -> scene is a legal downward edge);
  scene now depends only on spatial.

TU splits (pure moves, verified identical method sets and brace balance):

- vulkan/Graphics.cpp (5118 lines) -> Graphics.cpp (lifecycle), GraphicsPipeline,
  Graphics2D, Graphics3D, GraphicsMesh + shared GraphicsInternal.h.
- scene/Scene.cpp -> Scene.cpp (script layer / host lifecycle / serialization)
  + SceneNodes.cpp + shared SceneInternal.h.

Verified with a real build (MSVC 19.51, prebuilt third-party): full build green;
window.* and Scene.* suites pass, including scene picking/culling and GPU cases.

* refactor(graphics): narrow Graphics interfaces and clear public-header leaks

Step 4 — interface segregation:
- New lean interfaces: IGraphics2D, IGraphics3D, IResourceFactory, IPostFX
  (pure virtuals, forward-declared types only; graphics/Color.h extracted from
  Canvas.h so modules that only need the color type stop pulling Canvas.h).
- Graphics now implements all four facets; consumers can depend on the narrow
  interface they use instead of the 129-method god class.
- Migrated voxel (VoxelWorld::drawVisible -> IGraphics3D*) and model3d
  (ModelRenderer::buildRenderable(s) -> IResourceFactory&).
- Graphics.h slims from 24 sub-header includes to a handful of small type
  headers + forward declarations; the destructor moved out-of-line so
  unique_ptr effect members are destroyed where types are complete.

Step 5 — header leaks (module_depgraph.py '*' marks: 14 -> 7):
- map/TileLayer.h, particles/ParticleEmitter.h, avatar/AvatarInstance.h,
  animation/SpineAnim.h, map/TileSystem.h, model3d/ModelData.h,
  model3d/ModelRenderer.h, audio/Audio.h + Source.h, image/ImageData.h +
  Image.h, dialogue/Dialogue.h, procgen Palette/OutputSpec/TextureRecipe/
  PbrMaterial -> forward declarations, includes moved to .cpp.
- voxel/VoxelWorld.h: terrain sampler Pimpl'd (unique_ptr + out-of-line
  destructor), removing the procgen header dependency.
- gpgpu/vulkan backend headers stop pulling graphics/vulkan/Graphics.h.
- Remaining '*' marks are deliberate: tiny POD/enum headers (GridConfig,
  MapObject, BlendMode, Color), an internal backend header
  (GraphicsInternal.h -> filesystem), and lean interface references.

Verified with a full clean build (MSVC) and tests: window/Scene/voxel/
RenderSystem/Quad/shader/TextureSampler/resourceLifetime pass; broad suite
only shows the pre-existing PHYSFS-init filesystem-environment failures.

* feat(resources): revive ResourceManager as unified IAssetReloader-backed cache

* fix(resources): leak ResourceManager singleton to avoid exit-time teardown crashes

Cached CPU resources may own third-party handles (FreeType faces, Assimp
scenes, image decode handlers) whose libraries are torn down at process
exit in an unspecified TU order; destroying cached entries from the
singleton destructor can segfault at exit (seen on CI Windows in
model3d.materialApi.objMtl). Keep the singleton alive until OS reclaim;
explicit unload()/clear() still release entries during the run.

* refactor(devtools): consume business modules through capability interfaces

DevTools / cmdline no longer include business-module headers, so trimming
scene / physics / procgen / particles / audio / ui / graphics no longer
requires disabling devtools, and devtools can be switched off with
-DEVENGINE_MODULE_DEVTOOLS=OFF.

