Files
EVEngine/test/scene.cpp
T
Cursor Agentand西风逍遥游 d80df444aa refactor(scene): register link kinds instead of hard-coding them
A scene link keeps an external object in step with the node it hangs off. The
kinds were a closed enum with a switch in TransformSystem, so scene had to
include graphics, physics and audio to do the casts, and no other module could
ever attach to the tree without editing SceneHost.h -- particles, voxel,
spritestack, avatar and weather all had to stay outside it.

Kinds are registered now (scene/SceneLink.h). The module owning the target type
supplies pushWorld / pullWorld / alive, keeps the casts on its own side where
the type is complete, and scene never learns what a Renderable3D is. Dispatch is
a function-pointer table rather than virtual calls, since link sync runs for
every dirty node every frame.

The six typed helpers (linkRenderable2D and friends) stay as conveniences and
now resolve their kind by name, so they return false rather than crash when the
module that registers it was trimmed out. The script API already named kinds
with strings, which is exactly the registry key, so it is unchanged.

Direction is now the right way round: graphics, physics and audio depend on
scene rather than scene on them, and scene drops from L5 to L1. What remains is
scene -> graphics from pickScreenAt / collectFrustumIdsAt, which take a Camera3D
and read its projection; that is recorded in the back-edge whitelist as the next
thing to move.

Each provider lives in a SceneLinks.cpp, sharing the basename so the three come
out of the build together when scene is disabled.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>
2026-08-18 13:46:25 +00:00

1179 lines
40 KiB
C++

#include "zeroerr/assert.h"
#include "zeroerr/unittest.h"
#include "scene/NodeDesc.h"
#include "scene/Scene.h"
#include "scene/SceneComponent.h"
#include "scene/SceneHost.h"
#include "scene/SceneObject.h"
#include "scene/TransformSystem.h"
#include "graphics/Graphics.h"
#include "graphics/RenderSystem.h"
#include "graphics/RenderSystem3D.h"
#include "physics/Body.h"
#include "physics/Body3D.h"
#include "physics/World.h"
#include "physics/World3D.h"
#include "spatial/Octree.h"
#include "window/Window.h"
#include "common/ECS.h"
#include "common/Module.h"
#include <simplesquirrel/simplesquirrel.hpp>
#include <SDL2/SDL.h>
#include <cmath>
#include <glm/gtc/matrix_transform.hpp>
#include <string>
using namespace eve::scene;
using namespace eve::graphics;
namespace {
bool approxEq(float a, float b, float eps = 1e-4f) { return std::fabs(a - b) < eps; }
bool matApproxEq(const glm::mat4 &a, const glm::mat4 &b, float eps = 1e-4f) {
for (int c = 0; c < 4; ++c) {
for (int r = 0; r < 4; ++r) {
if (!approxEq(a[c][r], b[c][r], eps)) return false;
}
}
return true;
}
class BattleScene : public SceneComponent {
public:
bool showAlly = true;
NodeDesc slot;
NodeDesc build() override {
std::vector<NodeDesc> kids = {
node("map").withPosition(0.f, 0.f, 0.f),
node("player").withPosition(1.f, 0.f, 0.f),
when(showAlly, node("ally").withPosition(2.f, 0.f, 0.f)),
};
if (slot.id.empty()) kids.push_back(group({}, "__slot_empty"));
else kids.push_back(slot);
return node("battle", std::move(kids), "battle");
}
};
} // namespace
TEST_CASE("Scene.NodeDesc.composeNestedTree") {
SceneHost *h = SceneHost::createHost("nest");
h->setTree(node("root",
{
node("a").withPosition(1.f, 0.f, 0.f),
group({node("b").withPosition(0.f, 2.f, 0.f)}, "g"),
}));
auto t = h->tree();
REQUIRE_EQ(t->root, 0);
REQUIRE_GE(t->nodes.size(), 4u);
CHECK(h->findById("a") != nullptr);
CHECK(h->findById("b") != nullptr);
CHECK_EQ(h->findById("root")->firstChild, 1);
}
TEST_CASE("Scene.reconcile.patchesPropsKeepsIdentity") {
SceneHost *h = SceneHost::createHost("recon");
h->setTree(node("root", {node("player").withPosition(0.f, 0.f, 0.f)}));
SceneNode *before = h->findById("player");
REQUIRE(before != nullptr);
const std::string *idPtr = &before->id;
bool rebuilt = h->setTreeReconcile(node("root", {node("player").withPosition(3.f, 4.f, 5.f)}));
CHECK(!rebuilt);
SceneNode *after = h->findById("player");
REQUIRE(after != nullptr);
CHECK_EQ(&after->id, idPtr);
CHECK(approxEq(after->x, 3.f));
CHECK(approxEq(after->y, 4.f));
CHECK(approxEq(after->z, 5.f));
}
TEST_CASE("Scene.reconcile.structureChangeRebuilds") {
SceneHost *h = SceneHost::createHost("recon2");
h->setTree(node("root", {node("a")}));
bool rebuilt = h->setTreeReconcile(node("root", {node("a"), node("b")}));
CHECK(rebuilt);
CHECK(h->findById("b") != nullptr);
}
TEST_CASE("Scene.TransformSystem.parentChildWorld") {
SceneHost *h = SceneHost::createHost("xf");
h->setTree(node("root", {node("child").withPosition(1.f, 0.f, 0.f)}).withPosition(10.f, 0.f, 0.f));
