Files
EVEngine/scripts/module_depgraph.py
T
Cursor Agentand西风逍遥游 d80df444aa refactor(scene): register link kinds instead of hard-coding them
A scene link keeps an external object in step with the node it hangs off. The
kinds were a closed enum with a switch in TransformSystem, so scene had to
include graphics, physics and audio to do the casts, and no other module could
ever attach to the tree without editing SceneHost.h -- particles, voxel,
spritestack, avatar and weather all had to stay outside it.

Kinds are registered now (scene/SceneLink.h). The module owning the target type
supplies pushWorld / pullWorld / alive, keeps the casts on its own side where
the type is complete, and scene never learns what a Renderable3D is. Dispatch is
a function-pointer table rather than virtual calls, since link sync runs for
every dirty node every frame.

The six typed helpers (linkRenderable2D and friends) stay as conveniences and
now resolve their kind by name, so they return false rather than crash when the
module that registers it was trimmed out. The script API already named kinds
with strings, which is exactly the registry key, so it is unchanged.

Direction is now the right way round: graphics, physics and audio depend on
scene rather than scene on them, and scene drops from L5 to L1. What remains is
scene -> graphics from pickScreenAt / collectFrustumIdsAt, which take a Camera3D
and read its projection; that is recorded in the back-edge whitelist as the next
thing to move.

Each provider lives in a SceneLinks.cpp, sharing the basename so the three come
out of the build together when scene is disabled.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>
2026-08-18 13:46:25 +00:00

