Covers EcsScriptPack.cpp (was 0%): round-trip pack/unpack with a test-double GpuBuffer, entityCount capping, and error paths (empty slot, null buffer, missing component, non-instance entity, undersized buffer, non-array input).
476 lines
15 KiB
C++
476 lines
15 KiB
C++
#include "zeroerr/assert.h"
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#include "zeroerr/unittest.h"
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#include "common/ECS.h"
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#include "common/Exception.h"
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#include "ScriptTest.h"
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#include "gpgpu/ComputeShader.h"
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#include "gpgpu/EcsGpu.h"
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#include "gpgpu/EcsScriptPack.h"
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#include "gpgpu/Gpgpu.h"
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#include "gpgpu/GpuBuffer.h"
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#include "gpgpu/Sequence.h"
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#include "gpgpu/ShaderSystem.h"
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#include "graphics/AmbientOcclusion.h"
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#include "graphics/AntiAliasing.h"
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#include "graphics/Canvas.h"
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#include "graphics/DrawItem2D.h"
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#include "graphics/Font.h"
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#include "graphics/GBuffer.h"
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#include "graphics/GlobalIllumination.h"
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#include "graphics/Graphics.h"
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#include "graphics/Grass.h"
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#include "graphics/Light.h"
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#include "graphics/Material.h"
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#include "graphics/Mesh.h"
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#include "graphics/Outline.h"
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#include "graphics/Quad.h"
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#include "graphics/RenderControl.h"
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#include "graphics/ScreenSpaceReflection.h"
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#include "graphics/Shader.h"
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#include "graphics/Texture.h"
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#include "graphics/Volumetric.h"
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#include "graphics/Water.h"
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#include "graphics/Waterfall.h"
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#include "window/Window.h"
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#include <cmath>
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#include <algorithm>
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#include <functional>
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#include <string>
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#include <vector>
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using namespace eve::gpgpu;
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namespace {
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bool tryInitGpuWindow() {
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auto *win = eve::window::Window::create();
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auto *gfx = eve::graphics::Graphics::create();
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if (!win || !gfx) return false;
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eve::window::WindowSettings s;
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s.width = 320;
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s.height = 240;
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s.centered = true;
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return win->setWindowSettings(s);
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}
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const char *kScaleKernel = R"(#version 450
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layout(local_size_x = 64) in;
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layout(set = 0, binding = 0) buffer Data {
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float values[];
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} data;
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layout(push_constant) uniform PC {
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float data[32];
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} pc;
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void main() {
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uint i = gl_GlobalInvocationID.x;
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data.values[i] *= pc.data[0];
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}
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)";
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const char *kMoveKernel = R"(#version 450
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layout(local_size_x = 64) in;
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layout(set = 0, binding = 0) buffer Pos {
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float data[];
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} pos;
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layout(set = 0, binding = 1) buffer Vel {
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float data[];
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} vel;
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layout(push_constant) uniform PC {
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float data[32];
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} pc;
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void main() {
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uint i = gl_GlobalInvocationID.x;
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uint n = uint(pc.data[1]);
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if (i >= n) return;
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float dt = pc.data[0];
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uint b = i * 2u;
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pos.data[b + 0u] += vel.data[b + 0u] * dt;
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pos.data[b + 1u] += vel.data[b + 1u] * dt;
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}
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)";
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const char *kDoubleKernel = R"(#version 450
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layout(local_size_x = 64) in;