TransformSystem::updateHost(h);
SceneNode *root = h->findById("root");
SceneNode *child = h->findById("child");
REQUIRE(root != nullptr);
REQUIRE(child != nullptr);
glm::mat4 expectRoot = glm::translate(glm::mat4(1.f), glm::vec3(10.f, 0.f, 0.f));
glm::mat4 expectChild = expectRoot * glm::translate(glm::mat4(1.f), glm::vec3(1.f, 0.f, 0.f));
CHECK(matApproxEq(root->world, expectRoot));
CHECK(matApproxEq(child->world, expectChild));
}
TEST_CASE("Scene.hierarchy.cycleRejected") {
SceneHost *h = SceneHost::createHost("cycle");
h->setTree(node("root", {node("a", {node("b")})}));
int root = h->findIndexById("root");
int a = h->findIndexById("a");
int b = h->findIndexById("b");
REQUIRE_GE(root, 0);
REQUIRE_GE(a, 0);
REQUIRE_GE(b, 0);
CHECK(!h->setParent(root, b));
CHECK(h->setParent(b, root));
CHECK_EQ(h->tree()->nodes[size_t(b)].parent, root);
}
TEST_CASE("Scene.SceneComponent.buildWhenAndSlot") {
BattleScene comp;
comp.slot = node("hud").withPosition(0.f, 1.f, 0.f);
comp.mountAs("battle_host");
SceneHost *h = Scene::create()->findHost("battle_host");
REQUIRE(h != nullptr);
CHECK(h->findById("ally") != nullptr);
CHECK(h->findById("hud") != nullptr);
comp.showAlly = false;
comp.markDirty();
CHECK(comp.updateIfDirty());
CHECK(h->findById("ally") == nullptr);
CHECK(h->findById("hud") != nullptr);
}
TEST_CASE("Scene.module.mountAndSetNode") {
Scene *mod = Scene::create();
mod->mountAs("main", node("root", {node("p").withPosition(0.f, 0.f, 0.f)}));
CHECK(mod->select("main"));
CHECK(mod->setNodePosition("p", 2.f, 3.f, 4.f));
TransformSystem::updateHost(mod->current());
SceneNode *p = mod->current()->findById("p");
REQUIRE(p != nullptr);
CHECK(approxEq(p->x, 2.f));
CHECK(approxEq(p->world[3][0], 2.f));
}
TEST_CASE("Scene.whenElse") {
NodeDesc a = whenElse(true, node("yes"), node("no"));
CHECK(a.id == "yes");
NodeDesc b = whenElse(false, node("yes"), node("no"));
CHECK(b.id == "no");
}
TEST_CASE("Scene.builder.mountBuildAs") {
Scene *mod = Scene::create();
mod->beginBuild();
mod->beginNode("root");
mod->setBuildPosition(1.f, 0.f, 0.f);
mod->addNode("child");
mod->end();
CHECK(mod->mountBuildAs("built"));
SceneHost *h = mod->findHost("built");
REQUIRE(h != nullptr);
CHECK(h->findById("root") != nullptr);
CHECK(h->findById("child") != nullptr);
CHECK(approxEq(h->findById("root")->x, 1.f));
}
TEST_CASE("Scene.link.syncRenderable3DWorld") {
SceneHost *h = SceneHost::createHost("link3d");
h->setTree(node("root", {node("mesh").withPosition(1.f, 2.f, 3.f)}).withPosition(10.f, 0.f, 0.f));
auto *r = eve::graphics::Renderable3D::create();
CHECK(h->linkRenderable3D("mesh", r));
TransformSystem::updateHost(h);
CHECK(approxEq(r->transform()->x, 11.f));
CHECK(approxEq(r->transform()->y, 2.f));
CHECK(approxEq(r->transform()->z, 3.f));
// Rebuild preserves link by id
h->setTree(node("root", {node("mesh").withPosition(0.f, 0.f, 0.f)}).withPosition(5.f, 0.f, 0.f));
TransformSystem::updateHost(h);
SceneNode *mesh = h->findById("mesh");
REQUIRE(mesh != nullptr);
REQUIRE_EQ(mesh->links.size(), 1u);
CHECK(mesh->links[0].target == r);
CHECK(approxEq(r->transform()->x, 5.f));
}
TEST_CASE("Scene.link.syncRenderable2DWorld") {
SceneHost *h = SceneHost::createHost("link2d");
h->setTree(node("root", {node("spr").withSpace("2d").withPosition(2.f, 3.f, 0.f)})
.withSpace("2d")
.withPosition(4.f, 5.f, 0.f));
auto *r = eve::graphics::Renderable2D::create();
CHECK(h->linkRenderable2D("spr", r));
TransformSystem::updateHost(h);
CHECK(approxEq(r->transform()->x, 6.f));
CHECK(approxEq(r->transform()->y, 8.f));
}
TEST_CASE("Scene.query.pathParentChildren") {
SceneHost *h = SceneHost::createHost("query");
h->setTree(node("root",
{
node("player", {node("weapon").withName("gun")}),
node("enemy").withName("goblin"),
}));
CHECK(h->hasNode("weapon"));
CHECK_EQ(h->getNodeCount(), 4);
CHECK(h->getRoot()->id == "root");
CHECK(h->getParentById("weapon")->id == "player");
CHECK_EQ(h->getChildCountById("root"), 2);
CHECK(h->getChildAtById("root", 0)->id == "player");
CHECK(h->getPathById("weapon") == "root/player/weapon");
CHECK(h->findByPath("root/player/weapon")->id == "weapon");
CHECK(h->findByPath("player/weapon")->id == "weapon");
CHECK(h->findByName("gun")->id == "weapon");
CHECK(h->isAncestorOfById("root", "weapon"));
CHECK(h->isDescendantOfById("weapon", "player"));
CHECK(!h->isAncestorOfById("enemy", "weapon"));
}
TEST_CASE("Scene.query.walkFilterCollect") {
SceneHost *h = SceneHost::createHost("walk");
h->setTree(node("root",
{
node("a", {node("a1")}),
node("b").withVisible(false),
}));
std::vector<std::string> dfs;
h->walkDepthFirst([&](SceneHost *, int, SceneNode &n) { dfs.push_back(n.id); });
REQUIRE_EQ(dfs.size(), 4u);