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#!/usr/bin/env python3
"""Cross-module dependency report for src/modules.
Scans #include directives and reports the module dependency graph, its
topological layering and any dependency cycles. See
docs/dev/模块编排与裁剪架构.md for how the output is interpreted.
python3 scripts/module_depgraph.py # graph + layers
python3 scripts/module_depgraph.py --cycles # cycles only
python3 scripts/module_depgraph.py --check # exit 1 on unlisted back-edge
Only sub-path includes ("map/Map.h") count as a cross-module dependency;
a bare <map> / <thread> / <filesystem> is a standard library header.
"""
import argparse
import os
import re
import sys
from collections import defaultdict
REPO = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
MODULES_DIR = os.path.join(REPO, "src", "modules")
INCLUDE_RE = re.compile(r'^\s*#\s*include\s*[<"]([^">]+)[">]', re.M)
SOURCE_EXT = (".cpp", ".cc", ".h", ".hpp")
# Upward edges that break the layering. Each entry is a known debt item; --check
# fails on anything outside this list so no new back-edge slips in, and reports
# entries that are no longer needed so the list shrinks as debt is paid off.
KNOWN_BACK_EDGES = {
# window/Window.cpp, window/sdl/Window.cpp: the window owns the Graphics
# pointer and decodes its own icon image.
("window", "graphics"),
("window", "image"),
# scene/Scene.cpp: pickScreenAt and collectFrustumIdsAt take a
# graphics::Camera3D and read its projection. Everything else about scene is
# now renderer-agnostic (graphics registers its own link kinds), so these two
# entry points are what is left to move out to camera/graphics.
("scene", "graphics"),
}
def scan():
"""Return (modules, edges, header_edges).
edges[a][b] is the set of b's headers included anywhere in a;
header_edges[a][b] narrows that to includes in a's own headers, which
leak into a's public API and are harder to decouple.
"""
modules = sorted(
d for d in os.listdir(MODULES_DIR) if os.path.isdir(os.path.join(MODULES_DIR, d))
)
known = set(modules)
edges = defaultdict(lambda: defaultdict(set))
header_edges = defaultdict(lambda: defaultdict(set))
for module in modules:
for dirpath, _, files in os.walk(os.path.join(MODULES_DIR, module)):
for name in files:
if not name.endswith(SOURCE_EXT):
continue
path = os.path.join(dirpath, name)
with open(path, encoding="utf-8", errors="ignore") as handle:
text = handle.read()
for include in INCLUDE_RE.findall(text):
head, _, _ = include.partition("/")
if not _:
continue
if head not in known or head == module:
continue
edges[module][head].add(include)
if name.endswith((".h", ".hpp")):
header_edges[module][head].add(include)
return modules, edges, header_edges
def layers(modules, edges, ignore):
"""Longest-path depth per module once `ignore` edges are dropped."""
graph = {a: {b for b in deps if (a, b) not in ignore} for a, deps in edges.items()}
depth = {}
def visit(node, stack):
if node in depth:
return depth[node]
if node in stack:
return 0
depth[node] = 0
depth[node] = max((visit(d, stack | {node}) + 1 for d in graph.get(node, ())), default=0)
return depth[node]
for module in modules:
visit(module, set())
return depth
def cycles(edges, ignore=frozenset()):
graph = {a: {b for b in deps if (a, b) not in ignore} for a, deps in edges.items()}
found = []
def walk(start, node, path, seen):
for nxt in sorted(graph.get(node, ())):
if nxt == start and len(path) > 1:
found.append(list(path))
# Only extend through nodes ordered after `start` so each cycle is
# reported once, from its alphabetically first member.
elif nxt not in seen and nxt > start:
walk(start, nxt, path + [nxt], seen | {nxt})
for start in sorted(graph):
walk(start, start, [start], {start})
return found
def main():
parser = argparse.ArgumentParser(description=__doc__,
formatter_class=argparse.RawDescriptionHelpFormatter)
parser.add_argument("--cycles", action="store_true", help="report dependency cycles only")
parser.add_argument("--check", action="store_true",
help="fail when a back-edge outside KNOWN_BACK_EDGES appears")
args = parser.parse_args()
modules, edges, header_edges = scan()
if args.cycles:
found = cycles(edges)
print(f"dependency cycles: {len(found)}")
for cycle in sorted(found, key=len):
print(" " + " -> ".join(cycle) + " -> " + cycle[0])
remaining = cycles(edges, KNOWN_BACK_EDGES)
print(f"\nafter removing {len(KNOWN_BACK_EDGES)} known back-edges: {len(remaining)}")
return 0
depth = layers(modules, edges, KNOWN_BACK_EDGES)
if args.check:
actual = {(a, b) for a, deps in edges.items() for b in deps}
# A back-edge points from a lower layer up to a higher one.
offenders = sorted(
(a, b) for (a, b) in actual
if depth[a] <= depth[b] and (a, b) not in KNOWN_BACK_EDGES
)
stale = sorted(KNOWN_BACK_EDGES - actual)
for a, b in offenders:
print(f"error: layering violation {a}(L{depth[a]}) -> {b}(L{depth[b]})", file=sys.stderr)
for a, b in stale:
print(f"note: {a} -> {b} is fixed; drop it from KNOWN_BACK_EDGES", file=sys.stderr)
if offenders:
return 1
print(f"ok: no new back-edges ({len(KNOWN_BACK_EDGES)} known, {len(stale)} now stale)")
return 0
by_layer = defaultdict(list)
for module in modules:
by_layer[depth[module]].append(module)
print("=== layers (back-edges removed) ===")
for layer in sorted(by_layer):
print(f"L{layer} ({len(by_layer[layer])}): " + ", ".join(sorted(by_layer[layer])))
print("\n=== dependencies (* = leaks into the module's own headers) ===")
for module in sorted(modules, key=lambda m: (-len(edges[m]), m)):
if not edges[module]:
continue
deps = [b + ("*" if b in header_edges[module] else "") for b in sorted(edges[module])]
print(f"{module:16s} L{depth[module]} ({len(deps)}): " + ", ".join(deps))
reverse = defaultdict(set)
for a, deps in edges.items():
for b in deps:
reverse[b].add(a)
print("\n=== dependents ===")
for module in sorted(modules, key=lambda m: (-len(reverse[m]), m)):
if reverse[module]:
print(f"{module:16s} ({len(reverse[module])}): " + ", ".join(sorted(reverse[module])))
isolated = [m for m in modules if not edges[m] and not reverse[m]]
print("\n=== isolated (trimmable with no graph impact) ===")
print(", ".join(isolated) if isolated else "(none)")
return 0
if __name__ == "__main__":
sys.exit(main())