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layout(set = 0, binding = 0) buffer In {
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float a[];
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} inBuf;
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layout(set = 0, binding = 1) buffer Out {
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float b[];
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} outBuf;
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void main() {
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uint i = gl_GlobalInvocationID.x;
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outBuf.b[i] = inBuf.a[i] * 2.0;
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}
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)";
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class GpuNode : public ecs::Entity {
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public:
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ENTITY(GpuNode, ecs::Entity)
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void release() override { ecs::DestroyEntity(this); }
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struct Position {
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float x = 0;
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float y = 0;
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};
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COMPONENT(Position, position)
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struct Velocity {
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float dx = 0;
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float dy = 0;
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};
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COMPONENT(Velocity, velocity)
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};
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} // namespace
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TEST_CASE("gpgpu.module.create") {
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auto *mod = Gpgpu::create();
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REQUIRE(mod != nullptr);
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CHECK_EQ(mod->getName(), std::string("Gpgpu"));
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}
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TEST_CASE("gpgpu.graphics.backendName") {
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if (!tryInitGpuWindow()) return;
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auto *gfx = eve::graphics::Graphics::create();
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REQUIRE(gfx != nullptr);
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CHECK_EQ(gfx->getBackendName(), std::string("vulkan"));
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}
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TEST_CASE("gpgpu.newShaderFromSpvFile.delegatesWhenMissing") {
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if (!tryInitGpuWindow()) return;
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auto *mod = Gpgpu::create();
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if (!mod->isAvailable()) return;
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bool threw = false;
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try {
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mod->newShaderFromSpvFile("__eve_missing_compute.spv");
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} catch (...) {
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threw = true;
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}
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CHECK(threw);
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}
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TEST_CASE("gpgpu.dispatch.scaleFloats") {
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if (!tryInitGpuWindow()) return;
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auto *mod = Gpgpu::create();
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REQUIRE(mod->isAvailable());
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const int count = 128;
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GpuBuffer *buf = mod->newBuffer(count * int(sizeof(float)), "storage");
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REQUIRE(buf != nullptr);
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CHECK_EQ(buf->getSize(), count * int(sizeof(float)));
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for (int i = 0; i < count; ++i)
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buf->writeFloat32(i, float(i + 1));
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ComputeShader *shader = nullptr;
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try {
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shader = mod->newShader(kScaleKernel);
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} catch (...) {
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// glslc may be missing in some CI images — skip GPU path.
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return;
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}
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REQUIRE(shader != nullptr);
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shader->bindBuffer(0, buf);
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shader->setFloat(0, 2.f);
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const int groups = (count + 63) / 64;
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mod->dispatch(shader, groups, 1, 1);
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CHECK(std::fabs(buf->readFloat32(0) - 2.f) < 1e-4f);
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CHECK(std::fabs(buf->readFloat32(1) - 4.f) < 1e-4f);
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CHECK(std::fabs(buf->readFloat32(count - 1) - float(count) * 2.f) < 1e-3f);
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delete shader;
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delete buf;
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}
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TEST_CASE("gpgpu.sequence.dispatchScale") {
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if (!tryInitGpuWindow()) return;
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auto *mod = Gpgpu::create();
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REQUIRE(mod->isAvailable());
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const int count = 128;
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GpuBuffer *in = mod->newBuffer(count * int(sizeof(float)), "storage");
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GpuBuffer *out = mod->newBuffer(count * int(sizeof(float)), "storage");
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GpuBuffer *staging = mod->newBuffer(count * int(sizeof(float)), "staging");
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REQUIRE(in != nullptr);