CHECK(dfs[0] == "root");
CHECK(dfs[1] == "a");
CHECK(dfs[2] == "a1");
CHECK(dfs[3] == "b");
std::vector<std::string> bfs;
h->walkBreadthFirst([&](SceneHost *, int, SceneNode &n) { bfs.push_back(n.id); });
REQUIRE_EQ(bfs.size(), 4u);
CHECK(bfs[0] == "root");
CHECK(bfs[1] == "a");
CHECK(bfs[2] == "b");
CHECK(bfs[3] == "a1");
auto hidden = h->findAllVisible(false);
REQUIRE_EQ(hidden.size(), 1u);
CHECK(hidden[0]->id == "b");
auto underA = h->collectIdsFrom(h->findIndexById("a"));
REQUIRE_EQ(underA.size(), 2u);
CHECK(underA[0] == "a");
CHECK(underA[1] == "a1");
SceneNode *found = h->findIf([&](SceneHost *, int, const SceneNode &n) { return n.id == "a1"; });
REQUIRE(found != nullptr);
CHECK(found->id == "a1");
}
TEST_CASE("Scene.module.queryWrappers") {
Scene *mod = Scene::create();
mod->mountAs("q", node("root", {node("p", {node("c").withName("child")})}));
CHECK(mod->select("q"));
CHECK(mod->hasNode("c"));
CHECK(mod->getRootId() == "root");
CHECK(mod->getParentId("c") == "p");
CHECK_EQ(mod->getChildCount("root"), 1);
CHECK(mod->getChildIdAt("p", 0) == "c");
CHECK(mod->findIdByName("child") == "c");
CHECK(mod->findIdByPath("root/p/c") == "c");
CHECK(mod->getNodePath("c") == "root/p/c");
CHECK(mod->isAncestor("root", "c"));
CHECK(mod->isDescendant("c", "p"));
auto ids = mod->collectIds();
CHECK_EQ(ids.size(), 3u);
auto bfs = mod->walkBreadthFirstIds();
CHECK_EQ(bfs.size(), 3u);
CHECK(bfs[0] == "root");
CHECK(bfs[1] == "p");
CHECK(bfs[2] == "c");
}
TEST_CASE("Scene.render.parentChildOrbitPreview") {
if (ecs::current()->getManager<Renderable2D>() != nullptr) {
auto view = ecs::View<Renderable2D, Renderable2D::Sprite>();
for (auto it = view.begin(); it != view.end(); ++it) {
auto [sp] = *it;
sp->visible = false;
}
}
auto *win = eve::window::Window::create();
auto *gfx = Graphics::create();
REQUIRE(win != nullptr);
REQUIRE(gfx != nullptr);
win->setGraphics(gfx);
eve::window::WindowSettings s;
s.width = 640;
s.height = 420;
s.centered = true;
REQUIRE(win->setWindowSettings(s));
SceneHost *h = SceneHost::createHost("orbit");
h->setTree(node("root",
{
node("hub")
.withSpace("2d")
.withPosition(320.f, 210.f, 0.f)
.withRotation(0.f, 0.f, 0.f),
node("arm",
{
node("hand").withSpace("2d").withPosition(90.f, 0.f, 0.f),
})
.withSpace("2d")
.withPosition(320.f, 210.f, 0.f),
node("moon").withSpace("2d").withPosition(420.f, 210.f, 0.f),
})
.withSpace("2d"));
auto *hub = Renderable2D::create();
hub->sprite()->width = 48;
hub->sprite()->height = 48;
hub->sprite()->r = 0.95f;
hub->sprite()->g = 0.75f;
hub->sprite()->b = 0.25f;
hub->sprite()->visible = true;
auto *hand = Renderable2D::create();
hand->sprite()->width = 28;
hand->sprite()->height = 28;
hand->sprite()->r = 0.35f;
hand->sprite()->g = 0.85f;
hand->sprite()->b = 1.f;
hand->sprite()->visible = true;
auto *moon = Renderable2D::create();
moon->sprite()->width = 22;
moon->sprite()->height = 22;
moon->sprite()->r = 0.85f;
moon->sprite()->g = 0.45f;
moon->sprite()->b = 0.95f;
moon->sprite()->visible = true;
REQUIRE(h->linkRenderable2D("hub", hub));
REQUIRE(h->linkRenderable2D("hand", hand));
REQUIRE(h->linkRenderable2D("moon", moon));
auto *cam = Camera2D::createCamera();
cam->data()->r = 0.08f;
cam->data()->g = 0.09f;
cam->data()->b = 0.12f;
float handTravel = 0.f;
float prevHX = hand->transform()->x;
for (int frame = 0; frame < 90; ++frame) {
const float t = float(frame) * 0.06f;
SceneNode *arm = h->findById("arm");
SceneNode *moonN = h->findById("moon");
REQUIRE(arm != nullptr);
REQUIRE(moonN != nullptr);
arm->roll = t;
arm->localDirty = true;
moonN->x = 320.f + std::cos(t * 1.4f) * 120.f;
moonN->y = 210.f + std::sin(t * 1.4f) * 70.f;
moonN->localDirty = true;
TransformSystem::updateHost(h);
RenderSystem::render(*gfx);
handTravel += std::fabs(hand->transform()->x - prevHX);
prevHX = hand->transform()->x;
SDL_Event e;
while (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT) break;
}
SDL_Delay(16);
}
CHECK_GT(handTravel, 50.f);
hub->sprite()->visible = false;
hand->sprite()->visible = false;
moon->sprite()->visible = false;
win->close();
}
TEST_CASE("Scene.objectId.preservedAcrossFullRebuild") {
SceneHost *h = SceneHost::createHost("objid");
h->setTree(node("root", {node("p")}));
SceneNode *p = h->findById("p");
REQUIRE(p != nullptr);
SceneObject *o = SceneObject::createObject("objid", "p");
p->objectId = uint32_t(o->id);
// Full rebuild keeps the binding marker on same-id nodes, not on new ones.
h->setTree(node("root", {node("p"), node("q")}));
SceneNode *p2 = h->findById("p");
SceneNode *q = h->findById("q");
REQUIRE(p2 != nullptr);
REQUIRE(q != nullptr);
CHECK_EQ(uint32_t(p2->objectId), uint32_t(o->id));
CHECK_EQ(q->objectId, 0u);
// Reconcile patch keeps the marker too.