New capability interfaces in common/:
- ISceneQuery (scene) - host/node inspection + mutation + transform sync
- IRenderCapture (graphics) - render status, PNG capture, camera control,
  visible-entity snapshot, entity-ID mask, G-buffer PNGs
- IPhysicsQuery (physics) - 2D world lifecycle + ray casts
- IProcgenQuery (procgen) - recipe listing, map/mesh generation
- IParticlesQuery (particles) - emitter status + one-shot emit
- IAudioQuery (audio) - volume / stop-all
- IEditorHost (ui) - declarative editor host (used by cmdline too)

Providers register in their module constructors. DevTools rewires McpServer
(render/scene/procgen/physics/particles/audio/host tools), SceneInspect
(now delegates to ISceneQuery + IRenderCapture) and RenderVision (uses
IRenderCapture::capturePngDataUrl); cmdline/Mcp.cpp uses IEditorHost.

manifest: devtools DEPS graphics scene physics procgen particles audio ui
image event filesystem -> event; cmdline DEPS filesystem ui -> filesystem.

Verified: full build green; devtools.mcp.* tests pass; broad suite shows
only the pre-existing PHYSFS-init filesystem-environment failures.

* style: apply clang-format to changed lines after dev merge

* fix(webgpu): include RenderControl/TextureSampler explicitly after Graphics.h slimming

* fix(webgpu): provide newFont/print stubs to satisfy IGraphics2D/IResourceFactory vtables

* fix(common): make ProcgenQuery.h self-sufficient (cstdint/utility for GCC)
2026-08-20 05:53:33 +08:00

75 lines
3.1 KiB
C++

#include "common/Capability.h"
#include "common/EditorHost.h"
#include "ui/EditorHost.h"
#include <string>
namespace eve::ui {
namespace {
class EditorHostImpl final : public eve::IEditorHost {
public:
std::string status() const override { return EditorHost::instance().status(); }
std::string openWindow(const std::string &title, int width, int height) override {
return EditorHost::instance().openWindow(title, width, height);
}
std::string closeWindow() override { return EditorHost::instance().closeWindow(); }
std::string windowState() const override { return EditorHost::instance().windowState(); }
std::string applyEditor(const std::string &json) override {
return EditorHost::instance().applyEditor(json);
}
std::string removeEditor(const std::string &id) override {
return EditorHost::instance().removeEditor(id);
}
std::string listEditors() const override { return EditorHost::instance().listEditors(); }
std::string editorState(const std::string &id) const override {
return EditorHost::instance().editorState(id);
}
std::string setEditorValue(const std::string &editorId, const std::string &widgetId,
const std::string &value) override {
return EditorHost::instance().setEditorValue(editorId, widgetId, value);
}
std::string consumeEvents(const std::string &editorId) override {
return EditorHost::instance().consumeEvents(editorId);
}
std::string widgetRect(const std::string &editorId,
const std::string &widgetId) const override {
return EditorHost::instance().widgetRect(editorId, widgetId);
}
std::string registerVM(const std::string &name, const std::string &source) override {
return EditorHost::instance().registerVM(name, source);
}
std::string unregisterVM(const std::string &name) override {
return EditorHost::instance().unregisterVM(name);
}
std::string saveEditor(const std::string &id) override {
return EditorHost::instance().saveEditor(id);
}
std::string unloadEditor(const std::string &id) override {
return EditorHost::instance().unloadEditor(id);
}
std::string capture(const std::string &path) override {
return EditorHost::instance().capture(path);
}
std::string runScript(const std::string &source) override {
return EditorHost::instance().runScript(source);
}
void requestExit() override { EditorHost::instance().requestExit(); }
bool exitRequested() override { return EditorHost::instance().exitRequested(); }
void frame() override { EditorHost::instance().frame(); }
void stop() override { EditorHost::instance().stop(); }
void start(ssq::VM& vm, const std::string& gameRoot, bool allowWindow) override {
EditorHost::instance().start(vm, gameRoot, allowWindow);
}
void exposeScriptApi(ssq::VM& vm) override { EditorHost::instance().exposeScriptApi(vm); }
};
} // namespace
void registerEditorHostCapabilities() {
static EditorHostImpl impl;
eve::cap::provide<eve::IEditorHost>(&impl);
}
} // namespace eve::ui