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REQUIRE(out != nullptr);
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REQUIRE(staging != nullptr);
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ComputeShader *shader = nullptr;
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try {
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shader = mod->newShader(kDoubleKernel);
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} catch (...) {
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delete in;
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delete out;
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delete staging;
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return; // no compiler available — skip GPU path
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}
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REQUIRE(shader != nullptr);
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std::vector<float> src;
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src.reserve(count);
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for (int i = 0; i < count; ++i) src.push_back(float(i + 1));
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Sequence *seq = mod->newSequence();
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REQUIRE(seq->isAvailable());
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shader->bindBuffer(0, in);
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shader->bindBuffer(1, out);
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const int groups = (count + 63) / 64;
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seq->begin();
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seq->recordUpload(in, src.data(), uint64_t(count) * sizeof(float));
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seq->recordDispatch(shader, groups, 1, 1);
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seq->recordDownload(out, staging, uint64_t(count) * sizeof(float));
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seq->submit();
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std::vector<float> dst(size_t(count), 0.f);
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staging->downloadBytes(dst.data(), uint64_t(count) * sizeof(float));
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CHECK(std::fabs(dst[0] - 2.f) < 1e-4f);
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CHECK(std::fabs(dst[1] - 4.f) < 1e-4f);
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CHECK(std::fabs(dst[count - 1] - float(count) * 2.f) < 1e-3f);
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delete seq;
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delete shader;
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delete in;
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delete out;
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delete staging;
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}
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TEST_CASE("gpgpu.sequence.singleSubmitChainedDispatches") {
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if (!tryInitGpuWindow()) return;
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auto *mod = Gpgpu::create();
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REQUIRE(mod->isAvailable());
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const int count = 256;
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GpuBuffer *a = mod->newBuffer(count * int(sizeof(float)), "storage");
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GpuBuffer *b = mod->newBuffer(count * int(sizeof(float)), "storage");
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GpuBuffer *c = mod->newBuffer(count * int(sizeof(float)), "storage");
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GpuBuffer *staging = mod->newBuffer(count * int(sizeof(float)), "staging");
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ComputeShader *shader = nullptr;
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try {
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shader = mod->newShader(kDoubleKernel);
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} catch (...) {
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delete a;
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delete b;
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delete c;
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delete staging;
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return;
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}
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std::vector<float> src(static_cast<size_t>(count));
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for (int i = 0; i < count; ++i) src[size_t(i)] = float(i % 7);
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Sequence *seq = mod->newSequence();
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REQUIRE(seq->isAvailable());
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const int groups = (count + 63) / 64;
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// a -> b -> c in one submission; c[i] must be src[i] * 4.
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seq->begin();
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seq->recordUpload(a, src.data(), uint64_t(count) * sizeof(float));
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shader->bindBuffer(0, a);
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shader->bindBuffer(1, b);
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seq->recordDispatch(shader, groups, 1, 1);
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shader->bindBuffer(0, b);
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shader->bindBuffer(1, c);
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seq->recordDispatch(shader, groups, 1, 1);
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seq->recordDownload(c, staging, uint64_t(count) * sizeof(float));
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seq->submit();
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std::vector<float> dst(size_t(count), 0.f);
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staging->downloadBytes(dst.data(), uint64_t(count) * sizeof(float));
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for (int i = 0; i < count; ++i)
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CHECK(std::fabs(dst[size_t(i)] - float(i % 7) * 4.f) < 1e-3f);
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// Reuse the same sequence for a second cycle.
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seq->begin();
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seq->recordUpload(a, src.data(), uint64_t(count) * sizeof(float));
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shader->bindBuffer(0, a);
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shader->bindBuffer(1, b);
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seq->recordDispatch(shader, groups, 1, 1);
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seq->recordDownload(b, staging, uint64_t(count) * sizeof(float));