h->setTreeReconcile(node("root", {node("p").withPosition(1.f, 0.f, 0.f)}));
SceneNode *p3 = h->findById("p");
REQUIRE(p3 != nullptr);
CHECK_EQ(uint32_t(p3->objectId), uint32_t(o->id));
o->release();
}
TEST_CASE("Scene.link.genericMultiLinkAndSync") {
SceneHost *h = SceneHost::createHost("genlink");
h->setTree(node("root", {node("soldier")}));
auto *r3 = eve::graphics::Renderable3D::create();
eve::physics::World3D w3(0.f, -9.8f, 0.f, true);
eve::physics::Body3D *b3 = w3.newBody("kinematic", 0.f, 0.f, 0.f);
auto *cam = eve::graphics::Camera3D::createCamera();
CHECK(h->linkRenderable3D("soldier", r3));
CHECK(h->linkPhysics3D("soldier", b3, 0));
CHECK(h->linkCamera3D("soldier", cam));
CHECK_EQ(h->linkCount("soldier"), 3);
// node → body + camera (syncMode 0)
SceneNode *n = h->findById("soldier");
REQUIRE(n != nullptr);
n->x = 3.f;
n->y = 4.f;
n->z = 5.f;
n->localDirty = true;
TransformSystem::updateHost(h);
CHECK(approxEq(b3->getX(), 3.f));
CHECK(approxEq(b3->getY(), 4.f));
CHECK(approxEq(b3->getZ(), 5.f));
CHECK(approxEq(cam->data()->eyeX, 3.f));
CHECK(approxEq(cam->data()->eyeY, 4.f));
CHECK(approxEq(cam->data()->eyeZ, 5.f));
// body → node (syncMode 1); re-linking same kind replaces target/mode
CHECK(h->linkPhysics3D("soldier", b3, 1));
b3->setPosition(10.f, 20.f, 30.f);
TransformSystem::updateHost(h);
CHECK(approxEq(n->x, 10.f));
CHECK(approxEq(n->y, 20.f));
CHECK(approxEq(n->z, 30.f));
// unlink by kind keeps the other links
CHECK(h->unlink("soldier", findLinkKind("physics3d")));
CHECK_EQ(h->linkCount("soldier"), 2);
CHECK(!h->unlink("soldier", findLinkKind("physics3d")));
// full rebuild preserves remaining links by id
h->setTree(node("root", {node("soldier")}));
SceneNode *n2 = h->findById("soldier");
REQUIRE(n2 != nullptr);
REQUIRE_EQ(n2->links.size(), 2u);
bool hasMesh = false, hasCam = false;
for (const auto &l : n2->links) {
if (l.target == r3) hasMesh = true;
if (l.target == cam) hasCam = true;
}
CHECK(hasMesh);
CHECK(hasCam);
ecs::DestroyEntity(r3);
ecs::DestroyEntity(cam);
w3.destroy();
}
TEST_CASE("Scene.link.physics2D") {
SceneHost *h = SceneHost::createHost("link2dphys");
h->setTree(node("root", {node("p").withSpace("2d").withPosition(10.f, 20.f, 0.f)}));
eve::physics::World w(0.f, 0.f, true, 1.f);
eve::physics::Body *b = w.newBody("kinematic", 0.f, 0.f);
CHECK(h->linkPhysics2D("p", b, 0));
TransformSystem::updateHost(h);
CHECK(approxEq(b->getX(), 10.f));
CHECK(approxEq(b->getY(), 20.f));
// body → node: angle syncs into 2D roll
CHECK(h->linkPhysics2D("p", b, 1));
b->setPosition(30.f, 40.f);
b->setAngle(0.5f);
TransformSystem::updateHost(h);
SceneNode *n = h->findById("p");
REQUIRE(n != nullptr);
CHECK(approxEq(n->x, 30.f));
CHECK(approxEq(n->y, 40.f));
CHECK(approxEq(n->roll, 0.5f));
CHECK(h->unlink("p", findLinkKind("physics2d")));
CHECK_EQ(h->linkCount("p"), 0);
w.destroy();
}
TEST_CASE("Scene.api.transformGettersAndSpaceConversion") {
Scene *mod = Scene::create();
mod->mountAs("api1",
node("root", {node("child").withPosition(1.f, 0.f, 0.f)})
.withPosition(10.f, 0.f, 0.f));
mod->updateTransformsAll();
auto p = mod->getNodePositionAt("api1", "child");
CHECK(approxEq(p[0], 1.f));
CHECK(approxEq(p[1], 0.f));
CHECK(approxEq(p[2], 0.f));
auto wp = mod->getNodeWorldPositionAt("api1", "child");
CHECK(approxEq(wp[0], 11.f));
CHECK(approxEq(wp[1], 0.f));
auto ws = mod->getNodeWorldScaleAt("api1", "child");
CHECK(approxEq(ws[0], 1.f));
CHECK(approxEq(ws[1], 1.f));
CHECK(approxEq(ws[2], 1.f));
auto lw = mod->localToWorldAt("api1", "child", 2.f, 3.f, 4.f);
CHECK(approxEq(lw[0], 12.f));
CHECK(approxEq(lw[1], 3.f));
CHECK(approxEq(lw[2], 4.f));
auto wl = mod->worldToLocalAt("api1", "child", 12.f, 3.f, 4.f);
CHECK(approxEq(wl[0], 2.f));
CHECK(approxEq(wl[1], 3.f));
CHECK(approxEq(wl[2], 4.f));
// selected-host setter/getter parity
CHECK(mod->setNodeRotation("child", 0.5f, 0.25f, 0.1f));
auto r = mod->getNodeRotationAt("api1", "child");
CHECK(approxEq(r[0], 0.5f));
CHECK(approxEq(r[1], 0.25f));
CHECK(approxEq(r[2], 0.1f));
CHECK(mod->setNodeScale("child", 2.f, 3.f, 4.f));
auto s = mod->getNodeScaleAt("api1", "child");
CHECK(approxEq(s[0], 2.f));
CHECK(approxEq(s[2], 4.f));