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seq->submit();
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staging->downloadBytes(dst.data(), uint64_t(count) * sizeof(float));
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CHECK(std::fabs(dst[0] - 0.f) < 1e-4f);
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CHECK(std::fabs(dst[count - 1] - float((count - 1) % 7) * 2.f) < 1e-3f);
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delete seq;
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delete shader;
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delete a;
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delete b;
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delete c;
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delete staging;
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}
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TEST_CASE("gpgpu.shaderSystem.ecsMove") {
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if (!tryInitGpuWindow()) return;
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auto *mod = Gpgpu::create();
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REQUIRE(mod->isAvailable());
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ecs::Table world;
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ecs::ScopedTable guard(world);
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auto *a = GpuNode::create();
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a->position()->x = 1.f;
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a->position()->y = 2.f;
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a->velocity()->dx = 10.f;
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a->velocity()->dy = 20.f;
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auto *b = GpuNode::create();
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b->position()->x = 0.f;
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b->position()->y = 0.f;
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b->velocity()->dx = -5.f;
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b->velocity()->dy = 1.f;
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ShaderSystem sys;
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sys.setGpgpu(mod);
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try {
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sys.setShaderSource(kMoveKernel);
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} catch (...) {
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return;
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}
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const int nPos = packViewComponent<GpuNode, GpuNode::Position>(sys, 0);
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const int nVel = packViewComponent<GpuNode, GpuNode::Velocity>(sys, 1);
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REQUIRE_EQ(nPos, nVel);
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REQUIRE_GE(nPos, 2);
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sys.dispatch(nPos, 0.5f);
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unpackViewComponent<GpuNode, GpuNode::Position>(sys, 0, nPos);
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CHECK(std::fabs(a->position()->x - 6.f) < 1e-3f);
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CHECK(std::fabs(a->position()->y - 12.f) < 1e-3f);
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CHECK(std::fabs(b->position()->x - (-2.5f)) < 1e-3f);
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CHECK(std::fabs(b->position()->y - 0.5f) < 1e-3f);
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}
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TEST_CASE("gpgpu.buffer.bulkFloats") {
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if (!tryInitGpuWindow()) return;
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auto *mod = Gpgpu::create();
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REQUIRE(mod->isAvailable());
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std::vector<float> src = {1.f, 2.f, 3.f, 4.f};
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GpuBuffer *buf = mod->newBuffer(int(src.size() * sizeof(float)), "storage");
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buf->writeFloat32s(src.data(), int(src.size()), 0);
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std::vector<float> dst(src.size(), 0.f);
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buf->readFloat32s(dst.data(), int(dst.size()), 0);
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CHECK_EQ(dst[0], 1.f);
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CHECK_EQ(dst[3], 4.f);
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delete buf;
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}
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namespace {
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// CPU-only GpuBuffer so pack/unpackScriptEntityFloats can be exercised without
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// a live Vulkan device.
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class TestBuffer : public eve::gpgpu::GpuBuffer {
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public:
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std::vector<float> floats;
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explicit TestBuffer(int bytes) : floats(size_t(bytes) / sizeof(float), 0.f) {}
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int getSize() const override { return int(floats.size()) * int(sizeof(float)); }
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std::string getUsage() const override { return "test"; }
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void writeData(eve::data::ByteData *, int) override {}
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eve::data::ByteData *readData(int, int) override { return nullptr; }
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void writeFloat32(int i, float v) override { floats[size_t(i)] = v; }
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float readFloat32(int i) override { return floats[size_t(i)]; }
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void fillFloat32(float v) override { std::fill(floats.begin(), floats.end(), v); }
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void writeFloat32s(const float *data, int count, int startIndex) override {
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for (int i = 0; i < count; ++i) floats[size_t(startIndex + i)] = data[i];
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}
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void readFloat32s(float *out, int count, int startIndex) const override {
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for (int i = 0; i < count; ++i) out[i] = floats[size_t(startIndex + i)];
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}
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void uploadBytes(const void *, uint64_t, uint64_t) override {}