CHECK(mod->setNodeVisible("child", false));
CHECK(!mod->getNodeVisibleAt("api1", "child"));
auto wr = mod->getNodeWorldRotationAt("api1", "root");
CHECK(approxEq(wr[0], 0.f));
CHECK(approxEq(wr[1], 0.f));
CHECK(approxEq(wr[2], 0.f));
}
TEST_CASE("Scene.api.hierarchyOps") {
SceneHost *h = SceneHost::createHost("hier");
h->setTree(node("root", {node("a"), node("b")}));
REQUIRE(h->setParentById("b", "a"));
CHECK(h->getParentById("b")->id == "a");
CHECK(!h->setParentById("a", "b")); // cycle rejected
CHECK(h->removeChildById("a", "b"));
CHECK(h->getParentById("b") == nullptr);
Scene *mod = Scene::create();
mod->mountAs("hier2", node("root", {node("x"), node("y")}));
mod->select("hier2");
CHECK(mod->setNodeParentAt("hier2", "y", "x"));
CHECK(mod->getParentId("y") == "x");
CHECK(mod->removeNodeAt("hier2", "y")); // detach; arena node stays
CHECK(mod->getParentId("y").empty());
CHECK(mod->hasNode("y"));
CHECK(mod->addChildAt("hier2", "root", "y"));
CHECK(mod->getParentId("y") == "root");
CHECK(mod->removeChildAt("hier2", "root", "y"));
CHECK(mod->getParentId("y").empty());
}
TEST_CASE("Scene.api.quaternionAndLookAt") {
Scene *mod = Scene::create();
mod->mountAs("quat2", node("root", {node("n")}));
// quaternion round trip
CHECK(mod->setNodeRotation("n", 0.5f, 0.25f, 0.1f));
auto q = mod->getNodeQuaternionAt("quat2", "n");
CHECK(mod->setNodeQuaternionAt("quat2", "n", q[0], q[1], q[2], q[3]));
auto r = mod->getNodeRotationAt("quat2", "n");
CHECK(approxEq(r[0], 0.5f));
CHECK(approxEq(r[1], 0.25f));
CHECK(approxEq(r[2], 0.1f));
// lookAt: node +Z points at target
CHECK(mod->setNodePosition("n", 0.f, 0.f, 0.f));
CHECK(mod->setNodeLookAtAt("quat2", "n", 5.f, 0.f, 0.f));
mod->updateTransformsAll();
SceneNode *n2 = mod->findHost("quat2")->findById("n");
REQUIRE(n2 != nullptr);
glm::vec3 f(n2->world[2]);
CHECK(approxEq(f.x, 1.f));
CHECK(approxEq(f.y, 0.f));
CHECK(approxEq(f.z, 0.f));
CHECK(mod->setNodeLookAtAt("quat2", "n", 0.f, 0.f, 5.f));
mod->updateTransformsAll();
glm::vec3 f2(n2->world[2]);
CHECK(approxEq(f2.x, 0.f));
CHECK(approxEq(f2.y, 0.f));
CHECK(approxEq(f2.z, 1.f));
}
TEST_CASE("Scene.api.tagsAndLayer") {
SceneHost *h = SceneHost::createHost("tags");
h->setTree(node("root", {node("a").withTag("enemy").withLayer(2),
node("b").withTag("ally")}));
SceneNode *a = h->findById("a");
REQUIRE(a != nullptr);
CHECK(h->hasTag(a, "enemy"));
CHECK_EQ(a->layer, 2);
CHECK(h->addTag(a, "boss"));
CHECK(!h->addTag(a, "boss"));
CHECK(h->removeTag(a, "enemy"));
CHECK(!h->hasTag(a, "enemy"));
auto tagged = h->findAllByTag("boss");
REQUIRE_EQ(tagged.size(), 1u);
CHECK(tagged[0]->id == "a");
Scene *mod = Scene::create();
mod->mountAs("tags2", node("root", {node("a").withTag("enemy"), node("b")}));
CHECK(mod->addNodeTagAt("tags2", "a", "boss"));
CHECK(mod->hasNodeTagAt("tags2", "a", "enemy"));
auto ids = mod->collectIdsByTagAt("tags2", "enemy");
REQUIRE_EQ(ids.size(), 1u);
CHECK(ids[0] == "a");
CHECK(mod->removeNodeTagAt("tags2", "a", "boss"));
CHECK_EQ(mod->getNodeTagsAt("tags2", "a").size(), 1u);
CHECK(mod->setNodeLayerAt("tags2", "b", 7));
CHECK_EQ(mod->getNodeLayerAt("tags2", "b"), 7);
// reconcile patch propagates declarative tags/layer
h->setTreeReconcile(node("root", {node("a").withTag("enemy"), node("b").withLayer(5)}));
SceneNode *b = h->findById("b");
REQUIRE(b != nullptr);
CHECK_EQ(b->layer, 5);
}
TEST_CASE("Scene.api.duplicateIdsRejected") {
SceneHost *h = SceneHost::createHost("dupid");
REQUIRE_THROWS(([&]() -> bool {
h->setTree(node("root", {node("dup"), node("dup")}));
return true;
}()));
}
TEST_CASE("Scene.link.purgeDeadTargets") {
SceneHost *h = SceneHost::createHost("purge");
h->setTree(node("root", {node("m")}));
auto *r = eve::graphics::Renderable3D::create();
REQUIRE(h->linkRenderable3D("m", r));
CHECK_EQ(h->linkCount("m"), 1);
ecs::DestroyEntity(r);
TransformSystem::updateHost(h);
CHECK_EQ(h->linkCount("m"), 0);
}
TEST_CASE("Scene.transform.incrementalDirtySubtree") {
Scene *mod = Scene::create();
mod->mountAs("inc", node("root", {node("a", {node("a1")}), node("b")}));
mod->updateTransformsAll();
// API edit on "a" → incremental path; a1 follows, sibling b untouched.