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void downloadBytes(void *, uint64_t, uint64_t) const override {}
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};
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bool throwsException(const std::function<void()> &fn) {
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try {
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fn();
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} catch (const eve::Exception &) {
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return true;
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}
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return false;
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}
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float readArrayFloat(ssq::VM &vm, ssq::Object arr, int idx) {
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HSQUIRRELVM h = arr.getHandle();
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const SQInteger top = sq_gettop(h);
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sq_pushobject(h, arr.getRaw());
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sq_pushinteger(h, idx);
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SQFloat v = 0.f;
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if (SQ_SUCCEEDED(sq_get(h, -2))) sq_getfloat(h, -1, &v);
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sq_settop(h, top);
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return float(v);
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}
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} // namespace
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UnitSciptTest(EcsPackFixture, R"SQ(
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class Vec { x = null; y = null }
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class Entity { Vec = null }
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function makeEntities() {
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local a = Entity(); a.Vec = Vec(); a.Vec.x = 1.0; a.Vec.y = 2.0
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local b = Entity(); b.Vec = Vec(); b.Vec.x = 3.0; b.Vec.y = 4.0
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return [a, b]
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}
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function getEntities() { return makeEntities() }
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function getFields() { return ["x", "y"] }
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function getNoComp() { return [Entity()] }
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function getNotInstances() { return [1, 2] }
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function getScalar() { return 42 }
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function readBack(ents) { return [ents[0].Vec.x, ents[0].Vec.y, ents[1].Vec.x, ents[1].Vec.y] }
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)SQ");
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TEST_CASE_FIXTURE(EcsPackFixture, "gpgpu.ecsPack.roundTrip") {
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ssq::Object ents = vm.callFunc(vm.findFunc("getEntities"), vm);
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ssq::Object fields = vm.callFunc(vm.findFunc("getFields"), vm);
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TestBuffer buf(4 * int(sizeof(float)));
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CHECK_EQ(packScriptEntityFloats(ents, "Vec", fields, &buf), 2);
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CHECK(std::fabs(buf.floats[0] - 1.f) < 1e-5f);
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CHECK(std::fabs(buf.floats[1] - 2.f) < 1e-5f);
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CHECK(std::fabs(buf.floats[2] - 3.f) < 1e-5f);
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CHECK(std::fabs(buf.floats[3] - 4.f) < 1e-5f);
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// Overwrite the buffer and unpack back into the instances.
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buf.floats = {10.f, 20.f, 30.f, 40.f};
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CHECK_EQ(unpackScriptEntityFloats(ents, "Vec", fields, &buf, 2), 2);
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ssq::Object back = vm.callFunc(vm.findFunc("readBack"), vm, ents);
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CHECK(std::fabs(readArrayFloat(vm, back, 0) - 10.f) < 1e-5f);
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CHECK(std::fabs(readArrayFloat(vm, back, 1) - 20.f) < 1e-5f);
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CHECK(std::fabs(readArrayFloat(vm, back, 2) - 30.f) < 1e-5f);
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CHECK(std::fabs(readArrayFloat(vm, back, 3) - 40.f) < 1e-5f);
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// entityCount caps the unpack; non-array / empty inputs are no-ops.
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CHECK_EQ(unpackScriptEntityFloats(ents, "Vec", fields, &buf, 0), 0);
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CHECK_EQ(unpackScriptEntityFloats(ents, "Vec", fields, &buf, 99), 2);
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}
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TEST_CASE_FIXTURE(EcsPackFixture, "gpgpu.ecsPack.errors") {
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ssq::Object ents = vm.callFunc(vm.findFunc("getEntities"), vm);
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ssq::Object fields = vm.callFunc(vm.findFunc("getFields"), vm);
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TestBuffer buf(4 * int(sizeof(float)));
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CHECK(throwsException([&] { packScriptEntityFloats(ents, "", fields, &buf); }));
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CHECK(throwsException([&] { packScriptEntityFloats(ents, "Vec", fields, nullptr); }));
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ssq::Object noComp = vm.callFunc(vm.findFunc("getNoComp"), vm);
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CHECK(throwsException([&] { packScriptEntityFloats(noComp, "Missing", fields, &buf); }));
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ssq::Object notInst = vm.callFunc(vm.findFunc("getNotInstances"), vm);
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CHECK(throwsException([&] { packScriptEntityFloats(notInst, "Vec", fields, &buf); }));
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TestBuffer small(2 * int(sizeof(float)));
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CHECK(throwsException([&] { packScriptEntityFloats(ents, "Vec", fields, &small); }));
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ssq::Object scalar = vm.callFunc(vm.findFunc("getScalar"), vm);
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CHECK_EQ(packScriptEntityFloats(scalar, "Vec", fields, &buf), 0);
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}
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