CHECK(mod->setNodePosition("a", 5.f, 0.f, 0.f));
mod->updateTransformsAll();
SceneHost *h = mod->findHost("inc");
SceneNode *a1 = h->findById("a1");
SceneNode *b = h->findById("b");
REQUIRE(a1 != nullptr);
REQUIRE(b != nullptr);
CHECK(approxEq(a1->world[3][0], 5.f));
CHECK(approxEq(b->world[3][0], 0.f));
// Direct legacy edit (localDirty only) still recomputes correctly.
b->x = 9.f;
b->localDirty = true;
mod->updateTransformsAll();
CHECK(approxEq(b->world[3][0], 9.f));
CHECK(approxEq(a1->world[3][0], 5.f));
}
TEST_CASE("Scene.index.lazyRebuild") {
SceneHost *h = SceneHost::createHost("idx");
h->setTree(node("root", {node("a"), node("b")}));
CHECK(h->findById("b") != nullptr);
h->setTree(node("root", {node("b"), node("c")}));
CHECK(h->findById("b") != nullptr);
CHECK(h->findById("a") == nullptr);
h->setTreeReconcile(node("root", {node("b"), node("c"), node("d")}));
CHECK(h->findById("d") != nullptr);
CHECK(h->getParentById("d") != nullptr);
}
TEST_CASE("Scene.reconcile.movePreservesIdentity") {
SceneHost *h = SceneHost::createHost("mv");
h->setTree(node("root", {node("a"), node("b"), node("c")}));
SceneNode *b = h->findById("b");
REQUIRE(b != nullptr);
auto *r = eve::graphics::Renderable3D::create();
CHECK(h->linkRenderable3D("b", r));
// Same key set, different order → reorder without full rebuild.
bool rebuilt = h->setTreeReconcile(node("root", {node("c"), node("a"), node("b")}));
CHECK(!rebuilt);
SceneNode *b2 = h->findById("b");
REQUIRE(b2 != nullptr);
CHECK(b2 == b); // arena identity preserved
CHECK(h->getChildAtById("root", 0)->id == "c");
CHECK(h->getChildAtById("root", 1)->id == "a");
CHECK(h->getChildAtById("root", 2)->id == "b");
CHECK_EQ(h->linkCount("b"), 1); // link survived the reorder
// Nested reorder also keeps identity.
h->setTree(node("root", {node("p", {node("p1"), node("p2")})}));
SceneNode *p1 = h->findById("p1");
REQUIRE(p1 != nullptr);
rebuilt = h->setTreeReconcile(node("root", {node("p", {node("p2"), node("p1")})}));
CHECK(!rebuilt);
CHECK(h->findById("p1") == p1);
CHECK(h->getChildAtById("p", 0)->id == "p2");
ecs::DestroyEntity(r);
}
TEST_CASE("Scene.serialize.roundTrip") {
Scene *mod = Scene::create();
mod->mountAs("s1",
node("root", {node("a")
.withPosition(1.f, 2.f, 3.f)
.withRotation(0.5f, 0.25f, 0.1f)
.withTag("enemy")
.withLayer(2)
.withBounds(-1.f, -1.f, -1.f, 1.f, 1.f, 1.f),
node("b", {node("b1")})})
.withPosition(10.f, 0.f, 0.f));
const std::string json = mod->serializeHostAt("s1");
CHECK(json.find("\"root\"") != std::string::npos);
CHECK(json.find("b1") != std::string::npos);
REQUIRE(mod->deserializeHostAt("s2", json));
auto p = mod->getNodePositionAt("s2", "a");
CHECK(approxEq(p[0], 1.f));
CHECK(approxEq(p[1], 2.f));
CHECK(approxEq(p[2], 3.f));
auto r = mod->getNodeRotationAt("s2", "b1");
CHECK(approxEq(r[0], 0.5f));
CHECK(mod->hasNodeTagAt("s2", "a", "enemy"));
CHECK_EQ(mod->getNodeLayerAt("s2", "a"), 2);
auto b = mod->getNodeBoundsAt("s2", "a");
CHECK(approxEq(b[0], -1.f));
CHECK(approxEq(b[5], 1.f));
CHECK(mod->hasNode("b1"));
CHECK(!mod->deserializeHostAt("s3", "{not json"));
}
TEST_CASE("Scene.pick.rayAndScreen") {
Scene *mod = Scene::create();
mod->mountAs("pk",
node("root", {node("target").withBounds(-1.f, -1.f, -1.f, 1.f, 1.f, 1.f),
node("back").withBounds(-1.f, -1.f, -1.f, 1.f, 1.f, 1.f)
.withPosition(0.f, 0.f, -10.f)}));
mod->updateTransformsAll();
CHECK(mod->pickRayAt("pk", 0.f, 0.f, 5.f, 0.f, 0.f, -1.f) == "target");
CHECK(mod->pickRayAt("pk", 10.f, 0.f, 5.f, 0.f, 0.f, -1.f).empty());
auto *cam = eve::graphics::Camera3D::createCamera();
cam->setEye(0.f, 0.f, 5.f);
cam->setTarget(0.f, 0.f, 0.f);
cam->setFov(60.f);
CHECK(mod->pickScreenAt("pk", cam, 320.f, 240.f, 640.f, 480.f) == "target");
ecs::DestroyEntity(cam);
}
TEST_CASE("Scene.cull.frustum") {
Scene *mod = Scene::create();
mod->mountAs("cu",
node("root", {node("front").withBounds(-1.f, -1.f, -1.f, 1.f, 1.f, 1.f),
node("side").withBounds(-1.f, -1.f, -1.f, 1.f, 1.f, 1.f)
.withPosition(10.f, 0.f, 0.f)}));
auto *cam = eve::graphics::Camera3D::createCamera();
cam->setEye(0.f, 0.f, 5.f);
cam->setTarget(0.f, 0.f, 0.f);
cam->setFov(60.f);
auto ids = mod->collectFrustumIdsAt("cu", cam, 640.f, 480.f);
bool hasFront = false, hasSide = false;
for (const auto &id : ids) {
if (id == "front") hasFront = true;
if (id == "side") hasSide = true;
}
CHECK(hasFront);
CHECK(!hasSide);
ecs::DestroyEntity(cam);
}
TEST_CASE("Scene.spatial.syncOctree") {
Scene *mod = Scene::create();
mod->mountAs("sp",
node("root", {node("a").withBounds(-2.f, -2.f, -2.f, 2.f, 2.f, 2.f)
.withPosition(5.f, 0.f, 0.f)}));
mod->updateTransformsAll();
eve::spatial::Octree ot(-100.f, -100.f, -100.f, 100.f, 100.f, 100.f);
REQUIRE(mod->syncSpatialIndexAt("sp", &ot));
CHECK_GE(ot.getCount(), 1);
ot.queryPoint(5.f, 0.f, 0.f);
CHECK_GE(ot.getResultCount(), 1);
const int idx = ot.getResultId(0);
CHECK(mod->nodeIdFromSpatialIdAt("sp", idx) == "a");
}
// ---------------------------------------------------------------------------
// Script side: eve.SceneEntity attach / detach / update / view integration
// ---------------------------------------------------------------------------
static const char *kSceneEcsScriptContent = R"SQ(
function testSceneEntityLifecycle() {
class MoveComp extends eve.Component { speed = 2.0 }
class EnemyAI extends eve.SceneEntity {
move = MoveComp
ticks = 0
detached = false
function onAttach() { node().setPosition(1.0, 2.0, 3.0) }
function update(dt) {
ticks += 1
local p = node().getPosition()
node().setPosition(p[0] + move.speed * dt, p[1], p[2])
}
function onDetach() { detached = true }
}
local scene = eve.Scene()
scene.beginBuild()
scene.beginNode("root")
scene.addNode("enemy")
scene.end()
scene.mountBuildAs("battle")
local e = scene.attachEntity("enemy", EnemyAI)
if (e == null) return false
if (!e.isAlive()) return false
if (eve.view(EnemyAI).len() != 1) return false
if (!scene.hasEntity("enemy", EnemyAI)) return false
if (scene.getEntity("enemy", EnemyAI) != e) return false
if (scene.entitiesOf("enemy").len() != 1) return false
local ref = scene.getNodeRef("enemy")
if (ref == null || !ref.isValid()) return false
if (ref.getParentId() != "root") return false
if (ref.getPath() != "root/enemy") return false
if (!ref.hasEntity(EnemyAI)) return false
local p = ref.getPosition()
if (p.len() != 3 || p[0] != 1.0 || p[1] != 2.0 || p[2] != 3.0) return false
// scene.update(dt) drives updateTransforms + script update(dt)
scene.update(0.5)
if (e.ticks != 1) return false
local p2 = ref.getPosition()
if (p2[0] < 1.9 || p2[0] > 2.1) return false
local wp = ref.getWorldPosition()
if (wp[0] < 1.9 || wp[0] > 2.1) return false
// reconcile keeps the binding alive (same node id)
scene.beginBuild()
scene.beginNode("root")
scene.addNode("enemy")
scene.end()
scene.remountBuildAs("battle")
if (!scene.hasEntity("enemy", EnemyAI)) return false
if (eve.view(EnemyAI).len() != 1) return false
if (!e.isAlive()) return false
// full rebuild removing the node tears the binding down
scene.beginBuild()
scene.beginNode("root")
scene.end()
scene.mountBuildAs("battle")
if (scene.hasEntity("enemy", EnemyAI)) return false
if (eve.view(EnemyAI).len() != 0) return false
if (!e.detached) return false
if (e.isAlive()) return false
return true
}
function testSceneEntityViewCacheAfterDetach() {
class Marker extends eve.Component { v = 1 }
class Unit extends eve.SceneEntity { mark = Marker }
local scene = eve.Scene()
scene.beginBuild()
scene.beginNode("root")
scene.addNode("a")
scene.addNode("b")
scene.end()
scene.mountBuildAs("units")
local a = scene.attachEntity("a", Unit)
local b = scene.attachEntity("b", Unit)
if (eve.view(Unit).len() != 2) return false
scene.detachEntity("a", a)
if (eve.view(Unit).len() != 1) return false
local remaining = eve.view(Unit)
if (remaining.len() != 1 || remaining[0] != b) return false
scene.detachEntity("b", b)
if (eve.view(Unit).len() != 0) return false
return true
}
function testSceneLinkPhysics2D() {
local scene = eve.Scene()
scene.beginBuild()
scene.beginNode("root")
scene.addNode("ball")
scene.setBuildPosition(50.0, 60.0, 0.0)
scene.end()
scene.mountBuildAs("links")
local physics = eve.Physics()
local world = physics.newWorld(0.0, 0.0, false)
local body = world.newBody("kinematic", 0.0, 0.0)
if (!scene.linkPhysics2D("ball", body)) return false
if (scene.linkCount("ball") != 1) return false
scene.updateTransforms()
if (body.getX() != 50.0 || body.getY() != 60.0) return false
// NodeRef forwarding + body-authoritative mode
local ref = scene.getNodeRef("ball")
if (ref == null) return false
body.setPosition(99.0, 88.0)
if (!ref.linkPhysics2D(body, "body")) return false
scene.updateTransforms()
local p = ref.getPosition()
if (p[0] != 99.0 || p[1] != 88.0) return false
// unlink by kind via NodeRef
if (!ref.unlinkNodeKind("physics2d")) return false
if (ref.linkCount() != 0) return false
world.destroy()
return true
}
function testSceneApiCompleteness() {
local scene = eve.Scene()
scene.beginBuild()
scene.beginNode("root")
scene.addNode("pivot")
scene.setBuildPosition(10.0, 0.0, 0.0)
scene.addNode("ball")
scene.setBuildPosition(1.0, 2.0, 3.0)
scene.end()
scene.mountBuildAs("api")
// getters
local p = scene.getNodePosition("ball")
if (p.len() != 3 || p[0] != 1.0 || p[1] != 2.0 || p[2] != 3.0) return false
scene.setNodeScale("ball", 2.0, 3.0, 4.0)
local s = scene.getNodeScale("ball")
if (s[0] != 2.0 || s[2] != 4.0) return false
scene.setNodeVisible("ball", false)
if (scene.getNodeVisible("ball")) return false
// world + space conversion
scene.updateTransforms()
local wp = scene.getNodeWorldPosition("ball")
if (wp[0] != 11.0 || wp[1] != 2.0 || wp[2] != 3.0) return false
local lw = scene.localToWorld("ball", 0.0, 0.0, 0.0)
if (lw[0] != 11.0) return false
local wl = scene.worldToLocal("ball", 11.0, 2.0, 3.0)
if (wl[0] != 0.0 || wl[1] != 0.0) return false
// hierarchy ops
if (!scene.setNodeParent("ball", "pivot")) return false
if (scene.getParentId("ball") != "pivot") return false
if (!scene.removeNode("ball")) return false
if (scene.getParentId("ball") != "") return false
if (!scene.addNodeChild("root", "ball")) return false
// quaternion round trip
scene.setNodeRotation("ball", 0.5, 0.25, 0.1)
local q = scene.getNodeQuaternion("ball")
if (!scene.setNodeQuaternion("ball", q[0], q[1], q[2], q[3])) return false
local r = scene.getNodeRotation("ball")
local d0 = r[0] - 0.5
local d1 = r[1] - 0.25
local d2 = r[2] - 0.1
if (d0 * d0 > 1e-8 || d1 * d1 > 1e-8 || d2 * d2 > 1e-8) return false
// lookAt: +Z toward target
scene.setNodePosition("ball", 0.0, 0.0, 0.0)
if (!scene.setNodeLookAt("ball", 0.0, 0.0, 5.0)) return false
scene.updateTransforms()
local f = scene.getNodeRef("ball").getForward()
if (f[0] * f[0] > 1e-8 || f[1] * f[1] > 1e-8 || (f[2] - 1.0) * (f[2] - 1.0) > 1e-8) return false
// tags / layer
if (!scene.addNodeTag("ball", "unit")) return false
if (!scene.hasNodeTag("ball", "unit")) return false
if (scene.collectIdsByTag("unit").len() != 1) return false
if (!scene.removeNodeTag("ball", "unit")) return false
scene.setNodeLayer("ball", 3)
if (scene.getNodeLayer("ball") != 3) return false
return true
}
function testSceneNodeEvents() {
local scene = eve.Scene()
scene.beginBuild()
scene.beginNode("root")
scene.addNode("a")
scene.end()
scene.mountBuildAs("evt")
// handler registers against the selected host
local events = []
scene.setNodeEventHandler(function(action, nodeId, parentId) {
events.push(action + ":" + nodeId)
})
// reconcile patch fires node_changed per affected node
events.clear()
scene.beginBuild()
scene.beginNode("root")
scene.addNode("a")
scene.setBuildPosition(3.0, 0.0, 0.0)
scene.end()
scene.remountBuildAs("evt")
if (events.len() != 2) return false
if (events[0] != "node_changed:root") return false
// full rebuild removing a node fires node_removed
events.clear()
scene.beginBuild()
scene.beginNode("root")
scene.end()
scene.mountBuildAs("evt")
if (events.len() < 1 || events[0] != "node_removed:a") return false
// reparent fires node_moved
scene.beginBuild()
scene.beginNode("root")
scene.addNode("x")
scene.addNode("y")
scene.end()
scene.mountBuildAs("evt")
events.clear()
scene.setNodeParent("y", "x")
if (events.len() < 1 || events[0] != "node_moved:y") return false
return true
}
function testSceneComponentOnMount() {
local mounted = 0
scene <- eve.Scene()
class MyComp extends eve.SceneComponent {
function onMount() { mounted += 1 }
function build() {
scene.beginBuild()
scene.beginNode("root")
scene.end()
}
}
local c = MyComp()
c.mountAs("mc")
if (mounted != 1) return false
c.markDirty()
c.updateIfDirty()
if (mounted != 1) return false // only the first mount
return true
}
function testSceneErrorSemantics() {
local scene = eve.Scene()
scene.beginBuild()
scene.beginNode("root")
scene.addNode("a")
scene.end()
scene.mountBuildAs("err")
local threw = false
try {
scene.getNodePosition("nope")
} catch (e) {
threw = true
}
if (!threw) return false
return true
}
function testSceneSerializeAndPick() {
local scene = eve.Scene()
scene.beginBuild()
scene.beginNode("root")
scene.addNode("target")
scene.end()
scene.mountBuildAs("spk")
scene.setNodeBounds("target", -1.0, -1.0, -1.0, 1.0, 1.0, 1.0)
scene.updateTransforms()
local json = scene.serializeHost()
if (json.len() == 0) return false
if (!scene.deserializeHostAt("spk2", json)) return false
local p = scene.getNodePositionAt("spk2", "target")
if (p[0] != 0.0 || p[1] != 0.0) return false
if (scene.pickRay(0.0, 0.0, 5.0, 0.0, 0.0, -1.0) != "target") return false
return true
}
)SQ";
class SceneEcsBridgeFixture {
public:
SceneEcsBridgeFixture() : vm(2048, ssq::Libs::ALL) {
eve::ModuleManager::expose(vm);
ssq::Script s = vm.compileSource(kSceneEcsScriptContent);
vm.run(s);
}
ssq::VM vm;
};
TEST_CASE_FIXTURE(SceneEcsBridgeFixture, "Scene.script.entityLifecycle") {
CHECK(vm.callFunc(vm.findFunc("testSceneEntityLifecycle"), vm).toBool());
}
TEST_CASE_FIXTURE(SceneEcsBridgeFixture, "Scene.script.entityViewCacheAfterDetach") {
CHECK(vm.callFunc(vm.findFunc("testSceneEntityViewCacheAfterDetach"), vm).toBool());
}
TEST_CASE_FIXTURE(SceneEcsBridgeFixture, "Scene.script.linkPhysics2D") {
CHECK(vm.callFunc(vm.findFunc("testSceneLinkPhysics2D"), vm).toBool());
}
TEST_CASE_FIXTURE(SceneEcsBridgeFixture, "Scene.script.apiCompleteness") {
CHECK(vm.callFunc(vm.findFunc("testSceneApiCompleteness"), vm).toBool());
}
TEST_CASE_FIXTURE(SceneEcsBridgeFixture, "Scene.script.nodeEvents") {
CHECK(vm.callFunc(vm.findFunc("testSceneNodeEvents"), vm).toBool());
}
TEST_CASE_FIXTURE(SceneEcsBridgeFixture, "Scene.script.componentOnMount") {
CHECK(vm.callFunc(vm.findFunc("testSceneComponentOnMount"), vm).toBool());
}
TEST_CASE_FIXTURE(SceneEcsBridgeFixture, "Scene.script.errorSemantics") {
CHECK(vm.callFunc(vm.findFunc("testSceneErrorSemantics"), vm).toBool());
}
TEST_CASE_FIXTURE(SceneEcsBridgeFixture, "Scene.script.serializeAndPick") {
CHECK(vm.callFunc(vm.findFunc("testSceneSerializeAndPick"), vm).toBool());
}